gecko-dev/dom/script/ScriptLoader.h
Tooru Fujisawa c963262d5c Bug 1436400 - Part 8: Add code path for bytecode encoding module scripts. r=nbp
The module scripts are scanned immediately before executing, and if the
module script is not yet executed, and it matches the requirement for encoding
(size, fetch count, etc), it's marked as encode,
and they're scanned again immediately after executing, and marked scripts are
queued for bytecode encoding.

This patch doesn't actually enable the encoding, given ShouldCacheBytecode
returns false because the caching is not enabled for the channel and
GetCacheTokenFetchCount fails.

Differential Revision: https://phabricator.services.mozilla.com/D140296
2022-03-15 19:05:56 +00:00

750 lines
26 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_ScriptLoader_h
#define mozilla_dom_ScriptLoader_h
#include "js/TypeDecls.h"
#include "js/loader/LoadedScript.h"
#include "js/loader/ScriptKind.h"
#include "js/loader/ScriptLoadRequest.h"
#include "nsCOMPtr.h"
#include "nsRefPtrHashtable.h"
#include "nsIScriptElement.h"
#include "nsCOMArray.h"
#include "nsCycleCollectionParticipant.h"
#include "nsTArray.h"
#include "nsILoadInfo.h" // nsSecurityFlags
#include "nsINode.h"
#include "nsIObserver.h"
#include "nsIScriptLoaderObserver.h"
#include "nsURIHashKey.h"
#include "mozilla/CORSMode.h"
#include "mozilla/dom/JSExecutionContext.h" // JSExecutionContext
#include "ModuleLoader.h"
#include "mozilla/MaybeOneOf.h"
#include "mozilla/MozPromise.h"
class nsCycleCollectionTraversalCallback;
class nsIChannel;
class nsIConsoleReportCollector;
class nsIContent;
class nsIIncrementalStreamLoader;
class nsIPrincipal;
class nsIScriptGlobalObject;
class nsIURI;
namespace JS {
class CompileOptions;
template <typename UnitT>
class SourceText;
namespace loader {
class LoadedScript;
class ScriptLoaderInterface;
class ModuleLoadRequest;
class ModuleScript;
class ScriptLoadRequest;
class ScriptLoadRequestList;
} // namespace loader
} // namespace JS
namespace mozilla {
class LazyLogModule;
union Utf8Unit;
namespace dom {
class AutoJSAPI;
class DocGroup;
class Document;
class ModuleLoader;
class SRICheckDataVerifier;
class SRIMetadata;
class ScriptLoadHandler;
class ScriptLoadContext;
class ScriptLoader;
class ScriptRequestProcessor;
enum class ReferrerPolicy : uint8_t;
class AsyncCompileShutdownObserver final : public nsIObserver {
~AsyncCompileShutdownObserver() { Unregister(); }
public:
explicit AsyncCompileShutdownObserver(ScriptLoader* aLoader)
: mScriptLoader(aLoader) {}
void OnShutdown();
void Unregister();
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
private:
// Defined during registration in ScriptLoader constructor, and
// cleared during destructor, ScriptLoader::Destroy() or Shutdown.
ScriptLoader* mScriptLoader;
};
//////////////////////////////////////////////////////////////
// Script loader implementation
//////////////////////////////////////////////////////////////
class ScriptLoader final : public JS::loader::ScriptLoaderInterface {
class MOZ_STACK_CLASS AutoCurrentScriptUpdater {
public:
AutoCurrentScriptUpdater(ScriptLoader* aScriptLoader,
nsIScriptElement* aCurrentScript)
: mOldScript(aScriptLoader->mCurrentScript),
mScriptLoader(aScriptLoader) {
nsCOMPtr<nsINode> node = do_QueryInterface(aCurrentScript);
mScriptLoader->mCurrentScript =
node && !node->IsInShadowTree() ? aCurrentScript : nullptr;
}
~AutoCurrentScriptUpdater() {
mScriptLoader->mCurrentScript.swap(mOldScript);
}
private:
nsCOMPtr<nsIScriptElement> mOldScript;
ScriptLoader* mScriptLoader;
};
friend class JS::loader::ModuleLoadRequest;
friend class ScriptRequestProcessor;
friend class ModuleLoader;
friend class ScriptLoadHandler;
friend class AutoCurrentScriptUpdater;
public:
explicit ScriptLoader(Document* aDocument);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(ScriptLoader)
/**
* The loader maintains a weak reference to the document with
* which it is initialized. This call forces the reference to
* be dropped.
*/
void DropDocumentReference() { mDocument = nullptr; }
/**
* Add an observer for all scripts loaded through this loader.
*
* @param aObserver observer for all script processing.
*/
nsresult AddObserver(nsIScriptLoaderObserver* aObserver) {
return mObservers.AppendObject(aObserver) ? NS_OK : NS_ERROR_OUT_OF_MEMORY;
}
/**
* Remove an observer.
*
* @param aObserver observer to be removed
*/
void RemoveObserver(nsIScriptLoaderObserver* aObserver) {
mObservers.RemoveObject(aObserver);
}
/**
* Process a script element. This will include both loading the
* source of the element if it is not inline and evaluating
* the script itself.
*
* If the script is an inline script that can be executed immediately
* (i.e. there are no other scripts pending) then ScriptAvailable
* and ScriptEvaluated will be called before the function returns.
*
* If true is returned the script could not be executed immediately.
* In this case ScriptAvailable is guaranteed to be called at a later
* point (as well as possibly ScriptEvaluated).
*
* @param aElement The element representing the script to be loaded and
* evaluated.
*/
bool ProcessScriptElement(nsIScriptElement* aElement);
/**
* Gets the currently executing script. This is useful if you want to
* generate a unique key based on the currently executing script.
*/
nsIScriptElement* GetCurrentScript() { return mCurrentScript; }
nsIScriptElement* GetCurrentParserInsertedScript() {
return mCurrentParserInsertedScript;
}
/**
* Whether the loader is enabled or not.
* When disabled, processing of new script elements is disabled.
* Any call to ProcessScriptElement() will return false. Note that
* this DOES NOT disable currently loading or executing scripts.
*/
bool GetEnabled() { return mEnabled; }
void SetEnabled(bool aEnabled) {
if (!mEnabled && aEnabled) {
ProcessPendingRequestsAsync();
}
mEnabled = aEnabled;
}
ModuleLoader* GetModuleLoader() { return mModuleLoader; }
/**
* Check whether to speculatively OMT parse scripts as soon as
* they are fetched, even if not a parser blocking request.
* Controlled by
* dom.script_loader.external_scripts.speculative_omt_parse_enabled
*/
bool SpeculativeOMTParsingEnabled() const {
return mSpeculativeOMTParsingEnabled;
}
/**
* Add/remove a blocker for parser-blocking scripts (and XSLT
* scripts). Blockers will stop such scripts from executing, but not from
* loading.
*/
void AddParserBlockingScriptExecutionBlocker() {
++mParserBlockingBlockerCount;
}
void RemoveParserBlockingScriptExecutionBlocker() {
if (!--mParserBlockingBlockerCount && ReadyToExecuteScripts()) {
ProcessPendingRequestsAsync();
}
}
/**
* Add/remove a blocker for execution of all scripts. Blockers will stop
* scripts from executing, but not from loading.
*/
void AddExecuteBlocker() { ++mBlockerCount; }
void RemoveExecuteBlocker() {
MOZ_ASSERT(mBlockerCount);
if (!--mBlockerCount) {
ProcessPendingRequestsAsync();
}
}
/**
* Convert the given buffer to a UTF-16 string. If the buffer begins with a
* BOM, it is interpreted as that encoding; otherwise the first of |aChannel|,
* |aHintCharset|, or |aDocument| that provides a recognized encoding is used,
* or Windows-1252 if none of them do.
*
* Encoding errors in the buffer are converted to replacement characters, so
* allocation failure is the only way this function can fail.
*
* @param aChannel Channel corresponding to the data. May be null.
* @param aData The data to convert
* @param aLength Length of the data
* @param aHintCharset Character set hint (e.g., from a charset attribute).
* @param aDocument Document which the data is loaded for. May be null.
* @param aBufOut [out] fresh char16_t array containing data converted to
* Unicode. Caller must js_free() this data when finished
* with it.
* @param aLengthOut [out] Length of array returned in aBufOut in number
* of char16_t code units.
*/
static nsresult ConvertToUTF16(nsIChannel* aChannel, const uint8_t* aData,
uint32_t aLength,
const nsAString& aHintCharset,
Document* aDocument, char16_t*& aBufOut,
size_t& aLengthOut);
static inline nsresult ConvertToUTF16(nsIChannel* aChannel,
const uint8_t* aData, uint32_t aLength,
const nsAString& aHintCharset,
Document* aDocument,
JS::UniqueTwoByteChars& aBufOut,
size_t& aLengthOut) {
char16_t* bufOut;
nsresult rv = ConvertToUTF16(aChannel, aData, aLength, aHintCharset,
aDocument, bufOut, aLengthOut);
if (NS_SUCCEEDED(rv)) {
aBufOut.reset(bufOut);
}
return rv;
};
/**
* Convert the given buffer to a UTF-8 string. If the buffer begins with a
* BOM, it is interpreted as that encoding; otherwise the first of |aChannel|,
* |aHintCharset|, or |aDocument| that provides a recognized encoding is used,
* or Windows-1252 if none of them do.
*
* Encoding errors in the buffer are converted to replacement characters, so
* allocation failure is the only way this function can fail.
*
* @param aChannel Channel corresponding to the data. May be null.
* @param aData The data to convert
* @param aLength Length of the data
* @param aHintCharset Character set hint (e.g., from a charset attribute).
* @param aDocument Document which the data is loaded for. May be null.
* @param aBufOut [out] fresh Utf8Unit array containing data converted to
* Unicode. Caller must js_free() this data when finished
* with it.
* @param aLengthOut [out] Length of array returned in aBufOut in UTF-8 code
* units (i.e. in bytes).
*/
static nsresult ConvertToUTF8(nsIChannel* aChannel, const uint8_t* aData,
uint32_t aLength, const nsAString& aHintCharset,
Document* aDocument, Utf8Unit*& aBufOut,
size_t& aLengthOut);
/**
* Handle the completion of a stream. This is called by the
* ScriptLoadHandler object which observes the IncrementalStreamLoader
* loading the script. The streamed content is expected to be stored on the
* aRequest argument.
*/
nsresult OnStreamComplete(nsIIncrementalStreamLoader* aLoader,
ScriptLoadRequest* aRequest,
nsresult aChannelStatus, nsresult aSRIStatus,
SRICheckDataVerifier* aSRIDataVerifier);
/**
* Returns wether any request is queued, and not executed yet.
*/
bool HasPendingRequests();
/**
* Processes any pending requests that are ready for processing.
*/
void ProcessPendingRequests();
/**
* Starts deferring deferred scripts and puts them in the mDeferredRequests
* queue instead.
*/
void BeginDeferringScripts();
/**
* Notifies the script loader that parsing is done. If aTerminated is true,
* this will drop any pending scripts that haven't run yet, otherwise it will
* do nothing.
*/
void ParsingComplete(bool aTerminated);
/**
* Notifies the script loader that the checkpoint to begin execution of defer
* scripts has been reached. This is either the end of of the document parse
* or the end of loading of parser-inserted stylesheets, whatever happens
* last.
*
* Otherwise, it will stop deferring scripts and immediately processes the
* mDeferredRequests queue.
*
* WARNING: This function will synchronously execute content scripts, so be
* prepared that the world might change around you.
*/
void DeferCheckpointReached();
/**
* Returns the number of pending scripts, deferred or not.
*/
uint32_t HasPendingOrCurrentScripts() {
return mCurrentScript || mParserBlockingRequest;
}
/**
* Adds aURI to the preload list and starts loading it.
*
* @param aURI The URI of the external script.
* @param aCharset The charset parameter for the script.
* @param aType The type parameter for the script.
* @param aCrossOrigin The crossorigin attribute for the script.
* Void if not present.
* @param aIntegrity The expect hash url, if avail, of the request
* @param aScriptFromHead Whether or not the script was a child of head
*/
virtual void PreloadURI(nsIURI* aURI, const nsAString& aCharset,
const nsAString& aType, const nsAString& aCrossOrigin,
const nsAString& aIntegrity, bool aScriptFromHead,
bool aAsync, bool aDefer, bool aNoModule,
bool aLinkPreload,
const ReferrerPolicy aReferrerPolicy);
/**
* Process a request that was deferred so that the script could be compiled
* off thread.
*/
nsresult ProcessOffThreadRequest(ScriptLoadRequest* aRequest);
bool AddPendingChildLoader(ScriptLoader* aChild) {
// XXX(Bug 1631371) Check if this should use a fallible operation as it
// pretended earlier. Else, change the return type to void.
mPendingChildLoaders.AppendElement(aChild);
return true;
}
mozilla::dom::DocGroup* GetDocGroup() const;
/**
* Register the fact that we saw the load event, and that we need to save the
* bytecode at the next loop cycle unless new scripts are waiting in the
* pipeline.
*/
void LoadEventFired();
/**
* Destroy and prevent the ScriptLoader or the ScriptLoadRequests from owning
* any references to the JSScript or to the Request which might be used for
* caching the encoded bytecode.
*/
void Destroy();
/*
* Get the currently active script. This is used as the initiating script when
* executing timeout handler scripts.
*/
static JS::loader::LoadedScript* GetActiveScript(JSContext* aCx);
Document* GetDocument() const { return mDocument; }
nsIURI* GetBaseURI() const override;
private:
virtual ~ScriptLoader();
already_AddRefed<ScriptLoadRequest> CreateLoadRequest(
ScriptKind aKind, nsIURI* aURI, nsIScriptElement* aElement,
nsIPrincipal* aTriggeringPrincipal, mozilla::CORSMode aCORSMode,
const SRIMetadata& aIntegrity, ReferrerPolicy aReferrerPolicy);
/**
* Unblocks the creator parser of the parser-blocking scripts.
*/
void UnblockParser(ScriptLoadRequest* aParserBlockingRequest);
/**
* Asynchronously resumes the creator parser of the parser-blocking scripts.
*/
void ContinueParserAsync(ScriptLoadRequest* aParserBlockingRequest);
bool ProcessExternalScript(nsIScriptElement* aElement, ScriptKind aScriptKind,
const nsAutoString& aTypeAttr,
nsIContent* aScriptContent);
bool ProcessInlineScript(nsIScriptElement* aElement, ScriptKind aScriptKind);
JS::loader::ScriptLoadRequest* LookupPreloadRequest(
nsIScriptElement* aElement, ScriptKind aScriptKind,
const SRIMetadata& aSRIMetadata);
void GetSRIMetadata(const nsAString& aIntegrityAttr,
SRIMetadata* aMetadataOut);
/**
* Given a script element, get the referrer policy should be applied to load
* requests.
*/
ReferrerPolicy GetReferrerPolicy(nsIScriptElement* aElement);
/**
* Helper function to check the content policy for a given request.
*/
static nsresult CheckContentPolicy(Document* aDocument, nsISupports* aContext,
const nsAString& aType,
ScriptLoadRequest* aRequest);
/**
* Helper function to determine whether an about: page loads a chrome: URI.
* Please note that this function only returns true if:
* * the about: page uses a ContentPrincipal with scheme about:
* * the about: page is not linkable from content
* (e.g. the function will return false for about:blank or about:srcdoc)
*/
static bool IsAboutPageLoadingChromeURI(ScriptLoadRequest* aRequest,
Document* aDocument);
/**
* Start a load for aRequest's URI.
*/
nsresult StartLoad(ScriptLoadRequest* aRequest);
/**
* Start a load for a classic script URI.
* Sets up the necessary security flags before calling StartLoadInternal.
*/
nsresult StartClassicLoad(ScriptLoadRequest* aRequest);
/**
* Start a load for a module script URI.
*/
nsresult StartLoadInternal(ScriptLoadRequest* aRequest,
nsSecurityFlags securityFlags);
/**
* Abort the current stream, and re-start with a new load request from scratch
* without requesting any alternate data. Returns NS_BINDING_RETARGETED on
* success, as this error code is used to abort the input stream.
*/
nsresult RestartLoad(ScriptLoadRequest* aRequest);
void HandleLoadError(ScriptLoadRequest* aRequest, nsresult aResult);
/**
* Process any pending requests asynchronously (i.e. off an event) if there
* are any. Note that this is a no-op if there aren't any currently pending
* requests.
*
* This function is virtual to allow cross-library calls to SetEnabled()
*/
virtual void ProcessPendingRequestsAsync();
/**
* If true, the loader is ready to execute parser-blocking scripts, and so are
* all its ancestors. If the loader itself is ready but some ancestor is not,
* this function will add an execute blocker and ask the ancestor to remove it
* once it becomes ready.
*/
bool ReadyToExecuteParserBlockingScripts();
/**
* Return whether just this loader is ready to execute parser-blocking
* scripts.
*/
bool SelfReadyToExecuteParserBlockingScripts() {
return ReadyToExecuteScripts() && !mParserBlockingBlockerCount;
}
/**
* Return whether this loader is ready to execute scripts in general.
*/
bool ReadyToExecuteScripts() { return mEnabled && !mBlockerCount; }
nsresult VerifySRI(ScriptLoadRequest* aRequest,
nsIIncrementalStreamLoader* aLoader, nsresult aSRIStatus,
SRICheckDataVerifier* aSRIDataVerifier) const;
nsresult SaveSRIHash(ScriptLoadRequest* aRequest,
SRICheckDataVerifier* aSRIDataVerifier,
uint32_t* sriLength) const;
void ReportErrorToConsole(ScriptLoadRequest* aRequest,
nsresult aResult) const override;
void ReportPreloadErrorsToConsole(ScriptLoadRequest* aRequest);
nsresult AttemptAsyncScriptCompile(ScriptLoadRequest* aRequest,
bool* aCouldCompileOut);
nsresult ProcessRequest(ScriptLoadRequest* aRequest);
nsresult CompileOffThreadOrProcessRequest(ScriptLoadRequest* aRequest);
void FireScriptAvailable(nsresult aResult, ScriptLoadRequest* aRequest);
// TODO: Convert this to MOZ_CAN_RUN_SCRIPT (bug 1415230)
MOZ_CAN_RUN_SCRIPT_BOUNDARY void FireScriptEvaluated(
nsresult aResult, ScriptLoadRequest* aRequest);
// Implements https://html.spec.whatwg.org/#execute-the-script-block
nsresult EvaluateScriptElement(ScriptLoadRequest* aRequest);
// Handles both bytecode and text source scripts; populates exec with a
// compiled script
nsresult CompileOrDecodeClassicScript(JSContext* aCx,
JSExecutionContext& aExec,
ScriptLoadRequest* aRequest);
static nsCString& BytecodeMimeTypeFor(ScriptLoadRequest* aRequest);
// Decide whether to encode bytecode for given script load request,
// and store the script into the request if necessary.
//
// This method must be called before executing the script.
void MaybePrepareForBytecodeEncodingBeforeExecute(
ScriptLoadRequest* aRequest, JS::Handle<JSScript*> aScript);
// Queue the script load request for bytecode encoding if we decided to
// encode, or cleanup the script load request fields otherwise.
//
// This method must be called after executing the script.
nsresult MaybePrepareForBytecodeEncodingAfterExecute(
ScriptLoadRequest* aRequest, nsresult aRv);
// Returns true if MaybePrepareForBytecodeEncodingAfterExecute is called
// for given script load request.
bool IsAlreadyHandledForBytecodeEncodingPreparation(
ScriptLoadRequest* aRequest);
void MaybePrepareModuleForBytecodeEncodingBeforeExecute(
JSContext* aCx, ModuleLoadRequest* aRequest) override;
nsresult MaybePrepareModuleForBytecodeEncodingAfterExecute(
ModuleLoadRequest* aRequest, nsresult aRv) override;
// Implements https://html.spec.whatwg.org/#run-a-classic-script
nsresult EvaluateScript(nsIGlobalObject* aGlobalObject,
ScriptLoadRequest* aRequest);
/**
* Queue the current script load request to be saved, when the page
* initialization ends. The page initialization end is defined as being the
* time when the load event got received, and when no more scripts are waiting
* to be executed.
*/
void RegisterForBytecodeEncoding(ScriptLoadRequest* aRequest);
/**
* Check if all conditions are met, i-e that the onLoad event fired and that
* no more script have to be processed. If all conditions are met, queue an
* event to encode all the bytecode and save them on the cache.
*/
void MaybeTriggerBytecodeEncoding() override;
/**
* Iterate over all script load request and save the bytecode of executed
* functions on the cache provided by the channel.
*/
void EncodeBytecode();
void EncodeRequestBytecode(JSContext* aCx, ScriptLoadRequest* aRequest);
void GiveUpBytecodeEncoding();
already_AddRefed<nsIGlobalObject> GetGlobalForRequest(
ScriptLoadRequest* aRequest) override;
// This is a marker class to ensure proper handling of requests with a
// WebExtGlobal.
enum class WebExtGlobal { Ignore, Handled };
already_AddRefed<nsIScriptGlobalObject> GetScriptGlobalObject(
WebExtGlobal aWebExtGlobal);
// Fill in CompileOptions, as well as produce the introducer script for
// subsequent calls to UpdateDebuggerMetadata
nsresult FillCompileOptionsForRequest(
JSContext* aCx, ScriptLoadRequest* aRequest,
JS::Handle<JSObject*> aScopeChain, JS::CompileOptions* aOptions,
JS::MutableHandle<JSScript*> aIntroductionScript) override;
uint32_t NumberOfProcessors();
int32_t PhysicalSizeOfMemoryInGB();
nsresult PrepareLoadedRequest(ScriptLoadRequest* aRequest,
nsIIncrementalStreamLoader* aLoader,
nsresult aStatus);
void AddDeferRequest(ScriptLoadRequest* aRequest);
void AddAsyncRequest(ScriptLoadRequest* aRequest);
bool MaybeRemovedDeferRequests();
bool ShouldApplyDelazifyStrategy(ScriptLoadRequest* aRequest);
void ApplyDelazifyStrategy(JS::CompileOptions* aOptions);
bool ShouldCompileOffThread(ScriptLoadRequest* aRequest);
void MaybeMoveToLoadedList(ScriptLoadRequest* aRequest);
using MaybeSourceText =
mozilla::MaybeOneOf<JS::SourceText<char16_t>, JS::SourceText<Utf8Unit>>;
// Returns wether we should save the bytecode of this script after the
// execution of the script.
static bool ShouldCacheBytecode(ScriptLoadRequest* aRequest);
void RunScriptWhenSafe(ScriptLoadRequest* aRequest);
/**
* Wait for any unused off thread compilations to finish and then
* cancel them.
*/
void CancelScriptLoadRequests();
Document* mDocument; // [WEAK]
nsCOMArray<nsIScriptLoaderObserver> mObservers;
ScriptLoadRequestList mNonAsyncExternalScriptInsertedRequests;
// mLoadingAsyncRequests holds async requests while they're loading; when they
// have been loaded they are moved to mLoadedAsyncRequests.
ScriptLoadRequestList mLoadingAsyncRequests;
ScriptLoadRequestList mLoadedAsyncRequests;
ScriptLoadRequestList mDeferRequests;
ScriptLoadRequestList mXSLTRequests;
RefPtr<ScriptLoadRequest> mParserBlockingRequest;
ScriptLoadRequestList mOffThreadCompilingRequests;
// List of script load request that are holding a buffer which has to be saved
// on the cache.
ScriptLoadRequestList mBytecodeEncodingQueue;
// In mRequests, the additional information here is stored by the element.
struct PreloadInfo {
RefPtr<ScriptLoadRequest> mRequest;
nsString mCharset;
};
friend void ImplCycleCollectionUnlink(ScriptLoader::PreloadInfo& aField);
friend void ImplCycleCollectionTraverse(
nsCycleCollectionTraversalCallback& aCallback,
ScriptLoader::PreloadInfo& aField, const char* aName, uint32_t aFlags);
struct PreloadRequestComparator {
bool Equals(const PreloadInfo& aPi,
ScriptLoadRequest* const& aRequest) const {
return aRequest == aPi.mRequest;
}
};
struct PreloadURIComparator {
bool Equals(const PreloadInfo& aPi, nsIURI* const& aURI) const;
};
nsTArray<PreloadInfo> mPreloads;
nsCOMPtr<nsIScriptElement> mCurrentScript;
nsCOMPtr<nsIScriptElement> mCurrentParserInsertedScript;
nsTArray<RefPtr<ScriptLoader>> mPendingChildLoaders;
uint32_t mParserBlockingBlockerCount;
uint32_t mBlockerCount;
uint32_t mNumberOfProcessors;
uint32_t mTotalFullParseSize;
int32_t mPhysicalSizeOfMemory;
bool mEnabled;
bool mDeferEnabled;
bool mSpeculativeOMTParsingEnabled;
bool mDeferCheckpointReached;
bool mBlockingDOMContentLoaded;
bool mLoadEventFired;
bool mGiveUpEncoding;
TimeDuration mMainThreadParseTime;
nsCOMPtr<nsIConsoleReportCollector> mReporter;
// ShutdownObserver for off thread compilations
RefPtr<AsyncCompileShutdownObserver> mShutdownObserver;
RefPtr<ModuleLoader> mModuleLoader;
// Logging
public:
static LazyLogModule gCspPRLog;
static LazyLogModule gScriptLoaderLog;
};
class nsAutoScriptLoaderDisabler {
public:
explicit nsAutoScriptLoaderDisabler(Document* aDoc);
~nsAutoScriptLoaderDisabler();
bool mWasEnabled;
RefPtr<ScriptLoader> mLoader;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_ScriptLoader_h