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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioChannelManager.h"
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#include "nsIDOMClassInfo.h"
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#include "mozilla/dom/AudioChannelManagerBinding.h"
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using namespace mozilla::hal;
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namespace mozilla {
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namespace dom {
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namespace system {
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AudioChannelManager::AudioChannelManager()
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: mState(SWITCH_STATE_UNKNOWN)
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{
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RegisterSwitchObserver(SWITCH_HEADPHONES, this);
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mState = GetCurrentSwitchState(SWITCH_HEADPHONES);
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SetIsDOMBinding();
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}
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AudioChannelManager::~AudioChannelManager()
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{
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UnregisterSwitchObserver(SWITCH_HEADPHONES, this);
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}
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void
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AudioChannelManager::Init(nsPIDOMWindow* aWindow)
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{
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BindToOwner(aWindow->IsOuterWindow() ?
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aWindow->GetCurrentInnerWindow() : aWindow);
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}
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JSObject*
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AudioChannelManager::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
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{
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return AudioChannelManagerBinding::Wrap(aCx, aScope, this);
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}
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void
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AudioChannelManager::Notify(const SwitchEvent& aEvent)
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{
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if (aEvent.status() == SWITCH_STATE_ON ||
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aEvent.status() == SWITCH_STATE_HEADSET ||
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aEvent.status() == SWITCH_STATE_HEADPHONE) {
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mState = SWITCH_STATE_ON;
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} else {
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mState = SWITCH_STATE_OFF;
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}
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DispatchTrustedEvent(NS_LITERAL_STRING("headphoneschange"));
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}
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} // namespace system
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} // namespace dom
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} // namespace mozilla
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