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217 lines
5.9 KiB
Python
Executable File
217 lines
5.9 KiB
Python
Executable File
#!/usr/bin/env python
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# coding=utf8
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################################################################################
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# TUTORIAL
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# This script will generate GLConsts.h
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#
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# Step 1:
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# Download the last gl.xml, egl.xml, glx.xml and wgl.xml from
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# http://www.opengl.org/registry/#specfiles into a directory of your choice
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#
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# Step 2:
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# Execute this script ./GLParseRegistryXML.py [your dir containing XML files]
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#
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# Step 3:
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# Do not add the downloaded XML in the patch
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#
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# Step 4:
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# Enjoy =)
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#
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################################################################################
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# includes
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import os
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import sys
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import xml.etree.ElementTree
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################################################################################
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# export management
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class GLConstHeader:
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def __init__(self, f):
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self.f = f
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def write(self, arg):
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if isinstance(arg, list):
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self.f.write('\n'.join(arg) + '\n')
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elif isinstance(arg, (int, long)):
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self.f.write('\n' * arg)
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else:
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self.f.write(str(arg) + '\n')
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def formatFileBegin(self):
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self.write([
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'/* This Source Code Form is subject to the terms of the Mozilla Public',
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' * License, v. 2.0. If a copy of the MPL was not distributed with this',
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' * file, You can obtain one at http://mozilla.org/MPL/2.0/. */',
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'',
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'#ifndef GLCONSTS_H_',
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'#define GLCONSTS_H_',
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'',
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'/**',
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' * GENERATED FILE, DO NOT MODIFY DIRECTLY.',
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' * This is a file generated directly from the official OpenGL registry',
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' * xml available http://www.opengl.org/registry/#specfiles.',
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' *',
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' * To generate this file, see tutorial in GLParseRegistry.py',
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' */',
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''
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])
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def formatLibBegin(self, lib):
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# lib would be 'GL', 'EGL', 'GLX' or 'WGL'
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self.write('// ' + lib)
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def formatLibConstant(self, lib, name, value):
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# lib would be 'GL', 'EGL', 'GLX' or 'WGL'
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# name is the name of the const (example: MAX_TEXTURE_SIZE)
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# value is the value of the const (example: 0xABCD)
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define = '#define LOCAL_' + lib + '_' + name
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whitespace = 60 - len(define)
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if whitespace < 0:
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whitespace = whitespace % 8
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self.write(define + ' ' * whitespace + ' ' + value)
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def formatLibEnd(self, lib):
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# lib would be 'GL', 'EGL', 'GLX' or 'WGL'
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self.write(2)
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def formatFileEnd(self):
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self.write([
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'',
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'#endif // GLCONSTS_H_'
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])
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################################################################################
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# underground code
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def getScriptDir():
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return os.path.dirname(__file__) + '/'
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def getXMLDir():
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if len(sys.argv) == 1:
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return './'
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dirPath = sys.argv[1]
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if dirPath[-1] != '/':
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dirPath += '/'
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return dirPath
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class GLConst:
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def __init__(self, lib, name, value, type):
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self.lib = lib
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self.name = name
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self.value = value
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self.type = type
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class GLDatabase:
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LIBS = ['GL', 'EGL', 'GLX', 'WGL']
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def __init__(self):
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self.consts = {}
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self.libs = set(GLDatabase.LIBS)
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self.vendors = set(['EXT', 'ATI'])
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# there is no vendor="EXT" and vendor="ATI" in gl.xml,
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# so we manualy declare them
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def loadXML(self, path):
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xmlPath = getXMLDir() + path
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if not os.path.isfile(xmlPath):
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print 'missing file "' + xmlPath + '"'
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return False
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tree = xml.etree.ElementTree.parse(xmlPath)
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root = tree.getroot()
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for enums in root.iter('enums'):
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vendor = enums.get('vendor')
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if not vendor:
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# there some standart enums that do have the vendor attribute,
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# so we fake them as ARB's enums
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vendor = 'ARB'
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if vendor not in self.vendors:
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# we map this new vendor in the vendors set.
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self.vendors.add(vendor)
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namespaceType = enums.get('type')
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for enum in enums:
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if enum.tag != 'enum':
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# this is not an enum => we skip it
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continue
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lib = enum.get('name').split('_')[0]
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if lib not in self.libs:
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# unknown library => we skip it
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continue
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name = enum.get('name')[len(lib) + 1:]
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value = enum.get('value')
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type = enum.get('type')
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if not type:
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# if no type specified, we get the namespace's default type
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type = namespaceType
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self.consts[lib + '_' + name] = GLConst(lib, name, value, type)
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return True
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def exportConsts(self, path):
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with open(getScriptDir() + path,'w') as f:
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headerFile = GLConstHeader(f)
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headerFile.formatFileBegin()
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constNames = self.consts.keys()
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constNames.sort()
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for lib in GLDatabase.LIBS:
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headerFile.formatLibBegin(lib)
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for constName in constNames:
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const = self.consts[constName]
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if const.lib != lib:
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continue
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headerFile.formatLibConstant(lib, const.name, const.value)
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headerFile.formatLibEnd(lib)
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headerFile.formatFileEnd()
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glDatabase = GLDatabase()
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success = glDatabase.loadXML('gl.xml')
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success = success and glDatabase.loadXML('egl.xml')
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success = success and glDatabase.loadXML('glx.xml')
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success = success and glDatabase.loadXML('wgl.xml')
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if success:
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glDatabase.exportConsts('GLConsts.h')
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