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3ae43eb506
YUVColorSpace is inseparable from the bit depth as the matrix coefficients to be calculated need the bit depth information. So let's put the two types together. gfx namespace also makes more sense as that's where we find IntRect, IntSize and other. The extent of the changes highlight how much similar data structures are duplicated across the code, to the point it's scary. Differential Revision: https://phabricator.services.mozilla.com/D25347 --HG-- extra : moz-landing-system : lando
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* Copyright 2012 The LibYuv Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef INCLUDE_LIBYUV_SCALE_YUV_ARGB_H_ // NOLINT
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#define INCLUDE_LIBYUV_SCALE_YUV_ARGB_H_
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#include "libyuv/basic_types.h"
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#include "libyuv/scale.h" // For FilterMode
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#include "mozilla/gfx/Types.h" // For YUVColorSpace
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#ifdef __cplusplus
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namespace libyuv {
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extern "C" {
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#endif
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int YUVToARGBScale(const uint8* src_y, int src_stride_y,
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const uint8* src_u, int src_stride_u,
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const uint8* src_v, int src_stride_v,
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uint32 src_fourcc,
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mozilla::gfx::YUVColorSpace yuv_color_space,
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int src_width, int src_height,
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uint8* dst_argb, int dst_stride_argb,
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int dst_width, int dst_height,
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enum FilterMode filtering);
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#ifdef __cplusplus
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} // extern "C"
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} // namespace libyuv
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#endif
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#endif // INCLUDE_LIBYUV_SCALE_YUV_ARGB_H_ NOLINT
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