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a7fc0ecbca
I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578 The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738. This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big. |
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.. | ||
build | ||
extensions | ||
include | ||
samples | ||
src | ||
angle-instrinsic-msvc2005.patch | ||
angle-limit-identifiers-to-250-chars.patch | ||
angle-nspr-misc.patch | ||
angle-renaming-debug.patch | ||
AUTHORS | ||
codereview.settings | ||
CONTRIBUTORS | ||
DEPS | ||
LICENSE | ||
LICENSE.preprocessor | ||
Makefile.in | ||
README.mozilla |
This is the ANGLE project, from http://code.google.com/p/angleproject/. Current revision: r740 == Applied local patches == In this order: angle-nspr-misc.patch - don't bother with ANGLE_OS detection with NSPR angle-renaming.patch - rename debug.h to compilerdebug.h to avoid conflict in our makefiles angle-intrinsic-msvc2005.patch - work around a MSVC 2005 compile error angle-limit-identifiers-to-250-chars.patch - see bug 675625 In addition to these patches, the Makefile.in files are ours, they're not present in upsteam ANGLE. == How to update this ANGLE copy == 1. Unapply patches 2. Apply diff with new ANGLE version 3. Reapply patches. 4. Check for changes in src/build_angle.gyp, update our Makefile.in files accordingly. Note that a single file may be recorded in more than one Makefile. == Visual Studio Solution Files == Ignore these. We don't use them anymore. We use custom Makefiles. == Generated parser code== Don't bother about that anymore. The parser is now generated and included in the ANGLE svn repo.