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https://github.com/mozilla/gecko-dev.git
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a97c615de2
* Majorly simplity CanvasRenderer * Replace GLScreenBuffer with trivial GLSwapChain * Use descriptor structs so that future SharedSurface changes aren't so painful to propagate * Mortgage/strip out more OffscreenCanvas code for now Differential Revision: https://phabricator.services.mozilla.com/D75055
91 lines
3.0 KiB
C++
91 lines
3.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLImages.h"
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#include "GLContext.h"
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#include "GLContextProvider.h"
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#include "ScopedGLHelpers.h"
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#include "GLImages.h"
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#include "GLBlitHelper.h"
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#include "GLReadTexImageHelper.h"
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#include "GLLibraryEGL.h"
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using namespace mozilla;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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static RefPtr<GLContext> sSnapshotContext;
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already_AddRefed<gfx::SourceSurface> GLImage::GetAsSourceSurface() {
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MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread");
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if (!sSnapshotContext) {
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nsCString discardFailureId;
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sSnapshotContext = GLContextProvider::CreateHeadless({}, &discardFailureId);
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if (!sSnapshotContext) {
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NS_WARNING("Failed to create snapshot GLContext");
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return nullptr;
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}
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}
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sSnapshotContext->MakeCurrent();
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ScopedTexture scopedTex(sSnapshotContext);
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ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture());
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gfx::IntSize size = GetSize();
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sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
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size.width, size.height, 0, LOCAL_GL_RGBA,
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LOCAL_GL_UNSIGNED_BYTE, nullptr);
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ScopedFramebufferForTexture autoFBForTex(sSnapshotContext,
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scopedTex.Texture());
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if (!autoFBForTex.IsComplete()) {
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gfxCriticalError()
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<< "GetAsSourceSurface: ScopedFramebufferForTexture failed.";
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return nullptr;
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}
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const gl::OriginPos destOrigin = gl::OriginPos::TopLeft;
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{
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const ScopedBindFramebuffer bindFB(sSnapshotContext, autoFBForTex.FB());
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if (!sSnapshotContext->BlitHelper()->BlitImageToFramebuffer(this, size,
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destOrigin)) {
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return nullptr;
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}
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}
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RefPtr<gfx::DataSourceSurface> source =
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gfx::Factory::CreateDataSourceSurface(size, gfx::SurfaceFormat::B8G8R8A8);
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if (NS_WARN_IF(!source)) {
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return nullptr;
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}
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ScopedBindFramebuffer bind(sSnapshotContext, autoFBForTex.FB());
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ReadPixelsIntoDataSurface(sSnapshotContext, source);
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return source.forget();
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}
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#ifdef MOZ_WIDGET_ANDROID
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SurfaceTextureImage::SurfaceTextureImage(AndroidSurfaceTextureHandle aHandle,
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const gfx::IntSize& aSize,
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bool aContinuous,
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gl::OriginPos aOriginPos,
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bool aHasAlpha /* = true */)
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: GLImage(ImageFormat::SURFACE_TEXTURE),
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mHandle(aHandle),
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mSize(aSize),
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mContinuous(aContinuous),
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mOriginPos(aOriginPos),
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mHasAlpha(aHasAlpha) {
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MOZ_ASSERT(mHandle);
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}
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#endif
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} // namespace layers
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} // namespace mozilla
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