gecko-dev/dom/media/MediaDecoder.h
Alex Chronopoulos b5314f7dc0 Bug 1571513 - Implement suspend/resume of MediaDecoder to clean up low level resources. r=alwu
Implement the `MediaDecoder::Suspend/Resume` to shutdown and recreate the MediaSink. This is important the page is refreshed because the existing tree does not shutdown immediatelly. It stays alive but remains suspended thus it is necessary to clean up the low-level system resources. In order to support the suspended state with the existing work flow, if MediaSink is suspended it is disallowed to start it or change the sink id. Recreating the MediaSink is possible but starting it is restricted until resume.

Differential Revision: https://phabricator.services.mozilla.com/D63831

--HG--
extra : moz-landing-system : lando
2020-02-24 17:48:25 +00:00

722 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(MediaDecoder_h_)
# define MediaDecoder_h_
# include "BackgroundVideoDecodingPermissionObserver.h"
# include "DecoderDoctorDiagnostics.h"
# include "MediaContainerType.h"
# include "MediaDecoderOwner.h"
# include "MediaEventSource.h"
# include "MediaMetadataManager.h"
# include "MediaPromiseDefs.h"
# include "MediaResource.h"
# include "MediaStatistics.h"
# include "SeekTarget.h"
# include "TimeUnits.h"
# include "mozilla/Atomics.h"
# include "mozilla/CDMProxy.h"
# include "mozilla/MozPromise.h"
# include "mozilla/ReentrantMonitor.h"
# include "mozilla/StateMirroring.h"
# include "mozilla/StateWatching.h"
# include "mozilla/dom/MediaDebugInfoBinding.h"
# include "nsCOMPtr.h"
# include "nsIObserver.h"
# include "nsISupports.h"
# include "nsITimer.h"
class AudioDeviceInfo;
class nsIPrincipal;
namespace mozilla {
namespace dom {
class MediaMemoryInfo;
}
class AbstractThread;
class DOMMediaStream;
class DecoderBenchmark;
class ProcessedMediaTrack;
class FrameStatistics;
class VideoFrameContainer;
class MediaFormatReader;
class MediaDecoderStateMachine;
struct MediaPlaybackEvent;
enum class Visibility : uint8_t;
struct MOZ_STACK_CLASS MediaDecoderInit {
MediaDecoderOwner* const mOwner;
const double mVolume;
const bool mPreservesPitch;
const double mPlaybackRate;
const bool mMinimizePreroll;
const bool mHasSuspendTaint;
const bool mLooping;
const MediaContainerType mContainerType;
MediaDecoderInit(MediaDecoderOwner* aOwner, double aVolume,
bool aPreservesPitch, double aPlaybackRate,
bool aMinimizePreroll, bool aHasSuspendTaint, bool aLooping,
const MediaContainerType& aContainerType)
: mOwner(aOwner),
mVolume(aVolume),
mPreservesPitch(aPreservesPitch),
mPlaybackRate(aPlaybackRate),
mMinimizePreroll(aMinimizePreroll),
mHasSuspendTaint(aHasSuspendTaint),
mLooping(aLooping),
mContainerType(aContainerType) {}
};
DDLoggedTypeDeclName(MediaDecoder);
class MediaDecoder : public DecoderDoctorLifeLogger<MediaDecoder> {
public:
typedef MozPromise<bool /* aIgnored */, bool /* aIgnored */,
/* IsExclusive = */ true>
SeekPromise;
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDecoder)
// Enumeration for the valid play states (see mPlayState)
enum PlayState {
PLAY_STATE_START,
PLAY_STATE_LOADING,
PLAY_STATE_PAUSED,
PLAY_STATE_PLAYING,
PLAY_STATE_ENDED,
PLAY_STATE_SHUTDOWN
};
// Must be called exactly once, on the main thread, during startup.
static void InitStatics();
explicit MediaDecoder(MediaDecoderInit& aInit);
// Returns the container content type of the resource.
// Safe to call from any thread.
const MediaContainerType& ContainerType() const { return mContainerType; }
// Cleanup internal data structures. Must be called on the main
// thread by the owning object before that object disposes of this object.
virtual void Shutdown();
// Notified by the shutdown manager that XPCOM shutdown has begun.
// The decoder should notify its owner to drop the reference to the decoder
// to prevent further calls into the decoder.
void NotifyXPCOMShutdown();
// Called if the media file encounters a network error.
void NetworkError(const MediaResult& aError);
// Return the principal of the current URI being played or downloaded.
virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;
// Return true if the loading of this resource required cross-origin
// redirects.
virtual bool HadCrossOriginRedirects() = 0;
// Return the time position in the video stream being
// played measured in seconds.
virtual double GetCurrentTime();
// Seek to the time position in (seconds) from the start of the video.
// If aDoFastSeek is true, we'll seek to the sync point/keyframe preceeding
// the seek target.
void Seek(double aTime, SeekTarget::Type aSeekType);
// Initialize state machine and schedule it.
nsresult InitializeStateMachine();
// Start playback of a video. 'Load' must have previously been
// called.
virtual void Play();
// Notify activity of the decoder owner is changed.
virtual void NotifyOwnerActivityChanged(bool aIsDocumentVisible,
Visibility aElementVisibility,
bool aIsElementInTree);
// Pause video playback.
virtual void Pause();
// Adjust the speed of the playback, optionally with pitch correction,
void SetVolume(double aVolume);
void SetPlaybackRate(double aPlaybackRate);
void SetPreservesPitch(bool aPreservesPitch);
void SetLooping(bool aLooping);
// Set the given device as the output device.
RefPtr<GenericPromise> SetSink(AudioDeviceInfo* aSinkDevice);
bool GetMinimizePreroll() const { return mMinimizePreroll; }
// When we enable delay seek mode, media decoder won't actually ask MDSM to do
// seeking. During this period, we would store the latest seeking target and
// perform the seek to that target when we leave the mode. If we have any
// delayed seeks stored `IsSeeking()` will return true. E.g. During delay
// seeking mode, if we get seek target to 5s, 10s, 7s. When we stop delaying
// seeking, we would only seek to 7s.
void SetDelaySeekMode(bool aShouldDelaySeek);
// All MediaStream-related data is protected by mReentrantMonitor.
// We have at most one DecodedStreamData per MediaDecoder. Its stream
// is used as the input for each ProcessedMediaTrack created by calls to
// captureStream(UntilEnded). Seeking creates a new source stream, as does
// replaying after the input as ended. In the latter case, the new source is
// not connected to streams created by captureStreamUntilEnded.
// Turn output capturing of this decoder on or off. If it is on, the
// MediaDecoderStateMachine's media sink will only play after output tracks
// have been set. This is to ensure that it doesn't skip over any data
// while the owner has intended to capture the full output, thus missing to
// capture some of it. The owner of the MediaDecoder is responsible for adding
// output tracks in a timely fashion while the output is captured.
void SetOutputCaptured(bool aCaptured);
// Add an output track. All decoder output for the track's media type will be
// sent to the track.
// Note that only one audio track and one video track is supported by
// MediaDecoder at this time. Passing in more of one type, or passing in a
// type that metadata says we are not decoding, is an error.
void AddOutputTrack(RefPtr<ProcessedMediaTrack> aTrack);
// Remove an output track added with AddOutputTrack.
void RemoveOutputTrack(const RefPtr<ProcessedMediaTrack>& aTrack);
// Update the principal for any output tracks.
void SetOutputTracksPrincipal(const RefPtr<nsIPrincipal>& aPrincipal);
// Return the duration of the video in seconds.
virtual double GetDuration();
// Return true if the stream is infinite.
bool IsInfinite() const;
// Return true if we are currently seeking in the media resource.
// Call on the main thread only.
bool IsSeeking() const;
// Return true if the decoder has reached the end of playback.
bool IsEnded() const;
// True if we are playing a MediaSource object.
virtual bool IsMSE() const { return false; }
// Return true if the MediaDecoderOwner's error attribute is not null.
// Must be called before Shutdown().
bool OwnerHasError() const;
// Returns true if this media supports random seeking. False for example with
// chained ogg files.
bool IsMediaSeekable();
// Returns true if seeking is supported on a transport level (e.g. the server
// supports range requests, we are playing a file, etc.).
virtual bool IsTransportSeekable() = 0;
// Return the time ranges that can be seeked into.
virtual media::TimeIntervals GetSeekable();
// Set the end time of the media resource. When playback reaches
// this point the media pauses. aTime is in seconds.
virtual void SetFragmentEndTime(double aTime);
// Invalidate the frame.
void Invalidate();
void InvalidateWithFlags(uint32_t aFlags);
// Suspend any media downloads that are in progress. Called by the
// media element when it is sent to the bfcache, or when we need
// to throttle the download. Call on the main thread only. This can
// be called multiple times, there's an internal "suspend count".
// When it is called the internal system audio resource are cleaned up.
virtual void Suspend();
// Resume any media downloads that have been suspended. Called by the
// media element when it is restored from the bfcache, or when we need
// to stop throttling the download. Call on the main thread only.
// The download will only actually resume once as many Resume calls
// have been made as Suspend calls.
virtual void Resume();
// Moves any existing channel loads into or out of background. Background
// loads don't block the load event. This is called when we stop or restart
// delaying the load event. This also determines whether any new loads
// initiated (for example to seek) will be in the background. This calls
// SetLoadInBackground() on mResource.
virtual void SetLoadInBackground(bool aLoadInBackground) {}
MediaDecoderStateMachine* GetStateMachine() const;
void SetStateMachine(MediaDecoderStateMachine* aStateMachine);
// Constructs the time ranges representing what segments of the media
// are buffered and playable.
virtual media::TimeIntervals GetBuffered();
// Returns the size, in bytes, of the heap memory used by the currently
// queued decoded video and audio data.
size_t SizeOfVideoQueue();
size_t SizeOfAudioQueue();
// Helper struct for accumulating resource sizes that need to be measured
// asynchronously. Once all references are dropped the callback will be
// invoked.
struct ResourceSizes {
typedef MozPromise<size_t, size_t, true> SizeOfPromise;
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ResourceSizes)
explicit ResourceSizes(MallocSizeOf aMallocSizeOf)
: mMallocSizeOf(aMallocSizeOf), mByteSize(0), mCallback() {}
mozilla::MallocSizeOf mMallocSizeOf;
mozilla::Atomic<size_t> mByteSize;
RefPtr<SizeOfPromise> Promise() { return mCallback.Ensure(__func__); }
private:
~ResourceSizes() { mCallback.ResolveIfExists(mByteSize, __func__); }
MozPromiseHolder<SizeOfPromise> mCallback;
};
virtual void AddSizeOfResources(ResourceSizes* aSizes) = 0;
VideoFrameContainer* GetVideoFrameContainer() { return mVideoFrameContainer; }
layers::ImageContainer* GetImageContainer();
// Fire timeupdate events if needed according to the time constraints
// outlined in the specification.
void FireTimeUpdate();
// True if we're going to loop back to the head position when media is in
// looping.
bool IsLoopingBack(double aPrevPos, double aCurPos) const;
// Returns true if we can play the entire media through without stopping
// to buffer, given the current download and playback rates.
bool CanPlayThrough();
// Called from HTMLMediaElement when owner document activity changes
virtual void SetElementVisibility(bool aIsDocumentVisible,
Visibility aElementVisibility,
bool aIsElementInTree);
// Force override the visible state to hidden.
// Called from HTMLMediaElement when testing of video decode suspend from
// mochitests.
void SetForcedHidden(bool aForcedHidden);
// Mark the decoder as tainted, meaning suspend-video-decoder is disabled.
void SetSuspendTaint(bool aTaint);
// Returns true if the decoder can't participate in suspend-video-decoder.
bool HasSuspendTaint() const;
void UpdateVideoDecodeMode();
void SetSecondaryVideoContainer(
RefPtr<VideoFrameContainer> aSecondaryVideoContainer);
void SetIsBackgroundVideoDecodingAllowed(bool aAllowed);
bool IsVideoDecodingSuspended() const;
/******
* The following methods must only be called on the main
* thread.
******/
// Change to a new play state. This updates the mState variable and
// notifies any thread blocking on this object's monitor of the
// change. Call on the main thread only.
virtual void ChangeState(PlayState aState);
// Called when the video has completed playing.
// Call on the main thread only.
void PlaybackEnded();
void OnSeekRejected();
void OnSeekResolved();
// Seeking has started. Inform the element on the main thread.
void SeekingStarted();
void UpdateLogicalPositionInternal();
void UpdateLogicalPosition() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
// Per spec, offical position remains stable during pause and seek.
if (mPlayState == PLAY_STATE_PAUSED || IsSeeking()) {
return;
}
UpdateLogicalPositionInternal();
}
// Find the end of the cached data starting at the current decoder
// position.
int64_t GetDownloadPosition();
// Notifies the element that decoding has failed.
void DecodeError(const MediaResult& aError);
// Indicate whether the media is same-origin with the element.
void UpdateSameOriginStatus(bool aSameOrigin);
MediaDecoderOwner* GetOwner() const;
AbstractThread* AbstractMainThread() const { return mAbstractMainThread; }
RefPtr<SetCDMPromise> SetCDMProxy(CDMProxy* aProxy);
void EnsureTelemetryReported();
static bool IsOggEnabled();
static bool IsOpusEnabled();
static bool IsWaveEnabled();
static bool IsWebMEnabled();
# ifdef MOZ_WMF
static bool IsWMFEnabled();
# endif
// Return the frame decode/paint related statistics.
FrameStatistics& GetFrameStatistics() { return *mFrameStats; }
void UpdateReadyState() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
GetOwner()->UpdateReadyState();
}
MediaDecoderOwner::NextFrameStatus NextFrameStatus() const {
return mNextFrameStatus;
}
virtual MediaDecoderOwner::NextFrameStatus NextFrameBufferedStatus();
RefPtr<GenericPromise> RequestDebugInfo(dom::MediaDecoderDebugInfo& aInfo);
void GetDebugInfo(dom::MediaDecoderDebugInfo& aInfo);
protected:
virtual ~MediaDecoder();
// Called when the first audio and/or video from the media file has been
// loaded by the state machine. Call on the main thread only.
virtual void FirstFrameLoaded(UniquePtr<MediaInfo> aInfo,
MediaDecoderEventVisibility aEventVisibility);
void SetStateMachineParameters();
// Called when MediaDecoder shutdown is finished. Subclasses use this to clean
// up internal structures, and unregister potential shutdown blockers when
// they're done.
virtual void ShutdownInternal();
bool IsShutdown() const;
// Called to notify the decoder that the duration has changed.
virtual void DurationChanged();
// State-watching manager.
WatchManager<MediaDecoder> mWatchManager;
double ExplicitDuration() { return mExplicitDuration.ref(); }
void SetExplicitDuration(double aValue) {
MOZ_DIAGNOSTIC_ASSERT(!IsShutdown());
mExplicitDuration = Some(aValue);
// We Invoke DurationChanged explicitly, rather than using a watcher, so
// that it takes effect immediately, rather than at the end of the current
// task.
DurationChanged();
}
virtual void OnPlaybackEvent(MediaPlaybackEvent&& aEvent);
// Called when the metadata from the media file has been loaded by the
// state machine. Call on the main thread only.
virtual void MetadataLoaded(UniquePtr<MediaInfo> aInfo,
UniquePtr<MetadataTags> aTags,
MediaDecoderEventVisibility aEventVisibility);
/******
* The following members should be accessed with the decoder lock held.
******/
// The logical playback position of the media resource in units of
// seconds. This corresponds to the "official position" in HTML5. Note that
// we need to store this as a double, rather than an int64_t (like
// mCurrentPosition), so that |v.currentTime = foo; v.currentTime == foo|
// returns true without being affected by rounding errors.
double mLogicalPosition;
// The current playback position of the underlying playback infrastructure.
// This corresponds to the "current position" in HTML5.
// We allow omx subclasses to substitute an alternative current position for
// usage with the audio offload player.
virtual media::TimeUnit CurrentPosition() { return mCurrentPosition.Ref(); }
already_AddRefed<layers::KnowsCompositor> GetCompositor();
// Official duration of the media resource as observed by script.
double mDuration;
/******
* The following member variables can be accessed from any thread.
******/
RefPtr<MediaFormatReader> mReader;
// Amount of buffered data ahead of current time required to consider that
// the next frame is available.
// An arbitrary value of 250ms is used.
static constexpr auto DEFAULT_NEXT_FRAME_AVAILABLE_BUFFERED =
media::TimeUnit::FromMicroseconds(250000);
private:
// Called when the owner's activity changed.
void NotifyCompositor();
void OnPlaybackErrorEvent(const MediaResult& aError);
void OnDecoderDoctorEvent(DecoderDoctorEvent aEvent);
void OnMediaNotSeekable() { mMediaSeekable = false; }
void OnNextFrameStatus(MediaDecoderOwner::NextFrameStatus);
void OnSecondaryVideoContainerInstalled(
const RefPtr<VideoFrameContainer>& aSecondaryContainer);
void OnStoreDecoderBenchmark(const VideoInfo& aInfo);
void FinishShutdown();
void ConnectMirrors(MediaDecoderStateMachine* aObject);
void DisconnectMirrors();
virtual bool CanPlayThroughImpl() = 0;
// The state machine object for handling the decoding. It is safe to
// call methods of this object from other threads. Its internal data
// is synchronised on a monitor. The lifetime of this object is
// after mPlayState is LOADING and before mPlayState is SHUTDOWN. It
// is safe to access it during this period.
//
// Explicitly prievate to force access via accessors.
RefPtr<MediaDecoderStateMachine> mDecoderStateMachine;
protected:
void NotifyReaderDataArrived();
void DiscardOngoingSeekIfExists();
void CallSeek(const SeekTarget& aTarget);
// Called by MediaResource when the principal of the resource has
// changed. Called on main thread only.
virtual void NotifyPrincipalChanged();
MozPromiseRequestHolder<SeekPromise> mSeekRequest;
const char* PlayStateStr();
void OnMetadataUpdate(TimedMetadata&& aMetadata);
// This should only ever be accessed from the main thread.
// It is set in the constructor and cleared in Shutdown when the element goes
// away. The decoder does not add a reference the element.
MediaDecoderOwner* mOwner;
// The AbstractThread from mOwner.
const RefPtr<AbstractThread> mAbstractMainThread;
// Counters related to decode and presentation of frames.
const RefPtr<FrameStatistics> mFrameStats;
// Store a benchmark of the decoder based on FrameStatistics.
RefPtr<DecoderBenchmark> mDecoderBenchmark;
RefPtr<VideoFrameContainer> mVideoFrameContainer;
// True if the decoder has been directed to minimize its preroll before
// playback starts. After the first time playback starts, we don't attempt
// to minimize preroll, as we assume the user is likely to keep playing,
// or play the media again.
const bool mMinimizePreroll;
// True if we've already fired metadataloaded.
bool mFiredMetadataLoaded;
// True if the media is seekable (i.e. supports random access).
bool mMediaSeekable = true;
// True if the media is only seekable within its buffered ranges
// like WebMs with no cues.
bool mMediaSeekableOnlyInBufferedRanges = false;
// Stores media info, including info of audio tracks and video tracks, should
// only be accessed from main thread.
UniquePtr<MediaInfo> mInfo;
// Tracks the visibility status of owner element's document.
bool mIsDocumentVisible;
// Tracks the visibility status of owner element.
Visibility mElementVisibility;
// Tracks the owner is in-tree or not.
bool mIsElementInTree;
// If true, forces the decoder to be considered hidden.
bool mForcedHidden;
// True if the decoder has a suspend taint - meaning suspend-video-decoder is
// disabled.
bool mHasSuspendTaint;
MediaDecoderOwner::NextFrameStatus mNextFrameStatus =
MediaDecoderOwner::NEXT_FRAME_UNAVAILABLE;
// A listener to receive metadata updates from MDSM.
MediaEventListener mTimedMetadataListener;
MediaEventListener mMetadataLoadedListener;
MediaEventListener mFirstFrameLoadedListener;
MediaEventListener mOnPlaybackEvent;
MediaEventListener mOnPlaybackErrorEvent;
MediaEventListener mOnDecoderDoctorEvent;
MediaEventListener mOnMediaNotSeekable;
MediaEventListener mOnEncrypted;
MediaEventListener mOnWaitingForKey;
MediaEventListener mOnDecodeWarning;
MediaEventListener mOnNextFrameStatus;
MediaEventListener mOnSecondaryVideoContainerInstalled;
MediaEventListener mOnStoreDecoderBenchmark;
// True if we have suspended video decoding.
bool mIsVideoDecodingSuspended = false;
protected:
// PlaybackRate and pitch preservation status we should start at.
double mPlaybackRate;
// True if the decoder is seeking.
Watchable<bool> mLogicallySeeking;
// Buffered range, mirrored from the reader.
Mirror<media::TimeIntervals> mBuffered;
// NB: Don't use mCurrentPosition directly, but rather CurrentPosition().
Mirror<media::TimeUnit> mCurrentPosition;
// Duration of the media resource according to the state machine.
Mirror<media::NullableTimeUnit> mStateMachineDuration;
// Used to distinguish whether the audio is producing sound.
Mirror<bool> mIsAudioDataAudible;
// Volume of playback. 0.0 = muted. 1.0 = full volume.
Canonical<double> mVolume;
Canonical<bool> mPreservesPitch;
Canonical<bool> mLooping;
// The device used with SetSink, or nullptr if no explicit device has been
// set.
Canonical<RefPtr<AudioDeviceInfo>> mSinkDevice;
// Set if the decoder is sending video to a secondary container. While set we
// should not suspend the decoder.
Canonical<RefPtr<VideoFrameContainer>> mSecondaryVideoContainer;
// Whether this MediaDecoder's output is captured. When captured, all decoded
// data must be played out through mOutputTracks.
Canonical<bool> mOutputCaptured;
// Tracks that, if set, will get data routed through them.
Canonical<nsTArray<RefPtr<ProcessedMediaTrack>>> mOutputTracks;
// PrincipalHandle to be used when feeding data into mOutputTracks.
Canonical<PrincipalHandle> mOutputPrincipal;
// Media duration set explicitly by JS. At present, this is only ever present
// for MSE.
Maybe<double> mExplicitDuration;
// Set to one of the valid play states.
// This can only be changed on the main thread while holding the decoder
// monitor. Thus, it can be safely read while holding the decoder monitor
// OR on the main thread.
Canonical<PlayState> mPlayState;
// This can only be changed on the main thread.
PlayState mNextState = PLAY_STATE_PAUSED;
// True if the media is same-origin with the element. Data can only be
// passed to MediaStreams when this is true.
bool mSameOriginMedia;
// We can allow video decoding in background when we match some special
// conditions, eg. when the cursor is hovering over the tab. This observer is
// used to listen the related events.
RefPtr<BackgroundVideoDecodingPermissionObserver> mVideoDecodingOberver;
// True if we want to resume video decoding even the media element is in the
// background.
bool mIsBackgroundVideoDecodingAllowed;
// True if we want to delay seeking, and and save the latest seeking target to
// resume to when we stop delaying seeking.
bool mShouldDelaySeek = false;
Maybe<SeekTarget> mDelayedSeekTarget;
public:
AbstractCanonical<double>* CanonicalVolume() { return &mVolume; }
AbstractCanonical<bool>* CanonicalPreservesPitch() {
return &mPreservesPitch;
}
AbstractCanonical<bool>* CanonicalLooping() { return &mLooping; }
AbstractCanonical<RefPtr<AudioDeviceInfo>>* CanonicalSinkDevice() {
return &mSinkDevice;
}
AbstractCanonical<RefPtr<VideoFrameContainer>>*
CanonicalSecondaryVideoContainer() {
return &mSecondaryVideoContainer;
}
AbstractCanonical<bool>* CanonicalOutputCaptured() {
return &mOutputCaptured;
}
AbstractCanonical<nsTArray<RefPtr<ProcessedMediaTrack>>>*
CanonicalOutputTracks() {
return &mOutputTracks;
}
AbstractCanonical<PrincipalHandle>* CanonicalOutputPrincipal() {
return &mOutputPrincipal;
}
AbstractCanonical<PlayState>* CanonicalPlayState() { return &mPlayState; }
private:
// Notify owner when the audible state changed
void NotifyAudibleStateChanged();
bool mTelemetryReported;
const MediaContainerType mContainerType;
bool mCanPlayThrough = false;
};
typedef MozPromise<mozilla::dom::MediaMemoryInfo, nsresult, true>
MediaMemoryPromise;
RefPtr<MediaMemoryPromise> GetMediaMemorySizes();
} // namespace mozilla
#endif