gecko-dev/dom/media/mediasource/MediaSourceReader.h
Jean-Yves Avenard 40a01374c1 Bug 1144617: Part2. Allow seek to end of mediasource.duration. r=mattwoodrow
When seeking to the end of a mediasource media data, we will instead seek
to the last audio and video sample. The MediaDecoderStateMachine will then
request more audio or video data that will make it hit End Of Stream and
complete the seek.
2015-03-23 21:08:05 +11:00

295 lines
9.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_MEDIASOURCEREADER_H_
#define MOZILLA_MEDIASOURCEREADER_H_
#include "mozilla/Attributes.h"
#include "mozilla/ReentrantMonitor.h"
#include "nsCOMPtr.h"
#include "nsError.h"
#include "nsString.h"
#include "nsTArray.h"
#include "MediaDecoderReader.h"
namespace mozilla {
class MediaSourceDecoder;
class SourceBufferDecoder;
class TrackBuffer;
namespace dom {
class MediaSource;
} // namespace dom
class MediaSourceReader : public MediaDecoderReader
{
public:
explicit MediaSourceReader(MediaSourceDecoder* aDecoder);
nsresult Init(MediaDecoderReader* aCloneDonor) override
{
// Although we technically don't implement anything here, we return NS_OK
// so that when the state machine initializes and calls this function
// we don't return an error code back to the media element.
return NS_OK;
}
// Indicates the point in time at which the reader should consider
// registered TrackBuffers essential for initialization.
void PrepareInitialization();
bool IsWaitingMediaResources() override;
bool IsWaitingOnCDMResource() override;
nsRefPtr<AudioDataPromise> RequestAudioData() override;
nsRefPtr<VideoDataPromise>
RequestVideoData(bool aSkipToNextKeyframe, int64_t aTimeThreshold) override;
virtual size_t SizeOfVideoQueueInFrames() override;
virtual size_t SizeOfAudioQueueInFrames() override;
virtual bool IsDormantNeeded() override;
virtual void ReleaseMediaResources() override;
void OnAudioDecoded(AudioData* aSample);
void OnAudioNotDecoded(NotDecodedReason aReason);
void OnVideoDecoded(VideoData* aSample);
void OnVideoNotDecoded(NotDecodedReason aReason);
void DoVideoSeek();
void DoAudioSeek();
void OnVideoSeekCompleted(int64_t aTime);
void OnVideoSeekFailed(nsresult aResult);
void OnAudioSeekCompleted(int64_t aTime);
void OnAudioSeekFailed(nsresult aResult);
virtual bool IsWaitForDataSupported() override { return true; }
virtual nsRefPtr<WaitForDataPromise> WaitForData(MediaData::Type aType) override;
void MaybeNotifyHaveData();
bool HasVideo() override
{
return mInfo.HasVideo();
}
bool HasAudio() override
{
return mInfo.HasAudio();
}
void NotifyTimeRangesChanged();
virtual void DisableHardwareAcceleration() override {
if (GetVideoReader()) {
GetVideoReader()->DisableHardwareAcceleration();
}
}
// We can't compute a proper start time since we won't necessarily
// have the first frame of the resource available. This does the same
// as chrome/blink and assumes that we always start at t=0.
virtual int64_t ComputeStartTime(const VideoData* aVideo, const AudioData* aAudio) override { return 0; }
// Buffering heuristics don't make sense for MSE, because the arrival of data
// is at least partly controlled by javascript, and javascript does not expect
// us to sit on unplayed data just because it may not be enough to play
// through.
bool UseBufferingHeuristics() override { return false; }
bool IsMediaSeekable() override { return true; }
nsresult ReadMetadata(MediaInfo* aInfo, MetadataTags** aTags) override;
void ReadUpdatedMetadata(MediaInfo* aInfo) override;
nsRefPtr<SeekPromise>
Seek(int64_t aTime, int64_t aEndTime) override;
nsresult ResetDecode() override;
// Acquires the decoder monitor, and is thus callable on any thread.
nsresult GetBuffered(dom::TimeRanges* aBuffered) override;
already_AddRefed<SourceBufferDecoder> CreateSubDecoder(const nsACString& aType,
int64_t aTimestampOffset /* microseconds */);
void AddTrackBuffer(TrackBuffer* aTrackBuffer);
void RemoveTrackBuffer(TrackBuffer* aTrackBuffer);
void OnTrackBufferConfigured(TrackBuffer* aTrackBuffer, const MediaInfo& aInfo);
nsRefPtr<ShutdownPromise> Shutdown() override;
virtual void BreakCycles() override;
bool IsShutdown()
{
ReentrantMonitorAutoEnter decoderMon(mDecoder->GetReentrantMonitor());
return mDecoder->IsShutdown();
}
// Return true if all of the active tracks contain data for the specified time.
bool TrackBuffersContainTime(int64_t aTime);
// Mark the reader to indicate that EndOfStream has been called on our MediaSource
// and that the media element has all the media data.
// If called with true, the reader will come out of ended mode.
void Ended(bool aEnded);
// Return true if reader has all of the media data.
bool IsEnded();
// Set the duration of the attached mediasource element.
void SetMediaSourceDuration(double aDuration /* seconds */);
#ifdef MOZ_EME
nsresult SetCDMProxy(CDMProxy* aProxy);
#endif
virtual bool IsAsync() const override {
ReentrantMonitorAutoEnter decoderMon(mDecoder->GetReentrantMonitor());
return (!GetAudioReader() || GetAudioReader()->IsAsync()) &&
(!GetVideoReader() || GetVideoReader()->IsAsync());
}
virtual bool VideoIsHardwareAccelerated() const override {
ReentrantMonitorAutoEnter decoderMon(mDecoder->GetReentrantMonitor());
return GetVideoReader() && GetVideoReader()->VideoIsHardwareAccelerated();
}
// Returns true if aReader is a currently active audio or video
bool IsActiveReader(MediaDecoderReader* aReader);
// Returns a string describing the state of the MediaSource internal
// buffered data. Used for debugging purposes.
void GetMozDebugReaderData(nsAString& aString);
private:
// Switch the current audio/video source to the source that
// contains aTarget (or up to aTolerance after target). Both
// aTarget and aTolerance are in microseconds.
// Search can be made using a fuzz factor. Should an approximated value be
// found instead, aTarget will be updated to the actual target found.
enum SwitchSourceResult {
SOURCE_NONE = -1,
SOURCE_EXISTING = 0,
SOURCE_NEW = 1,
};
SwitchSourceResult SwitchAudioSource(int64_t* aTarget);
SwitchSourceResult SwitchVideoSource(int64_t* aTarget);
void DoAudioRequest();
void DoVideoRequest();
void CompleteAudioSeekAndDoRequest()
{
mAudioSeekRequest.Complete();
DoAudioRequest();
}
void CompleteVideoSeekAndDoRequest()
{
mVideoSeekRequest.Complete();
DoVideoRequest();
}
void CompleteAudioSeekAndRejectPromise()
{
mAudioSeekRequest.Complete();
mAudioPromise.Reject(DECODE_ERROR, __func__);
}
void CompleteVideoSeekAndRejectPromise()
{
mVideoSeekRequest.Complete();
mVideoPromise.Reject(DECODE_ERROR, __func__);
}
MediaDecoderReader* GetAudioReader() const;
MediaDecoderReader* GetVideoReader() const;
int64_t GetReaderAudioTime(int64_t aTime) const;
int64_t GetReaderVideoTime(int64_t aTime) const;
// Will reject the MediaPromise with END_OF_STREAM if mediasource has ended
// or with WAIT_FOR_DATA otherwise.
void CheckForWaitOrEndOfStream(MediaData::Type aType, int64_t aTime /* microseconds */);
// Return a decoder from the set available in aTrackDecoders that has data
// available in the range requested by aTarget.
already_AddRefed<SourceBufferDecoder> SelectDecoder(int64_t aTarget /* microseconds */,
int64_t aTolerance /* microseconds */,
const nsTArray<nsRefPtr<SourceBufferDecoder>>& aTrackDecoders);
bool HaveData(int64_t aTarget, MediaData::Type aType);
void AttemptSeek();
bool IsSeeking() { return mPendingSeekTime != -1; }
bool IsNearEnd(MediaData::Type aType, int64_t aTime /* microseconds */);
int64_t LastSampleTime(MediaData::Type aType);
nsRefPtr<SourceBufferDecoder> mAudioSourceDecoder;
nsRefPtr<SourceBufferDecoder> mVideoSourceDecoder;
nsTArray<nsRefPtr<TrackBuffer>> mTrackBuffers;
nsTArray<nsRefPtr<TrackBuffer>> mShutdownTrackBuffers;
nsTArray<nsRefPtr<TrackBuffer>> mEssentialTrackBuffers;
nsRefPtr<TrackBuffer> mAudioTrack;
nsRefPtr<TrackBuffer> mVideoTrack;
MediaPromiseConsumerHolder<AudioDataPromise> mAudioRequest;
MediaPromiseConsumerHolder<VideoDataPromise> mVideoRequest;
MediaPromiseHolder<AudioDataPromise> mAudioPromise;
MediaPromiseHolder<VideoDataPromise> mVideoPromise;
MediaPromiseHolder<WaitForDataPromise> mAudioWaitPromise;
MediaPromiseHolder<WaitForDataPromise> mVideoWaitPromise;
MediaPromiseHolder<WaitForDataPromise>& WaitPromise(MediaData::Type aType)
{
return aType == MediaData::AUDIO_DATA ? mAudioWaitPromise : mVideoWaitPromise;
}
#ifdef MOZ_EME
nsRefPtr<CDMProxy> mCDMProxy;
#endif
// These are read and written on the decode task queue threads.
int64_t mLastAudioTime;
int64_t mLastVideoTime;
MediaPromiseConsumerHolder<SeekPromise> mAudioSeekRequest;
MediaPromiseConsumerHolder<SeekPromise> mVideoSeekRequest;
MediaPromiseHolder<SeekPromise> mSeekPromise;
// Temporary seek information while we wait for the data
// to be added to the track buffer.
int64_t mPendingSeekTime;
bool mWaitingForSeekData;
bool mSeekToEnd;
int64_t mTimeThreshold;
bool mDropAudioBeforeThreshold;
bool mDropVideoBeforeThreshold;
bool mAudioDiscontinuity;
bool mVideoDiscontinuity;
bool mEnded;
double mMediaSourceDuration;
bool mHasEssentialTrackBuffers;
void ContinueShutdown();
MediaPromiseHolder<ShutdownPromise> mMediaSourceShutdownPromise;
#ifdef MOZ_FMP4
nsRefPtr<SharedDecoderManager> mSharedDecoderManager;
#endif
};
} // namespace mozilla
#endif /* MOZILLA_MEDIASOURCEREADER_H_ */