gecko-dev/gfx/layers/client/TextureClient.h

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18 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENT_H
#define MOZILLA_GFX_TEXTURECLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint8_t, uint64_t
#include "GLContext.h" // for GLContext (ptr only), etc
#include "GLTextureImage.h" // for TextureImage
#include "ImageContainer.h" // for PlanarYCbCrImage, etc
#include "ImageTypes.h" // for StereoMode
#include "gfxASurface.h" // for gfxASurface, etc
#include "gfxImageSurface.h" // for gfxImageSurface
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/mozalloc.h" // for operator delete
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
class gfxReusableSurfaceWrapper;
namespace mozilla {
namespace layers {
class ContentClient;
class CompositableForwarder;
class ISurfaceAllocator;
class CompositableClient;
/**
* TextureClient is the abstraction that allows us to share data between the
* content and the compositor side.
* TextureClient can also provide with some more "producer" facing APIs
* such as TextureClientSurface and TextureClientYCbCr, that can be queried
* using AsTextureCLientSurface(), etc.
*/
/**
* Interface for TextureClients that can be updated using a gfxASurface.
*/
class TextureClientSurface
{
public:
virtual bool UpdateSurface(gfxASurface* aSurface) = 0;
virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
virtual bool AllocateForSurface(gfx::IntSize aSize) = 0;
};
/**
* Interface for TextureClients that can be updated using YCbCr data.
*/
class TextureClientYCbCr
{
public:
virtual bool UpdateYCbCr(const PlanarYCbCrImage::Data& aData) = 0;
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) = 0;
};
/**
* TextureClient is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* content-side half of a TextureClient/TextureHost pair. A corresponding
* TextureHost lives on the compositor-side.
*
* TextureClient's primary purpose is to present texture data in a way that is
* understood by the IPC system. There are two ways to use it:
* - Use it to serialize image data that is not IPC-friendly (most likely
* involving a copy into shared memory)
* - preallocate it and paint directly into it, which avoids copy but requires
* the painting code to be aware of TextureClient (or at least the underlying
* shared memory).
*
* There is always one and only one TextureClient per TextureHost, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* responsibility of the compositable (which would use two Texture pairs).
* In order to send several different buffers to the compositor side, use
* several TextureClients.
*/
class TextureClient : public AtomicRefCounted<TextureClient>
{
public:
TextureClient(TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
virtual ~TextureClient();
virtual TextureClientSurface* AsTextureClientSurface() { return nullptr; }
virtual TextureClientYCbCr* AsTextureClientYCbCr() { return nullptr; }
virtual void MarkUnused() {}
virtual bool Lock(OpenMode aMode)
{
return true;
}
virtual void Unlock() {}
/**
* Returns true if this texture has a lock/unlock mechanism.
* Textures that do not implement locking should be immutable or should
* use immediate uploads (see TextureFlags in CompositorTypes.h)
*/
virtual bool ImplementsLocking() const
{
return false;
}
void SetID(uint64_t aID)
{
MOZ_ASSERT(mID == 0 && aID != 0);
mID = aID;
mShared = true;
}
void ClearID()
{
MOZ_ASSERT(mID != 0);
mID = 0;
}
uint64_t GetID() const
{
return mID;
}
virtual bool IsAllocated() const = 0;
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) = 0;
virtual gfx::IntSize GetSize() const = 0;
TextureFlags GetFlags() const { return mFlags; }
/**
* After being shared with the compositor side, an immutable texture is never
* modified, it can only be read. It is safe to not Lock/Unlock immutable
* textures.
*/
bool IsImmutable() const { return mFlags & TEXTURE_IMMUTABLE; }
void MarkImmutable() { AddFlags(TEXTURE_IMMUTABLE); }
bool IsSharedWithCompositor() const { return mShared; }
bool ShouldDeallocateInDestructor() const;
protected:
void AddFlags(TextureFlags aFlags)
{
MOZ_ASSERT(!IsSharedWithCompositor());
// make sure we don't deallocate on both client and host;
MOZ_ASSERT(!(aFlags & TEXTURE_DEALLOCATE_CLIENT && aFlags & TEXTURE_DEALLOCATE_HOST));
if (aFlags & TEXTURE_DEALLOCATE_CLIENT) {
mFlags &= ~TEXTURE_DEALLOCATE_HOST;
} else if (aFlags & TEXTURE_DEALLOCATE_HOST) {
mFlags &= ~TEXTURE_DEALLOCATE_CLIENT;
}
mFlags |= aFlags;
}
uint64_t mID;
TextureFlags mFlags;
bool mShared;
};
/**
* TextureClient that wraps a random access buffer such as a Shmem or raw memory.
* This class must be inherited to implement the memory allocation and access bits.
* (see ShmemTextureClient and MemoryTextureClient)
*/
class BufferTextureClient : public TextureClient
, public TextureClientSurface
, TextureClientYCbCr
{
public:
BufferTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
virtual ~BufferTextureClient();
virtual bool IsAllocated() const = 0;
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) = 0;
virtual bool Allocate(uint32_t aSize) = 0;
virtual uint8_t* GetBuffer() const = 0;
virtual size_t GetBufferSize() const = 0;
virtual gfx::IntSize GetSize() const { return mSize; }
// TextureClientSurface
virtual TextureClientSurface* AsTextureClientSurface() MOZ_OVERRIDE { return this; }
virtual bool UpdateSurface(gfxASurface* aSurface) MOZ_OVERRIDE;
virtual already_AddRefed<gfxASurface> GetAsSurface() MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize) MOZ_OVERRIDE;
// TextureClientYCbCr
virtual TextureClientYCbCr* AsTextureClientYCbCr() MOZ_OVERRIDE { return this; }
virtual bool UpdateYCbCr(const PlanarYCbCrImage::Data& aData) MOZ_OVERRIDE;
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) MOZ_OVERRIDE;
gfx::SurfaceFormat GetFormat() const { return mFormat; }
protected:
CompositableClient* mCompositable;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
};
/**
* TextureClient that wraps shared memory.
* the corresponding texture on the host side is ShmemTextureHost.
*/
class ShmemTextureClient : public BufferTextureClient
{
public:
ShmemTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~ShmemTextureClient();
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() const MOZ_OVERRIDE;
virtual size_t GetBufferSize() const MOZ_OVERRIDE;
virtual bool IsAllocated() const MOZ_OVERRIDE { return mAllocated; }
ISurfaceAllocator* GetAllocator() const;
ipc::Shmem& GetShmem() { return mShmem; }
protected:
ipc::Shmem mShmem;
ISurfaceAllocator* mAllocator;
bool mAllocated;
};
/**
* TextureClient that wraps raw memory.
* The corresponding texture on the host side is MemoryTextureHost.
* Can obviously not be used in a cross process setup.
*/
class MemoryTextureClient : public BufferTextureClient
{
public:
MemoryTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~MemoryTextureClient();
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() const MOZ_OVERRIDE { return mBuffer; }
virtual size_t GetBufferSize() const MOZ_OVERRIDE { return mBufSize; }
virtual bool IsAllocated() const MOZ_OVERRIDE { return mBuffer != nullptr; }
protected:
uint8_t* mBuffer;
size_t mBufSize;
};
struct TextureClientAutoUnlock
{
TextureClient* mTexture;
TextureClientAutoUnlock(TextureClient* aTexture)
: mTexture(aTexture) {}
~TextureClientAutoUnlock()
{
mTexture->Unlock();
}
};
/**
* XXX - This class is deprecated, will be removed soon.
*
* This class allows texture clients to draw into textures through Azure or
* thebes and applies locking semantics to allow GPU or CPU level
* synchronization.
* DeprecatedTextureClient's purpose is for the texture data to be
* forwarded to the right place on the compositor side and with correct locking
* semantics.
*
* When modifying a DeprecatedTextureClient's data, first call LockDescriptor, modify the
* data in the descriptor, and then call Unlock. This makes sure that if the
* data is shared with the compositor, the later will not try to read while the
* data is being modified (on the other side, DeprecatedTextureHost also has Lock/Unlock
* semantics).
* After unlocking, call Updated in order to add the modification to the current
* layer transaction.
* Depending on whether the data is shared or copied, Lock/Unlock and Updated
* can be no-ops. What's important is that the Client/Host pair implement the
* same semantics.
*
* Ownership of the surface descriptor depends on how the DeprecatedTextureClient/Host is
* used by the CompositableClient/Host.
*/
class DeprecatedTextureClient : public RefCounted<DeprecatedTextureClient>
{
public:
typedef gl::SharedTextureHandle SharedTextureHandle;
typedef gl::GLContext GLContext;
typedef gl::TextureImage TextureImage;
virtual ~DeprecatedTextureClient();
/* This will return an identifier that can be sent accross a process or
* thread boundary and used to construct a DeprecatedTextureHost object
* which can then be used as a texture for rendering by a compatible
* compositor. This texture should have been created with the
* DeprecatedTextureHostIdentifier specified by the compositor that this identifier
* is to be used with.
*/
virtual const TextureInfo& GetTextureInfo() const
{
return mTextureInfo;
}
virtual bool SupportsType(DeprecatedTextureClientType aType) { return false; }
/**
* The Lock* methods lock the texture client for drawing into, providing some
* object that can be used for drawing to. Once the user is finished
* with the object it should call Unlock.
*/
virtual gfxImageSurface* LockImageSurface() { return nullptr; }
virtual gfxASurface* LockSurface() { return nullptr; }
// If you implement LockDrawTarget, you MUST implement BackendType()
virtual gfx::DrawTarget* LockDrawTarget() { return nullptr; }
// The type of draw target returned by LockDrawTarget.
virtual gfx::BackendType BackendType()
{
return gfx::BACKEND_NONE;
}
virtual SurfaceDescriptor* LockSurfaceDescriptor() { return GetDescriptor(); }
virtual void ReleaseResources() {}
/**
* This unlocks the current DrawableTexture and allows the host to composite
* it directly.
*/
virtual void Unlock() {}
/**
* Ensure that the texture client is suitable for the given size and content
* type and that any initialisation has taken place.
* Returns true if succeeded, false if failed.
*/
virtual bool EnsureAllocated(gfx::IntSize aSize,
gfxASurface::gfxContentType aType) = 0;
/**
* _Only_ used at the end of the layer transaction when receiving a reply from
* the compositor.
*/
virtual void SetDescriptorFromReply(const SurfaceDescriptor& aDescriptor)
{
// default implementation
SetDescriptor(aDescriptor);
}
virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor)
{
mDescriptor = aDescriptor;
}
SurfaceDescriptor* GetDescriptor() { return &mDescriptor; }
CompositableForwarder* GetForwarder() const
{
return mForwarder;
}
void SetFlags(TextureFlags aFlags)
{
mTextureInfo.mTextureFlags = aFlags;
}
enum AccessMode
{
ACCESS_NONE = 0x0,
ACCESS_READ_ONLY = 0x1,
ACCESS_READ_WRITE = 0x2
};
void SetAccessMode(AccessMode aAccessMode)
{
mAccessMode = aAccessMode;
}
AccessMode GetAccessMode() const
{
return mAccessMode;
}
virtual gfxASurface::gfxContentType GetContentType() = 0;
protected:
DeprecatedTextureClient(CompositableForwarder* aForwarder,
const TextureInfo& aTextureInfo);
CompositableForwarder* mForwarder;
// So far all DeprecatedTextureClients use a SurfaceDescriptor, so it makes sense to
// keep the reference here.
SurfaceDescriptor mDescriptor;
TextureInfo mTextureInfo;
AccessMode mAccessMode;
};
class DeprecatedTextureClientShmem : public DeprecatedTextureClient
{
public:
DeprecatedTextureClientShmem(CompositableForwarder* aForwarder, const TextureInfo& aTextureInfo);
~DeprecatedTextureClientShmem() { ReleaseResources(); }
virtual bool SupportsType(DeprecatedTextureClientType aType) MOZ_OVERRIDE
{
return aType == TEXTURE_SHMEM || aType == TEXTURE_CONTENT || aType == TEXTURE_FALLBACK;
}
virtual gfxImageSurface* LockImageSurface() MOZ_OVERRIDE;
virtual gfxASurface* LockSurface() MOZ_OVERRIDE { return GetSurface(); }
virtual gfx::DrawTarget* LockDrawTarget();
virtual gfx::BackendType BackendType() MOZ_OVERRIDE
{
return gfx::BACKEND_CAIRO;
}
virtual void Unlock() MOZ_OVERRIDE;
virtual bool EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
virtual void ReleaseResources() MOZ_OVERRIDE;
virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual gfxASurface::gfxContentType GetContentType() MOZ_OVERRIDE { return mContentType; }
private:
gfxASurface* GetSurface();
nsRefPtr<gfxASurface> mSurface;
nsRefPtr<gfxImageSurface> mSurfaceAsImage;
RefPtr<gfx::DrawTarget> mDrawTarget;
gfxASurface::gfxContentType mContentType;
gfx::IntSize mSize;
friend class CompositingFactory;
};
// XXX - this class can be removed as soon as we remove DeprecatedImageClientSingle
class DeprecatedTextureClientShmemYCbCr : public DeprecatedTextureClient
{
public:
DeprecatedTextureClientShmemYCbCr(CompositableForwarder* aForwarder, const TextureInfo& aTextureInfo)
: DeprecatedTextureClient(aForwarder, aTextureInfo)
{ }
~DeprecatedTextureClientShmemYCbCr() { ReleaseResources(); }
virtual bool SupportsType(DeprecatedTextureClientType aType) MOZ_OVERRIDE { return aType == TEXTURE_YCBCR; }
bool EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
virtual void SetDescriptorFromReply(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual void ReleaseResources();
virtual gfxASurface::gfxContentType GetContentType() MOZ_OVERRIDE { return gfxASurface::CONTENT_COLOR_ALPHA; }
};
class DeprecatedTextureClientTile : public DeprecatedTextureClient
{
public:
DeprecatedTextureClientTile(const DeprecatedTextureClientTile& aOther);
DeprecatedTextureClientTile(CompositableForwarder* aForwarder,
const TextureInfo& aTextureInfo,
gfxReusableSurfaceWrapper* aSurface = nullptr);
~DeprecatedTextureClientTile();
virtual bool EnsureAllocated(gfx::IntSize aSize,
gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
virtual gfxImageSurface* LockImageSurface() MOZ_OVERRIDE;
gfxReusableSurfaceWrapper* GetReusableSurfaceWrapper()
{
return mSurface;
}
virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE
{
MOZ_ASSERT(false, "Tiled texture clients don't use SurfaceDescriptors.");
}
virtual gfxASurface::gfxContentType GetContentType() { return mContentType; }
private:
gfxASurface::gfxContentType mContentType;
nsRefPtr<gfxReusableSurfaceWrapper> mSurface;
friend class CompositingFactory;
};
/**
* Base class for AutoLock*Client.
* handles lock/unlock
* XXX - this can be removed as soon as we remove DeprecatedImageClientSingle
*/
class AutoLockDeprecatedTextureClient
{
public:
AutoLockDeprecatedTextureClient(DeprecatedTextureClient* aTexture)
{
mDeprecatedTextureClient = aTexture;
mDescriptor = aTexture->LockSurfaceDescriptor();
}
SurfaceDescriptor* GetSurfaceDescriptor()
{
return mDescriptor;
}
virtual ~AutoLockDeprecatedTextureClient()
{
mDeprecatedTextureClient->Unlock();
}
protected:
DeprecatedTextureClient* mDeprecatedTextureClient;
SurfaceDescriptor* mDescriptor;
};
/**
* Writes the content of a PlanarYCbCrImage into a SurfaceDescriptor.
* XXX - this can be removed as soon as we remove DeprecatedImageClientSingle
*/
class AutoLockYCbCrClient : public AutoLockDeprecatedTextureClient
{
public:
AutoLockYCbCrClient(DeprecatedTextureClient* aTexture) : AutoLockDeprecatedTextureClient(aTexture) {}
bool Update(PlanarYCbCrImage* aImage);
protected:
bool EnsureDeprecatedTextureClient(PlanarYCbCrImage* aImage);
};
/**
* Writes the content of a gfxASurface into a SurfaceDescriptor.
* XXX - this can be removed as soon as we remove DeprecatedImageClientSingle
*/
class AutoLockShmemClient : public AutoLockDeprecatedTextureClient
{
public:
AutoLockShmemClient(DeprecatedTextureClient* aTexture) : AutoLockDeprecatedTextureClient(aTexture) {}
bool Update(Image* aImage, uint32_t aContentFlags, gfxASurface *aSurface);
};
}
}
#endif