gecko-dev/dom/media/MediaDecoderReader.h

299 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(MediaDecoderReader_h_)
#define MediaDecoderReader_h_
#include "AbstractMediaDecoder.h"
#include "MediaInfo.h"
#include "MediaData.h"
#include "MediaPromise.h"
#include "MediaQueue.h"
#include "AudioCompactor.h"
namespace mozilla {
namespace dom {
class TimeRanges;
}
class MediaDecoderReader;
class SharedDecoderManager;
// Encapsulates the decoding and reading of media data. Reading can either
// synchronous and done on the calling "decode" thread, or asynchronous and
// performed on a background thread, with the result being returned by
// callback. Never hold the decoder monitor when calling into this class.
// Unless otherwise specified, methods and fields of this class can only
// be accessed on the decode task queue.
class MediaDecoderReader {
public:
enum NotDecodedReason {
END_OF_STREAM,
DECODE_ERROR,
WAITING_FOR_DATA,
CANCELED
};
typedef MediaPromise<nsRefPtr<AudioData>, NotDecodedReason> AudioDataPromise;
typedef MediaPromise<nsRefPtr<VideoData>, NotDecodedReason> VideoDataPromise;
typedef MediaPromise<bool, nsresult> SeekPromise;
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDecoderReader)
explicit MediaDecoderReader(AbstractMediaDecoder* aDecoder);
// Initializes the reader, returns NS_OK on success, or NS_ERROR_FAILURE
// on failure.
virtual nsresult Init(MediaDecoderReader* aCloneDonor) = 0;
// True if this reader is waiting media resource allocation
virtual bool IsWaitingMediaResources() { return false; }
// True if this reader is waiting for a Content Decryption Module to become
// available.
virtual bool IsWaitingOnCDMResource() { return false; }
// True when this reader need to become dormant state
virtual bool IsDormantNeeded() { return false; }
// Release media resources they should be released in dormant state
// The reader can be made usable again by calling ReadMetadata().
virtual void ReleaseMediaResources() {};
virtual void SetSharedDecoderManager(SharedDecoderManager* aManager) {}
// Breaks reference-counted cycles. Called during shutdown.
// WARNING: If you override this, you must call the base implementation
// in your override.
virtual void BreakCycles();
// Destroys the decoding state. The reader cannot be made usable again.
// This is different from ReleaseMediaResources() as it is irreversable,
// whereas ReleaseMediaResources() is. Must be called on the decode
// thread.
virtual nsRefPtr<ShutdownPromise> Shutdown();
MediaTaskQueue* EnsureTaskQueue();
virtual bool OnDecodeThread()
{
return !GetTaskQueue() || GetTaskQueue()->IsCurrentThreadIn();
}
void SetBorrowedTaskQueue(MediaTaskQueue* aTaskQueue)
{
MOZ_ASSERT(!mTaskQueue && aTaskQueue);
mTaskQueue = aTaskQueue;
mTaskQueueIsBorrowed = true;
}
// Resets all state related to decoding, emptying all buffers etc.
// Cancels all pending Request*Data() request callbacks, and flushes the
// decode pipeline. The decoder must not call any of the callbacks for
// outstanding Request*Data() calls after this is called. Calls to
// Request*Data() made after this should be processed as usual.
// Normally this call preceedes a Seek() call, or shutdown.
// The first samples of every stream produced after a ResetDecode() call
// *must* be marked as "discontinuities". If it's not, seeking work won't
// properly!
virtual nsresult ResetDecode();
// Requests one audio sample from the reader.
//
// The decode should be performed asynchronously, and the promise should
// be resolved when it is complete. Don't hold the decoder
// monitor while calling this, as the implementation may try to wait
// on something that needs the monitor and deadlock.
virtual nsRefPtr<AudioDataPromise> RequestAudioData();
// Requests one video sample from the reader.
//
// Don't hold the decoder monitor while calling this, as the implementation
// may try to wait on something that needs the monitor and deadlock.
// If aSkipToKeyframe is true, the decode should skip ahead to the
// the next keyframe at or after aTimeThreshold microseconds.
virtual nsRefPtr<VideoDataPromise>
RequestVideoData(bool aSkipToNextKeyframe, int64_t aTimeThreshold);
virtual bool HasAudio() = 0;
virtual bool HasVideo() = 0;
// A function that is called before ReadMetadata() call.
virtual void PreReadMetadata() {};
// Read header data for all bitstreams in the file. Fills aInfo with
// the data required to present the media, and optionally fills *aTags
// with tag metadata from the file.
// Returns NS_OK on success, or NS_ERROR_FAILURE on failure.
virtual nsresult ReadMetadata(MediaInfo* aInfo,
MetadataTags** aTags) = 0;
// Fills aInfo with the latest cached data required to present the media,
// ReadUpdatedMetadata will always be called once ReadMetadata has succeeded.
virtual void ReadUpdatedMetadata(MediaInfo* aInfo) { };
// Moves the decode head to aTime microseconds. aStartTime and aEndTime
// denote the start and end times of the media in usecs, and aCurrentTime
// is the current playback position in microseconds.
virtual nsRefPtr<SeekPromise>
Seek(int64_t aTime, int64_t aStartTime,
int64_t aEndTime, int64_t aCurrentTime) = 0;
// Called to move the reader into idle state. When the reader is
// created it is assumed to be active (i.e. not idle). When the media
// element is paused and we don't need to decode any more data, the state
// machine calls SetIdle() to inform the reader that its decoder won't be
// needed for a while. The reader can use these notifications to enter
// a low power state when the decoder isn't needed, if desired.
// This is most useful on mobile.
// Note: DecodeVideoFrame, DecodeAudioData, ReadMetadata and Seek should
// activate the decoder if necessary. The state machine only needs to know
// when to call SetIdle().
virtual void SetIdle() { }
// Tell the reader that the data decoded are not for direct playback, so it
// can accept more files, in particular those which have more channels than
// available in the audio output.
void SetIgnoreAudioOutputFormat()
{
mIgnoreAudioOutputFormat = true;
}
// Populates aBuffered with the time ranges which are buffered. This function
// is called on the main, decode, and state machine threads.
//
// This base implementation in MediaDecoderReader estimates the time ranges
// buffered by interpolating the cached byte ranges with the duration
// of the media. Reader subclasses should override this method if they
// can quickly calculate the buffered ranges more accurately.
//
// The primary advantage of this implementation in the reader base class
// is that it's a fast approximation, which does not perform any I/O.
//
// The OggReader relies on this base implementation not performing I/O,
// since in FirefoxOS we can't do I/O on the main thread, where this is
// called.
virtual nsresult GetBuffered(dom::TimeRanges* aBuffered);
virtual int64_t ComputeStartTime(const VideoData* aVideo, const AudioData* aAudio);
// Wait this number of seconds when buffering, then leave and play
// as best as we can if the required amount of data hasn't been
// retrieved.
virtual uint32_t GetBufferingWait() { return 30; }
// Returns the number of bytes of memory allocated by structures/frames in
// the video queue.
size_t SizeOfVideoQueueInBytes() const;
// Returns the number of bytes of memory allocated by structures/frames in
// the audio queue.
size_t SizeOfAudioQueueInBytes() const;
// Only used by WebMReader and MediaOmxReader for now, so stub here rather
// than in every reader than inherits from MediaDecoderReader.
virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) {}
virtual int64_t GetEvictionOffset(double aTime) { return -1; }
virtual MediaQueue<AudioData>& AudioQueue() { return mAudioQueue; }
virtual MediaQueue<VideoData>& VideoQueue() { return mVideoQueue; }
// Returns a pointer to the decoder.
AbstractMediaDecoder* GetDecoder() {
return mDecoder;
}
// TODO: DEPRECATED. This uses synchronous decoding.
VideoData* DecodeToFirstVideoData();
MediaInfo GetMediaInfo() { return mInfo; }
// Indicates if the media is seekable.
// ReadMetada should be called before calling this method.
virtual bool IsMediaSeekable() = 0;
void SetStartTime(int64_t aStartTime);
MediaTaskQueue* GetTaskQueue() {
return mTaskQueue;
}
void ClearDecoder() {
mDecoder = nullptr;
}
protected:
virtual ~MediaDecoderReader();
// Overrides of this function should decodes an unspecified amount of
// audio data, enqueuing the audio data in mAudioQueue. Returns true
// when there's more audio to decode, false if the audio is finished,
// end of file has been reached, or an un-recoverable read error has
// occured. This function blocks until the decode is complete.
virtual bool DecodeAudioData() {
return false;
}
// Overrides of this function should read and decodes one video frame.
// Packets with a timestamp less than aTimeThreshold will be decoded
// (unless they're not keyframes and aKeyframeSkip is true), but will
// not be added to the queue. This function blocks until the decode
// is complete.
virtual bool DecodeVideoFrame(bool &aKeyframeSkip, int64_t aTimeThreshold) {
return false;
}
// Queue of audio frames. This queue is threadsafe, and is accessed from
// the audio, decoder, state machine, and main threads.
MediaQueue<AudioData> mAudioQueue;
// Queue of video frames. This queue is threadsafe, and is accessed from
// the decoder, state machine, and main threads.
MediaQueue<VideoData> mVideoQueue;
// An adapter to the audio queue which first copies data to buffers with
// minimal allocation slop and then pushes them to the queue. This is
// useful for decoders working with formats that give awkward numbers of
// frames such as mp3.
AudioCompactor mAudioCompactor;
// Reference to the owning decoder object.
AbstractMediaDecoder* mDecoder;
// Stores presentation info required for playback.
MediaInfo mInfo;
// Whether we should accept media that we know we can't play
// directly, because they have a number of channel higher than
// what we support.
bool mIgnoreAudioOutputFormat;
// The start time of the media, in microseconds. This is the presentation
// time of the first frame decoded from the media. This is initialized to -1,
// and then set to a value >= by MediaDecoderStateMachine::SetStartTime(),
// after which point it never changes.
int64_t mStartTime;
// This is a quick-and-dirty way for DecodeAudioData implementations to
// communicate the presence of a decoding error to RequestAudioData. We should
// replace this with a promise-y mechanism as we make this stuff properly
// async.
bool mHitAudioDecodeError;
private:
// Promises used only for the base-class (sync->async adapter) implementation
// of Request{Audio,Video}Data.
MediaPromiseHolder<AudioDataPromise> mBaseAudioPromise;
MediaPromiseHolder<VideoDataPromise> mBaseVideoPromise;
nsRefPtr<MediaTaskQueue> mTaskQueue;
bool mTaskQueueIsBorrowed;
// Flags whether a the next audio/video sample comes after a "gap" or
// "discontinuity" in the stream. For example after a seek.
bool mAudioDiscontinuity;
bool mVideoDiscontinuity;
bool mShutdown;
};
} // namespace mozilla
#endif