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de19fb7f7e
Add code for YCbCr buffer and IOSurface backend. Differential Revision: https://phabricator.services.mozilla.com/D27213 --HG-- extra : moz-landing-system : lando
243 lines
8.4 KiB
C++
243 lines
8.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxPlatform.h"
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#include "ImageContainer.h"
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#include "mozilla/layers/BufferTexture.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/layers/TextureForwarder.h"
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#include "TextureClientRecycleAllocator.h"
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namespace mozilla {
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namespace layers {
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// Used to keep TextureClient's reference count stable as not to disrupt
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// recycling.
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class TextureClientHolder final {
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~TextureClientHolder() = default;
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureClientHolder)
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explicit TextureClientHolder(TextureClient* aClient)
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: mTextureClient(aClient), mWillRecycle(true) {}
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TextureClient* GetTextureClient() { return mTextureClient; }
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bool WillRecycle() { return mWillRecycle; }
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void ClearWillRecycle() { mWillRecycle = false; }
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void ClearTextureClient() { mTextureClient = nullptr; }
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protected:
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RefPtr<TextureClient> mTextureClient;
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bool mWillRecycle;
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};
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class MOZ_RAII DefaultTextureClientAllocationHelper
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: public ITextureClientAllocationHelper {
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public:
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DefaultTextureClientAllocationHelper(
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TextureClientRecycleAllocator* aAllocator, gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize, BackendSelector aSelector, TextureFlags aTextureFlags,
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TextureAllocationFlags aAllocationFlags)
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: ITextureClientAllocationHelper(aFormat, aSize, aSelector, aTextureFlags,
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aAllocationFlags),
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mAllocator(aAllocator) {}
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bool IsCompatible(TextureClient* aTextureClient) override {
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if (aTextureClient->GetFormat() != mFormat ||
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aTextureClient->GetSize() != mSize) {
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return false;
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}
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return true;
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}
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already_AddRefed<TextureClient> Allocate(
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KnowsCompositor* aAllocator) override {
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return mAllocator->Allocate(mFormat, mSize, mSelector, mTextureFlags,
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mAllocationFlags);
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}
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protected:
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TextureClientRecycleAllocator* mAllocator;
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};
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YCbCrTextureClientAllocationHelper::YCbCrTextureClientAllocationHelper(
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const PlanarYCbCrData& aData, TextureFlags aTextureFlags)
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: ITextureClientAllocationHelper(gfx::SurfaceFormat::YUV, aData.mYSize,
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BackendSelector::Content, aTextureFlags,
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ALLOC_DEFAULT),
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mData(aData) {}
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bool YCbCrTextureClientAllocationHelper::IsCompatible(
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TextureClient* aTextureClient) {
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MOZ_ASSERT(aTextureClient->GetFormat() == gfx::SurfaceFormat::YUV);
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BufferTextureData* bufferData =
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aTextureClient->GetInternalData()->AsBufferTextureData();
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if (!bufferData || aTextureClient->GetSize() != mData.mYSize ||
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bufferData->GetCbCrSize().isNothing() ||
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bufferData->GetCbCrSize().ref() != mData.mCbCrSize ||
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bufferData->GetYUVColorSpace().isNothing() ||
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bufferData->GetYUVColorSpace().ref() != mData.mYUVColorSpace ||
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bufferData->GetColorDepth().isNothing() ||
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bufferData->GetColorDepth().ref() != mData.mColorDepth ||
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bufferData->GetStereoMode().isNothing() ||
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bufferData->GetStereoMode().ref() != mData.mStereoMode) {
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return false;
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}
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return true;
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}
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already_AddRefed<TextureClient> YCbCrTextureClientAllocationHelper::Allocate(
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KnowsCompositor* aAllocator) {
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return TextureClient::CreateForYCbCr(
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aAllocator, mData.mYSize, mData.mYStride, mData.mCbCrSize,
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mData.mCbCrStride, mData.mStereoMode, mData.mColorDepth,
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mData.mYUVColorSpace, mData.mColorRange, mTextureFlags);
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}
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TextureClientRecycleAllocator::TextureClientRecycleAllocator(
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KnowsCompositor* aAllocator)
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: mSurfaceAllocator(aAllocator),
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mMaxPooledSize(kMaxPooledSized),
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mLock("TextureClientRecycleAllocatorImp.mLock"),
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mIsDestroyed(false) {}
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TextureClientRecycleAllocator::~TextureClientRecycleAllocator() {
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MutexAutoLock lock(mLock);
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while (!mPooledClients.empty()) {
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mPooledClients.pop();
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}
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MOZ_ASSERT(mInUseClients.empty());
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}
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void TextureClientRecycleAllocator::SetMaxPoolSize(uint32_t aMax) {
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mMaxPooledSize = aMax;
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}
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already_AddRefed<TextureClient> TextureClientRecycleAllocator::CreateOrRecycle(
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gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
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TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
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MOZ_ASSERT(!(aTextureFlags & TextureFlags::RECYCLE));
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DefaultTextureClientAllocationHelper helper(this, aFormat, aSize, aSelector,
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aTextureFlags, aAllocFlags);
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return CreateOrRecycle(helper);
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}
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already_AddRefed<TextureClient> TextureClientRecycleAllocator::CreateOrRecycle(
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ITextureClientAllocationHelper& aHelper) {
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MOZ_ASSERT(aHelper.mTextureFlags & TextureFlags::RECYCLE);
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RefPtr<TextureClientHolder> textureHolder;
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{
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MutexAutoLock lock(mLock);
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if (mIsDestroyed) {
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return nullptr;
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}
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if (!mPooledClients.empty()) {
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textureHolder = mPooledClients.top();
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mPooledClients.pop();
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// If the texture's allocator is not open or a pooled TextureClient is
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// not compatible, release it.
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if (!textureHolder->GetTextureClient()->GetAllocator()->IPCOpen() ||
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!aHelper.IsCompatible(textureHolder->GetTextureClient())) {
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// Release TextureClient.
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RefPtr<Runnable> task =
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new TextureClientReleaseTask(textureHolder->GetTextureClient());
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textureHolder->ClearTextureClient();
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textureHolder = nullptr;
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mSurfaceAllocator->GetTextureForwarder()->GetMessageLoop()->PostTask(
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task.forget());
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} else {
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textureHolder->GetTextureClient()->RecycleTexture(
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aHelper.mTextureFlags);
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}
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}
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}
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if (!textureHolder) {
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// Allocate new TextureClient
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RefPtr<TextureClient> texture = aHelper.Allocate(mSurfaceAllocator);
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if (!texture) {
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return nullptr;
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}
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textureHolder = new TextureClientHolder(texture);
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}
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{
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MutexAutoLock lock(mLock);
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MOZ_ASSERT(mInUseClients.find(textureHolder->GetTextureClient()) ==
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mInUseClients.end());
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// Register TextureClient
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mInUseClients[textureHolder->GetTextureClient()] = textureHolder;
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}
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RefPtr<TextureClient> client(textureHolder->GetTextureClient());
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// Make sure the texture holds a reference to us, and ask it to call
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// RecycleTextureClient when its ref count drops to 1.
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client->SetRecycleAllocator(this);
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return client.forget();
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}
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already_AddRefed<TextureClient> TextureClientRecycleAllocator::Allocate(
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gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
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TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) {
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return TextureClient::CreateForDrawing(mSurfaceAllocator, aFormat, aSize,
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aSelector, aTextureFlags, aAllocFlags);
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}
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void TextureClientRecycleAllocator::ShrinkToMinimumSize() {
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MutexAutoLock lock(mLock);
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while (!mPooledClients.empty()) {
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mPooledClients.pop();
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}
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// We can not clear using TextureClients safely.
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// Just clear WillRecycle here.
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std::map<TextureClient*, RefPtr<TextureClientHolder> >::iterator it;
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for (it = mInUseClients.begin(); it != mInUseClients.end(); it++) {
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RefPtr<TextureClientHolder> holder = it->second;
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holder->ClearWillRecycle();
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}
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}
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void TextureClientRecycleAllocator::Destroy() {
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MutexAutoLock lock(mLock);
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while (!mPooledClients.empty()) {
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mPooledClients.pop();
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}
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mIsDestroyed = true;
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}
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void TextureClientRecycleAllocator::RecycleTextureClient(
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TextureClient* aClient) {
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// Clearing the recycle allocator drops a reference, so make sure we stay
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// alive for the duration of this function.
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RefPtr<TextureClientRecycleAllocator> kungFuDeathGrip(this);
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aClient->SetRecycleAllocator(nullptr);
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RefPtr<TextureClientHolder> textureHolder;
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{
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MutexAutoLock lock(mLock);
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if (mInUseClients.find(aClient) != mInUseClients.end()) {
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textureHolder =
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mInUseClients[aClient]; // Keep reference count of
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// TextureClientHolder within lock.
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if (textureHolder->WillRecycle() && !mIsDestroyed &&
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mPooledClients.size() < mMaxPooledSize) {
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mPooledClients.push(textureHolder);
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}
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mInUseClients.erase(aClient);
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}
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}
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}
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} // namespace layers
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} // namespace mozilla
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