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30b2b7ce44
For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
83 lines
2.5 KiB
JavaScript
83 lines
2.5 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Check that setting a breakpoint in a line without code in a child script
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* will skip forward.
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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var gCallback;
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function run_test()
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{
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run_test_with_server(DebuggerServer, function () {
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run_test_with_server(WorkerDebuggerServer, do_test_finished);
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});
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do_test_pending();
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}
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function run_test_with_server(aServer, aCallback)
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{
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gCallback = aCallback;
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initTestDebuggerServer(aServer);
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gDebuggee = addTestGlobal("test-stack", aServer);
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gClient = new DebuggerClient(aServer.connectPipe());
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gClient.connect().then(function () {
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attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_child_skip_breakpoint();
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});
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});
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}
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function test_child_skip_breakpoint()
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{
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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let source = gThreadClient.source(aPacket.frame.where.source);
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let location = { line: gDebuggee.line0 + 3 };
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source.setBreakpoint(location, function (aResponse, bpClient) {
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// Check that the breakpoint has properly skipped forward one line.
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do_check_eq(aResponse.actualLocation.source.actor, source.actor);
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do_check_eq(aResponse.actualLocation.line, location.line + 1);
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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// Check the return value.
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do_check_eq(aPacket.type, "paused");
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do_check_eq(aPacket.frame.where.source.actor, source.actor);
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do_check_eq(aPacket.frame.where.line, location.line + 1);
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do_check_eq(aPacket.why.type, "breakpoint");
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do_check_eq(aPacket.why.actors[0], bpClient.actor);
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// Check that the breakpoint worked.
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do_check_eq(gDebuggee.a, 1);
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do_check_eq(gDebuggee.b, undefined);
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// Remove the breakpoint.
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bpClient.remove(function (aResponse) {
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gThreadClient.resume(function () {
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gClient.close(gCallback);
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});
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});
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});
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// Continue until the breakpoint is hit.
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gThreadClient.resume();
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});
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});
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Cu.evalInSandbox(
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"var line0 = Error().lineNumber;\n" +
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"function foo() {\n" + // line0 + 1
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" this.a = 1;\n" + // line0 + 2
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" // A comment.\n" + // line0 + 3
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" this.b = 2;\n" + // line0 + 4
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"}\n" + // line0 + 5
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"debugger;\n" + // line0 + 6
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"foo();\n", // line0 + 7
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gDebuggee
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);
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}
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