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30b2b7ce44
For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
109 lines
3.4 KiB
JavaScript
109 lines
3.4 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Verify that when two of the "same" source are loaded concurrently (like e10s
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* frame scripts), breakpoints get hit in scripts defined by all sources.
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*/
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var gDebuggee;
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var gClient;
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var gTraceClient;
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var gThreadClient;
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function run_test()
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{
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initTestDebuggerServer();
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gDebuggee = addTestGlobal("test-breakpoints");
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gClient = new DebuggerClient(DebuggerServer.connectPipe());
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gClient.connect().then(function () {
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attachTestThread(gClient, "test-breakpoints", testBreakpoint);
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});
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do_test_pending();
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}
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const testBreakpoint = Task.async(function* (threadResponse, tabClient, threadClient, tabResponse) {
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evalSetupCode();
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// Load the test source once.
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evalTestCode();
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equal(gDebuggee.functions.length, 1,
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"The test code should have added a function.");
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// Set a breakpoint in the test source.
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const source = yield getSource(threadClient, "test.js");
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const [response, bpClient] = yield setBreakpoint(source, {
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line: 3
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});
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ok(!response.error, "Shouldn't get an error setting the BP.");
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ok(!response.actualLocation,
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"Shouldn't get an actualLocation, the location we provided was good.");
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const bpActor = response.actor;
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yield resume(threadClient);
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// Load the test source again.
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evalTestCode();
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equal(gDebuggee.functions.length, 2,
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"The test code should have added another function.");
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// Should hit our breakpoint in a script defined by the first instance of the
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// test source.
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const bpPause1 = yield executeOnNextTickAndWaitForPause(gDebuggee.functions[0],
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gClient);
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equal(bpPause1.why.type, "breakpoint",
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"Should pause because of hitting our breakpoint (not debugger statement).");
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equal(bpPause1.why.actors[0], bpActor,
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"And the breakpoint actor should be correct.");
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const dbgStmtPause1 = yield executeOnNextTickAndWaitForPause(() => resume(threadClient),
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gClient);
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equal(dbgStmtPause1.why.type, "debuggerStatement",
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"And we should hit the debugger statement after the pause.");
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yield resume(threadClient);
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// Should also hit our breakpoint in a script defined by the second instance
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// of the test source.
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const bpPause2 = yield executeOnNextTickAndWaitForPause(gDebuggee.functions[1],
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gClient);
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equal(bpPause2.why.type, "breakpoint",
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"Should pause because of hitting our breakpoint (not debugger statement).");
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equal(bpPause2.why.actors[0], bpActor,
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"And the breakpoint actor should be correct.");
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const dbgStmtPause2 = yield executeOnNextTickAndWaitForPause(() => resume(threadClient),
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gClient);
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equal(dbgStmtPause2.why.type, "debuggerStatement",
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"And we should hit the debugger statement after the pause.");
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finishClient(gClient);
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});
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function evalSetupCode() {
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Cu.evalInSandbox(
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"this.functions = [];",
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gDebuggee,
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"1.8",
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"setup.js",
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1
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);
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}
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function evalTestCode() {
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Cu.evalInSandbox(
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` // 1
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this.functions.push(function () { // 2
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var setBreakpointHere = 1; // 3
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debugger; // 4
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}); // 5
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`,
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gDebuggee,
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"1.8",
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"test.js",
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1
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);
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}
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