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30b2b7ce44
For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
59 lines
1.7 KiB
JavaScript
59 lines
1.7 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Check basic eval resume/re-pause
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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function run_test()
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{
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initTestDebuggerServer();
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gDebuggee = addTestGlobal("test-stack");
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gClient = new DebuggerClient(DebuggerServer.connectPipe());
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gClient.connect().then(function () {
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attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_simple_eval();
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});
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});
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do_test_pending();
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}
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function test_simple_eval()
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{
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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let arg1Actor = aPacket.frame.arguments[0].actor;
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gThreadClient.eval(null, "({ obj: true })", function (aResponse) {
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do_check_eq(aResponse.type, "resumed");
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// Expect a pause notification immediately.
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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// Check the return value...
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do_check_eq(aPacket.type, "paused");
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do_check_eq(aPacket.why.type, "clientEvaluated");
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do_check_eq(aPacket.why.frameFinished.return.type, "object");
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do_check_eq(aPacket.why.frameFinished.return.class, "Object");
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// Make sure the previous pause lifetime was correctly dropped.
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gClient.request({ to: arg1Actor, type: "bogusRequest" }, function (aResponse) {
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do_check_eq(aResponse.error, "noSuchActor");
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gThreadClient.resume(function () {
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finishClient(gClient);
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});
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});
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});
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});
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});
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gDebuggee.eval("(" + function () {
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function stopMe(arg1) { debugger; }
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stopMe({obj: true});
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} + ")()");
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}
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