gecko-dev/devtools/server/tests/unit/test_eval-01.js
J. Ryan Stinnett 30b2b7ce44 Bug 1271084 - Apply ESLint autofixes to ignored /devtools files. r=tromey
For simple rules like function spacing, we can auto-fix these across the code
base so they are followed in a consistent way.

To generate this patch, I ran:

./mach eslint devtools --no-ignore --fix

After this, I reverted any changes to third party files that we really do want
to ignore.

MozReview-Commit-ID: 6Q8BApkAW20
2016-05-18 12:49:23 -05:00

59 lines
1.7 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Check basic eval resume/re-pause
*/
var gDebuggee;
var gClient;
var gThreadClient;
function run_test()
{
initTestDebuggerServer();
gDebuggee = addTestGlobal("test-stack");
gClient = new DebuggerClient(DebuggerServer.connectPipe());
gClient.connect().then(function () {
attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
gThreadClient = aThreadClient;
test_simple_eval();
});
});
do_test_pending();
}
function test_simple_eval()
{
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
let arg1Actor = aPacket.frame.arguments[0].actor;
gThreadClient.eval(null, "({ obj: true })", function (aResponse) {
do_check_eq(aResponse.type, "resumed");
// Expect a pause notification immediately.
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
// Check the return value...
do_check_eq(aPacket.type, "paused");
do_check_eq(aPacket.why.type, "clientEvaluated");
do_check_eq(aPacket.why.frameFinished.return.type, "object");
do_check_eq(aPacket.why.frameFinished.return.class, "Object");
// Make sure the previous pause lifetime was correctly dropped.
gClient.request({ to: arg1Actor, type: "bogusRequest" }, function (aResponse) {
do_check_eq(aResponse.error, "noSuchActor");
gThreadClient.resume(function () {
finishClient(gClient);
});
});
});
});
});
gDebuggee.eval("(" + function () {
function stopMe(arg1) { debugger; }
stopMe({obj: true});
} + ")()");
}