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30b2b7ce44
For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
67 lines
1.6 KiB
JavaScript
67 lines
1.6 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* This test checks that sealed objects report themselves as sealed in their
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* grip.
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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var gCallback;
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function run_test()
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{
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run_test_with_server(DebuggerServer, function () {
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run_test_with_server(WorkerDebuggerServer, do_test_finished);
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});
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do_test_pending();
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}
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function run_test_with_server(aServer, aCallback)
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{
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gCallback = aCallback;
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initTestDebuggerServer(aServer);
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gDebuggee = addTestGlobal("test-grips", aServer);
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gDebuggee.eval(function stopMe(arg1, arg2) {
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debugger;
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}.toString());
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gClient = new DebuggerClient(aServer.connectPipe());
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gClient.connect().then(function () {
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attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_object_grip();
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});
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});
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}
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function test_object_grip()
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{
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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let obj1 = aPacket.frame.arguments[0];
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do_check_true(obj1.sealed);
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let obj1Client = gThreadClient.pauseGrip(obj1);
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do_check_true(obj1Client.isSealed);
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let obj2 = aPacket.frame.arguments[1];
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do_check_false(obj2.sealed);
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let obj2Client = gThreadClient.pauseGrip(obj2);
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do_check_false(obj2Client.isSealed);
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gThreadClient.resume(_ => {
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gClient.close(gCallback);
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});
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});
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gDebuggee.eval("(" + function () {
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let obj1 = {};
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Object.seal(obj1);
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stopMe(obj1, {});
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} + "())");
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}
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