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30b2b7ce44
For simple rules like function spacing, we can auto-fix these across the code base so they are followed in a consistent way. To generate this patch, I ran: ./mach eslint devtools --no-ignore --fix After this, I reverted any changes to third party files that we really do want to ignore. MozReview-Commit-ID: 6Q8BApkAW20
84 lines
2.2 KiB
JavaScript
84 lines
2.2 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Make sure that releasing a pause-lifetime actorin a releaseMany returns an
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* error, but releases all the thread-lifetime actors.
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*/
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var gDebuggee;
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var gClient;
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var gThreadClient;
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var gPauseGrip;
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function run_test()
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{
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initTestDebuggerServer();
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gDebuggee = addTestGlobal("test-grips");
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gClient = new DebuggerClient(DebuggerServer.connectPipe());
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gClient.connect().then(function () {
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attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) {
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gThreadClient = aThreadClient;
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test_thread_lifetime();
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});
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});
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do_test_pending();
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}
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function arg_grips(aFrameArgs, aOnResponse) {
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let grips = [];
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let handler = function (aResponse) {
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if (aResponse.error) {
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grips.push(aResponse.error);
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} else {
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grips.push(aResponse.from);
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}
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if (grips.length == aFrameArgs.length) {
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aOnResponse(grips);
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}
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};
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for (let i = 0; i < aFrameArgs.length; i++) {
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gClient.request({ to: aFrameArgs[i].actor, type: "threadGrip" },
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handler);
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}
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}
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function test_thread_lifetime()
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{
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// Get two thread-lifetime grips.
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gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
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let frameArgs = [ aPacket.frame.arguments[0], aPacket.frame.arguments[1] ];
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gPauseGrip = aPacket.frame.arguments[2];
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arg_grips(frameArgs, function (aGrips) {
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release_grips(frameArgs, aGrips);
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});
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});
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gDebuggee.eval("(" + function () {
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function stopMe(arg1, arg2, arg3) {
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debugger;
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}
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stopMe({obj: 1}, {obj: 2}, {obj: 3});
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} + ")()");
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}
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function release_grips(aFrameArgs, aThreadGrips)
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{
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// Release all actors with releaseMany...
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let release = [aThreadGrips[0], aThreadGrips[1], gPauseGrip.actor];
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gThreadClient.releaseMany(release, function (aResponse) {
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do_check_eq(aResponse.error, "notReleasable");
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// Now ask for thread grips again, they should not exist.
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arg_grips(aFrameArgs, function (aNewGrips) {
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for (let i = 0; i < aNewGrips.length; i++) {
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do_check_eq(aNewGrips[i], "noSuchActor");
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}
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gThreadClient.resume(function () {
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finishClient(gClient);
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});
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});
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});
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}
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