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246 lines
9.3 KiB
C++
246 lines
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is the Mozilla SMIL module.
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*
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* The Initial Developer of the Original Code is Brian Birtles.
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* Portions created by the Initial Developer are Copyright (C) 2008
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Brian Birtles <birtles@gmail.com>
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* Daniel Holbert <dholbert@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef NS_SMILANIMATIONCONTROLLER_H_
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#define NS_SMILANIMATIONCONTROLLER_H_
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#include "nsAutoPtr.h"
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#include "nsCOMPtr.h"
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#include "nsTArray.h"
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#include "nsITimer.h"
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#include "nsTHashtable.h"
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#include "nsHashKeys.h"
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#include "nsSMILTimeContainer.h"
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#include "nsSMILCompositorTable.h"
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#include "nsSMILMilestone.h"
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#include "nsRefreshDriver.h"
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struct nsSMILTargetIdentifier;
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class nsISMILAnimationElement;
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class nsIDocument;
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//----------------------------------------------------------------------
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// nsSMILAnimationController
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//
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// The animation controller maintains the animation timer and determines the
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// sample times and sample rate for all SMIL animations in a document. There is
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// at most one animation controller per nsDocument so that frame-rate tuning can
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// be performed at a document-level.
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//
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// The animation controller can contain many child time containers (timed
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// document root objects) which may correspond to SVG document fragments within
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// a compound document. These time containers can be paused individually or
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// here, at the document level.
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//
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class nsSMILAnimationController : public nsSMILTimeContainer,
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public nsARefreshObserver
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{
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protected:
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nsSMILAnimationController();
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public:
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~nsSMILAnimationController();
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// nsSMILContainer
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virtual void Pause(PRUint32 aType);
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virtual void Resume(PRUint32 aType);
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virtual nsSMILTime GetParentTime() const;
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// nsARefreshObserver
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NS_IMETHOD_(nsrefcnt) AddRef();
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NS_IMETHOD_(nsrefcnt) Release();
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virtual void WillRefresh(mozilla::TimeStamp aTime);
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// Methods for registering and enumerating animation elements
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void RegisterAnimationElement(nsISMILAnimationElement* aAnimationElement);
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void UnregisterAnimationElement(nsISMILAnimationElement* aAnimationElement);
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// Methods for resampling all animations
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// (A resample performs the same operations as a sample but doesn't advance
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// the current time and doesn't check if the container is paused)
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void Resample() { DoSample(PR_FALSE); }
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void SetResampleNeeded()
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{
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if (!mRunningSample) {
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mResampleNeeded = PR_TRUE;
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}
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}
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void FlushResampleRequests()
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{
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if (!mResampleNeeded)
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return;
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Resample();
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}
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// Methods for handling page transitions
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void OnPageShow();
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void OnPageHide();
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// Methods for supporting cycle-collection
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void Traverse(nsCycleCollectionTraversalCallback* aCallback);
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void Unlink();
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// Methods for relaying the availability of the refresh driver
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void NotifyRefreshDriverCreated(nsRefreshDriver* aRefreshDriver);
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void NotifyRefreshDriverDestroying(nsRefreshDriver* aRefreshDriver);
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// Helper to check if we have any animation elements at all
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PRBool HasRegisteredAnimations()
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{ return mAnimationElementTable.Count() != 0; }
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protected:
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// Typedefs
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typedef nsPtrHashKey<nsSMILTimeContainer> TimeContainerPtrKey;
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typedef nsTHashtable<TimeContainerPtrKey> TimeContainerHashtable;
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typedef nsPtrHashKey<nsISMILAnimationElement> AnimationElementPtrKey;
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typedef nsTHashtable<AnimationElementPtrKey> AnimationElementHashtable;
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struct SampleTimeContainerParams
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{
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TimeContainerHashtable* mActiveContainers;
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PRBool mSkipUnchangedContainers;
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};
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struct SampleAnimationParams
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{
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TimeContainerHashtable* mActiveContainers;
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nsSMILCompositorTable* mCompositorTable;
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};
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struct GetMilestoneElementsParams
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{
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nsTArray<nsRefPtr<nsISMILAnimationElement> > mElements;
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nsSMILMilestone mMilestone;
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};
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// Factory methods
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friend nsSMILAnimationController*
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NS_NewSMILAnimationController(nsIDocument* aDoc);
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nsresult Init(nsIDocument* aDoc);
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// Cycle-collection implementation helpers
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PR_STATIC_CALLBACK(PLDHashOperator) CompositorTableEntryTraverse(
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nsSMILCompositor* aCompositor, void* aArg);
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// Methods for controlling whether we're sampling
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void StartSampling(nsRefreshDriver* aRefreshDriver);
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void StopSampling(nsRefreshDriver* aRefreshDriver);
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// Sample-related callbacks and implementation helpers
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virtual void DoSample();
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void DoSample(PRBool aSkipUnchangedContainers);
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void RewindElements();
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PR_STATIC_CALLBACK(PLDHashOperator) RewindNeeded(
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TimeContainerPtrKey* aKey, void* aData);
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PR_STATIC_CALLBACK(PLDHashOperator) RewindAnimation(
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AnimationElementPtrKey* aKey, void* aData);
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PR_STATIC_CALLBACK(PLDHashOperator) ClearRewindNeeded(
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TimeContainerPtrKey* aKey, void* aData);
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void DoMilestoneSamples();
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PR_STATIC_CALLBACK(PLDHashOperator) GetNextMilestone(
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TimeContainerPtrKey* aKey, void* aData);
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PR_STATIC_CALLBACK(PLDHashOperator) GetMilestoneElements(
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TimeContainerPtrKey* aKey, void* aData);
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PR_STATIC_CALLBACK(PLDHashOperator) SampleTimeContainer(
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TimeContainerPtrKey* aKey, void* aData);
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PR_STATIC_CALLBACK(PLDHashOperator) SampleAnimation(
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AnimationElementPtrKey* aKey, void* aData);
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static void SampleTimedElement(nsISMILAnimationElement* aElement,
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TimeContainerHashtable* aActiveContainers);
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static void AddAnimationToCompositorTable(
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nsISMILAnimationElement* aElement, nsSMILCompositorTable* aCompositorTable);
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static PRBool GetTargetIdentifierForAnimation(
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nsISMILAnimationElement* aAnimElem, nsSMILTargetIdentifier& aResult);
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// Methods for adding/removing time containers
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virtual nsresult AddChild(nsSMILTimeContainer& aChild);
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virtual void RemoveChild(nsSMILTimeContainer& aChild);
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// Members
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nsAutoRefCnt mRefCnt;
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NS_DECL_OWNINGTHREAD
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AnimationElementHashtable mAnimationElementTable;
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TimeContainerHashtable mChildContainerTable;
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mozilla::TimeStamp mCurrentSampleTime;
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mozilla::TimeStamp mStartTime;
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// Average time between samples from the refresh driver. This is used to
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// detect large unexpected gaps between samples such as can occur when the
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// computer sleeps. The nature of the SMIL model means that catching up these
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// large gaps can be expensive as, for example, many events may need to be
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// dispatched for the intervening time when no samples were received.
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//
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// In such cases, we ignore the intervening gap and continue sampling from
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// when we were expecting the next sample to arrive.
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//
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// Note that we only do this for SMIL and not CSS transitions (which doesn't
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// have so much work to do to catch up) nor scripted animations (which expect
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// animation time to follow real time).
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//
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// This behaviour does not affect pausing (since we're not *expecting* any
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// samples then) nor seeking (where the SMIL model behaves somewhat
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// differently such as not dispatching events).
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nsSMILTime mAvgTimeBetweenSamples;
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PRPackedBool mResampleNeeded;
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// If we're told to start sampling but there are no animation elements we just
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// record the time, set the following flag, and then wait until we have an
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// animation element. Then we'll reset this flag and actually start sampling.
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PRPackedBool mDeferredStartSampling;
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PRPackedBool mRunningSample;
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// Store raw ptr to mDocument. It owns the controller, so controller
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// shouldn't outlive it
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nsIDocument* mDocument;
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// Contains compositors used in our last sample. We keep this around
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// so we can detect when an element/attribute used to be animated,
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// but isn't anymore for some reason. (e.g. if its <animate> element is
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// removed or retargeted)
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nsAutoPtr<nsSMILCompositorTable> mLastCompositorTable;
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};
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nsSMILAnimationController* NS_NewSMILAnimationController(nsIDocument *doc);
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#endif // NS_SMILANIMATIONCONTROLLER_H_
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