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176 lines
6.5 KiB
C++
176 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DISPLAYITEMCLIP_H_
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#define DISPLAYITEMCLIP_H_
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#include "nsRect.h"
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#include "nsTArray.h"
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#include "nsStyleConsts.h"
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class gfxContext;
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class nsDisplayItem;
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class nsPresContext;
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class nsRegion;
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namespace mozilla {
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/**
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* An DisplayItemClip represents the intersection of an optional rectangle
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* with a list of rounded rectangles (which is often empty), all in appunits.
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* It can represent everything CSS clipping can do to an element (except for
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* SVG clip-path), including no clipping at all.
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*/
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class DisplayItemClip {
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public:
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struct RoundedRect {
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nsRect mRect;
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// Indices into mRadii are the NS_CORNER_* constants in nsStyleConsts.h
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nscoord mRadii[8];
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RoundedRect operator+(const nsPoint& aOffset) const {
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RoundedRect r = *this;
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r.mRect += aOffset;
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return r;
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}
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bool operator==(const RoundedRect& aOther) const {
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if (!mRect.IsEqualInterior(aOther.mRect)) {
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return false;
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}
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NS_FOR_CSS_HALF_CORNERS(corner) {
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if (mRadii[corner] != aOther.mRadii[corner]) {
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return false;
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}
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}
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return true;
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}
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bool operator!=(const RoundedRect& aOther) const {
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return !(*this == aOther);
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}
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};
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// Constructs a DisplayItemClip that does no clipping at all.
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DisplayItemClip() : mHaveClipRect(false) {}
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void SetTo(const nsRect& aRect);
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void SetTo(const nsRect& aRect, const nscoord* aRadii);
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void IntersectWith(const DisplayItemClip& aOther);
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// Apply this |DisplayItemClip| to the given gfxContext. Any saving of state
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// or clearing of other clips must be done by the caller.
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// See aBegin/aEnd note on ApplyRoundedRectsTo.
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void ApplyTo(gfxContext* aContext, nsPresContext* aPresContext,
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uint32_t aBegin = 0, uint32_t aEnd = UINT32_MAX);
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void ApplyRectTo(gfxContext* aContext, int32_t A2D) const;
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// Applies the rounded rects in this Clip to aContext
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// Will only apply rounded rects from aBegin (inclusive) to aEnd
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// (exclusive) or the number of rounded rects, whichever is smaller.
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void ApplyRoundedRectsTo(gfxContext* aContext, int32_t A2DPRInt32,
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uint32_t aBegin, uint32_t aEnd) const;
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// Draw (fill) the rounded rects in this clip to aContext
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void DrawRoundedRectsTo(gfxContext* aContext, int32_t A2D,
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uint32_t aBegin, uint32_t aEnd) const;
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// 'Draw' (create as a path, does not stroke or fill) aRoundRect to aContext
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void AddRoundedRectPathTo(gfxContext* aContext, int32_t A2D,
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const RoundedRect &aRoundRect) const;
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// Returns true if the intersection of aRect and this clip region is
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// non-empty. This is precise for DisplayItemClips with at most one
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// rounded rectangle. When multiple rounded rectangles are present, we just
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// check that the rectangle intersects all of them (but possibly in different
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// places). So it may return true when the correct answer is false.
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bool MayIntersect(const nsRect& aRect) const;
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// Return a rectangle contained in the intersection of aRect with this
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// clip region. Tries to return the largest possible rectangle, but may
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// not succeed.
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nsRect ApproximateIntersectInward(const nsRect& aRect) const;
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/*
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* Computes a region which contains the clipped area of this DisplayItemClip,
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* or if aOldClip is non-null, the union of the clipped area of this
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* DisplayItemClip with the clipped area of aOldClip translated by aShift.
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* The result is stored in aCombined. If the result would be infinite
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* (because one or both of the clips does no clipping), returns false.
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*/
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bool ComputeRegionInClips(DisplayItemClip* aOldClip,
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const nsPoint& aShift,
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nsRegion* aCombined) const;
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// Returns false if aRect is definitely not clipped by a rounded corner in
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// this clip. Returns true if aRect is clipped by a rounded corner in this
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// clip or it can not be quickly determined that it is not clipped by a
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// rounded corner in this clip.
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bool IsRectClippedByRoundedCorner(const nsRect& aRect) const;
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// Returns false if aRect is definitely not clipped by anything in this clip.
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// Fast but not necessarily accurate.
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bool IsRectAffectedByClip(const nsRect& aRect) const;
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// Intersection of all rects in this clip ignoring any rounded corners.
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nsRect NonRoundedIntersection() const;
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// Intersect the given rects with all rects in this clip, ignoring any
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// rounded corners.
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nsRect ApplyNonRoundedIntersection(const nsRect& aRect) const;
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// Gets rid of any rounded corners in this clip.
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void RemoveRoundedCorners();
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// Adds the difference between Intersect(*this + aPoint, aBounds) and
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// Intersect(aOther, aOtherBounds) to aDifference (or a bounding-box thereof).
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void AddOffsetAndComputeDifference(const nsPoint& aPoint, const nsRect& aBounds,
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const DisplayItemClip& aOther, const nsRect& aOtherBounds,
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nsRegion* aDifference);
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bool operator==(const DisplayItemClip& aOther) const {
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return mHaveClipRect == aOther.mHaveClipRect &&
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(!mHaveClipRect || mClipRect.IsEqualInterior(aOther.mClipRect)) &&
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mRoundedClipRects == aOther.mRoundedClipRects;
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}
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bool operator!=(const DisplayItemClip& aOther) const {
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return !(*this == aOther);
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}
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bool HasClip() const { return mHaveClipRect; }
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const nsRect& GetClipRect() const
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{
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NS_ASSERTION(HasClip(), "No clip rect!");
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return mClipRect;
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}
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void MoveBy(nsPoint aPoint);
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#ifdef MOZ_DUMP_PAINTING
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nsCString ToString() const;
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#endif
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/**
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* Find the largest N such that the first N rounded rects in 'this' are
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* equal to the first N rounded rects in aOther, and N <= aMax.
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*/
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uint32_t GetCommonRoundedRectCount(const DisplayItemClip& aOther,
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uint32_t aMax) const;
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uint32_t GetRoundedRectCount() const { return mRoundedClipRects.Length(); }
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void AppendRoundedRects(nsTArray<RoundedRect>* aArray, uint32_t aCount) const;
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static const DisplayItemClip& NoClip();
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static void Shutdown();
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private:
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nsRect mClipRect;
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nsTArray<RoundedRect> mRoundedClipRects;
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// If mHaveClipRect is false then this object represents no clipping at all
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// and mRoundedClipRects must be empty.
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bool mHaveClipRect;
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};
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}
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#endif /* DISPLAYITEMCLIP_H_ */
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