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b85241f0c8
AspectRatio already has a way of representing a null / invalid ratio, and there are some cases (broken sizes or invalid SVGOuterSVGFrame ratio) where we might get Some(AspectRatio()). It's not a meaningfully different state, and IMO we shouldn't treat it differently. Differential Revision: https://phabricator.services.mozilla.com/D224212
350 lines
11 KiB
C++
350 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "OrientedImage.h"
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#include <algorithm>
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxDrawable.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "ImageRegion.h"
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#include "mozilla/SVGImageContext.h"
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using std::swap;
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namespace mozilla {
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using namespace gfx;
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namespace image {
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NS_IMETHODIMP
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OrientedImage::GetWidth(int32_t* aWidth) {
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if (mOrientation.SwapsWidthAndHeight()) {
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return InnerImage()->GetHeight(aWidth);
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} else {
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return InnerImage()->GetWidth(aWidth);
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}
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}
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NS_IMETHODIMP
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OrientedImage::GetHeight(int32_t* aHeight) {
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if (mOrientation.SwapsWidthAndHeight()) {
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return InnerImage()->GetWidth(aHeight);
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} else {
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return InnerImage()->GetHeight(aHeight);
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}
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}
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nsresult OrientedImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) {
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nsresult rv = InnerImage()->GetNativeSizes(aNativeSizes);
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if (mOrientation.SwapsWidthAndHeight()) {
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auto i = aNativeSizes.Length();
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while (i > 0) {
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--i;
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swap(aNativeSizes[i].width, aNativeSizes[i].height);
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}
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}
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return rv;
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}
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NS_IMETHODIMP
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OrientedImage::GetIntrinsicSize(nsSize* aSize) {
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nsresult rv = InnerImage()->GetIntrinsicSize(aSize);
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if (mOrientation.SwapsWidthAndHeight()) {
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swap(aSize->width, aSize->height);
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}
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return rv;
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}
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AspectRatio OrientedImage::GetIntrinsicRatio() {
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AspectRatio ratio = InnerImage()->GetIntrinsicRatio();
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if (ratio && mOrientation.SwapsWidthAndHeight()) {
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ratio = ratio.Inverted();
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}
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return ratio;
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}
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already_AddRefed<SourceSurface> OrientedImage::OrientSurface(
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Orientation aOrientation, SourceSurface* aSurface) {
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MOZ_ASSERT(aSurface);
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// If the image does not require any re-orientation, return aSurface itself.
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if (aOrientation.IsIdentity()) {
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return do_AddRef(aSurface);
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}
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// Determine the size of the new surface.
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nsIntSize originalSize = aSurface->GetSize();
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nsIntSize targetSize = originalSize;
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if (aOrientation.SwapsWidthAndHeight()) {
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swap(targetSize.width, targetSize.height);
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}
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// Create our drawable.
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RefPtr<gfxDrawable> drawable = new gfxSurfaceDrawable(aSurface, originalSize);
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// Determine an appropriate format for the surface.
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gfx::SurfaceFormat surfaceFormat = IsOpaque(aSurface->GetFormat())
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? gfx::SurfaceFormat::OS_RGBX
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: gfx::SurfaceFormat::OS_RGBA;
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// Create the new surface to draw into.
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RefPtr<DrawTarget> target =
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gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
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targetSize, surfaceFormat);
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if (!target || !target->IsValid()) {
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NS_ERROR("Could not create a DrawTarget");
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return nullptr;
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}
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// Draw.
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gfxContext ctx(target);
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ctx.Multiply(OrientationMatrix(aOrientation, originalSize));
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gfxUtils::DrawPixelSnapped(&ctx, drawable, SizeDouble(originalSize),
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ImageRegion::Create(originalSize), surfaceFormat,
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SamplingFilter::LINEAR);
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return target->Snapshot();
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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OrientedImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
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// Get a SourceSurface for the inner image then orient it according to
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// mOrientation.
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RefPtr<SourceSurface> innerSurface =
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InnerImage()->GetFrame(aWhichFrame, aFlags);
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NS_ENSURE_TRUE(innerSurface, nullptr);
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return OrientSurface(mOrientation, innerSurface);
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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OrientedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
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uint32_t aFlags) {
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// Get a SourceSurface for the inner image then orient it according to
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// mOrientation.
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IntSize innerSize = aSize;
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if (mOrientation.SwapsWidthAndHeight()) {
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swap(innerSize.width, innerSize.height);
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}
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RefPtr<SourceSurface> innerSurface =
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InnerImage()->GetFrameAtSize(innerSize, aWhichFrame, aFlags);
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NS_ENSURE_TRUE(innerSurface, nullptr);
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return OrientSurface(mOrientation, innerSurface);
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}
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NS_IMETHODIMP_(bool)
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OrientedImage::IsImageContainerAvailable(WindowRenderer* aRenderer,
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uint32_t aFlags) {
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if (mOrientation.IsIdentity()) {
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return InnerImage()->IsImageContainerAvailable(aRenderer, aFlags);
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}
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return false;
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}
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NS_IMETHODIMP_(ImgDrawResult)
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OrientedImage::GetImageProvider(WindowRenderer* aRenderer,
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const gfx::IntSize& aSize,
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const SVGImageContext& aSVGContext,
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const Maybe<ImageIntRegion>& aRegion,
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uint32_t aFlags,
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WebRenderImageProvider** aProvider) {
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// XXX(seth): We currently don't have a way of orienting the result of
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// GetImageContainer. We work around this by always returning null, but if it
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// ever turns out that OrientedImage is widely used on codepaths that can
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// actually benefit from GetImageContainer, it would be a good idea to fix
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// that method for performance reasons.
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if (mOrientation.IsIdentity()) {
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return InnerImage()->GetImageProvider(aRenderer, aSize, aSVGContext,
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aRegion, aFlags, aProvider);
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}
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return ImgDrawResult::NOT_SUPPORTED;
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}
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struct MatrixBuilder {
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explicit MatrixBuilder(bool aInvert) : mInvert(aInvert) {}
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gfxMatrix Build() { return mMatrix; }
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void Scale(gfxFloat aX, gfxFloat aY) {
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if (mInvert) {
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mMatrix *= gfxMatrix::Scaling(1.0 / aX, 1.0 / aY);
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} else {
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mMatrix.PreScale(aX, aY);
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}
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}
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void Rotate(gfxFloat aPhi) {
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if (mInvert) {
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mMatrix *= gfxMatrix::Rotation(-aPhi);
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} else {
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mMatrix.PreRotate(aPhi);
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}
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}
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void Translate(gfxPoint aDelta) {
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if (mInvert) {
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mMatrix *= gfxMatrix::Translation(-aDelta);
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} else {
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mMatrix.PreTranslate(aDelta);
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}
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}
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private:
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gfxMatrix mMatrix;
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bool mInvert;
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};
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gfxMatrix OrientedImage::OrientationMatrix(Orientation aOrientation,
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const nsIntSize& aSize,
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bool aInvert /* = false */) {
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MatrixBuilder builder(aInvert);
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// Apply reflection, if present. (For a regular, non-flipFirst reflection,
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// this logically happens second, but we apply it first because these
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// transformations are all premultiplied.) A translation is necessary to place
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// the image back in the first quadrant.
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if (aOrientation.flip == Flip::Horizontal && !aOrientation.flipFirst) {
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if (aOrientation.SwapsWidthAndHeight()) {
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builder.Translate(gfxPoint(aSize.height, 0));
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} else {
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builder.Translate(gfxPoint(aSize.width, 0));
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}
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builder.Scale(-1.0, 1.0);
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}
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// Apply rotation, if present. Again, a translation is used to place the
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// image back in the first quadrant.
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switch (aOrientation.rotation) {
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case Angle::D0:
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break;
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case Angle::D90:
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builder.Translate(gfxPoint(aSize.height, 0));
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builder.Rotate(-1.5 * M_PI);
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break;
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case Angle::D180:
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builder.Translate(gfxPoint(aSize.width, aSize.height));
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builder.Rotate(-1.0 * M_PI);
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break;
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case Angle::D270:
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builder.Translate(gfxPoint(0, aSize.width));
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builder.Rotate(-0.5 * M_PI);
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break;
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default:
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MOZ_ASSERT(false, "Invalid rotation value");
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}
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// Apply a flipFirst reflection.
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if (aOrientation.flip == Flip::Horizontal && aOrientation.flipFirst) {
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builder.Translate(gfxPoint(aSize.width, 0.0));
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builder.Scale(-1.0, 1.0);
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}
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return builder.Build();
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}
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NS_IMETHODIMP_(ImgDrawResult)
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OrientedImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
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const ImageRegion& aRegion, uint32_t aWhichFrame,
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SamplingFilter aSamplingFilter,
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const SVGImageContext& aSVGContext, uint32_t aFlags,
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float aOpacity) {
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if (mOrientation.IsIdentity()) {
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return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
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aSamplingFilter, aSVGContext, aFlags, aOpacity);
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}
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// Update the image size to match the image's coordinate system. (This could
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// be done using TransformBounds but since it's only a size a swap is enough.)
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nsIntSize size(aSize);
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if (mOrientation.SwapsWidthAndHeight()) {
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swap(size.width, size.height);
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}
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// Update the matrix so that we transform the image into the orientation
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// expected by the caller before drawing.
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gfxMatrix matrix(OrientationMatrix(size));
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gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
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aContext->Multiply(matrix);
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// The region is already in the orientation expected by the caller, but we
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// need it to be in the image's coordinate system, so we transform it using
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// the inverse of the orientation matrix.
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gfxMatrix inverseMatrix(OrientationMatrix(size, /* aInvert = */ true));
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ImageRegion region(aRegion);
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region.TransformBoundsBy(inverseMatrix);
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auto orientViewport = [&](const SVGImageContext& aOldContext) {
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SVGImageContext context(aOldContext);
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auto oldViewport = aOldContext.GetViewportSize();
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if (oldViewport && mOrientation.SwapsWidthAndHeight()) {
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// Swap width and height:
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CSSIntSize newViewport(oldViewport->height, oldViewport->width);
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context.SetViewportSize(Some(newViewport));
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}
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return context;
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};
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return InnerImage()->Draw(aContext, size, region, aWhichFrame,
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aSamplingFilter, orientViewport(aSVGContext),
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aFlags, aOpacity);
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}
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nsIntSize OrientedImage::OptimalImageSizeForDest(const gfxSize& aDest,
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uint32_t aWhichFrame,
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SamplingFilter aSamplingFilter,
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uint32_t aFlags) {
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if (!mOrientation.SwapsWidthAndHeight()) {
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return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
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aSamplingFilter, aFlags);
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}
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// Swap the size for the calculation, then swap it back for the caller.
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gfxSize destSize(aDest.height, aDest.width);
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nsIntSize innerImageSize(InnerImage()->OptimalImageSizeForDest(
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destSize, aWhichFrame, aSamplingFilter, aFlags));
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return nsIntSize(innerImageSize.height, innerImageSize.width);
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}
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NS_IMETHODIMP_(nsIntRect)
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OrientedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) {
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nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
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if (mOrientation.IsIdentity()) {
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return rect;
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}
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nsIntSize innerSize;
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nsresult rv = InnerImage()->GetWidth(&innerSize.width);
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rv = NS_FAILED(rv) ? rv : InnerImage()->GetHeight(&innerSize.height);
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if (NS_FAILED(rv)) {
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// Fall back to identity if the width and height aren't available.
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return rect;
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}
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// Transform the invalidation rect into the correct orientation.
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gfxMatrix matrix(OrientationMatrix(innerSize));
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gfxRect invalidRect(matrix.TransformBounds(
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gfxRect(rect.X(), rect.Y(), rect.Width(), rect.Height())));
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return IntRect::RoundOut(invalidRect.X(), invalidRect.Y(),
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invalidRect.Width(), invalidRect.Height());
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}
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} // namespace image
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} // namespace mozilla
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