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114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_IMAGELAYERD3D9_H
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#define GFX_IMAGELAYERD3D9_H
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#include "LayerManagerD3D9.h"
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#include "ImageLayers.h"
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#include "yuv_convert.h"
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namespace mozilla {
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namespace layers {
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class ShadowBufferD3D9;
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class THEBES_API ImageLayerD3D9 : public ImageLayer,
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public LayerD3D9
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{
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public:
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ImageLayerD3D9(LayerManagerD3D9 *aManager)
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: ImageLayer(aManager, NULL)
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, LayerD3D9(aManager)
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{
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mImplData = static_cast<LayerD3D9*>(this);
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}
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// LayerD3D9 Implementation
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virtual Layer* GetLayer();
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virtual void RenderLayer();
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};
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class THEBES_API ImageD3D9
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{
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public:
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virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
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};
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struct CairoD3D9BackendData : public ImageBackendData
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{
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nsRefPtr<IDirect3DTexture9> mTexture;
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};
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struct PlanarYCbCrD3D9BackendData : public ImageBackendData
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{
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nsRefPtr<IDirect3DTexture9> mYTexture;
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nsRefPtr<IDirect3DTexture9> mCrTexture;
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nsRefPtr<IDirect3DTexture9> mCbTexture;
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};
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class ShadowImageLayerD3D9 : public ShadowImageLayer,
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public LayerD3D9
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{
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public:
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ShadowImageLayerD3D9(LayerManagerD3D9* aManager);
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virtual ~ShadowImageLayerD3D9();
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// ShadowImageLayer impl
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virtual void Swap(const SharedImage& aFront,
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SharedImage* aNewBack);
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virtual void Disconnect();
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// LayerD3D9 impl
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virtual void Destroy();
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virtual Layer* GetLayer();
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virtual void RenderLayer();
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private:
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nsRefPtr<ShadowBufferD3D9> mBuffer;
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nsRefPtr<PlanarYCbCrImage> mYCbCrImage;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_IMAGELAYERD3D9_H */
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