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
CLOSED TREE Backed out changeset 652c909b75ad (bug 1290293) Backed out changeset 90a284ea19e3 (bug 1290292) Backed out changeset 8401d12fe936 (bug 1290293) Backed out changeset d87488b69c18 (bug 1290293) Backed out changeset 7368aa665fae (bug 1290293)
624 lines
19 KiB
C++
624 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_image_imgFrame_h
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#define mozilla_image_imgFrame_h
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#include "mozilla/Maybe.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/Move.h"
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#include "gfxDrawable.h"
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#include "imgIContainer.h"
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#include "MainThreadUtils.h"
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#include "nsAutoPtr.h"
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namespace mozilla {
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namespace image {
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class ImageRegion;
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class DrawableFrameRef;
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class RawAccessFrameRef;
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enum class BlendMethod : int8_t {
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// All color components of the frame, including alpha, overwrite the current
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// contents of the frame's output buffer region.
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SOURCE,
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// The frame should be composited onto the output buffer based on its alpha,
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// using a simple OVER operation.
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OVER
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};
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enum class DisposalMethod : int8_t {
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CLEAR_ALL = -1, // Clear the whole image, revealing what's underneath.
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NOT_SPECIFIED, // Leave the frame and let the new frame draw on top.
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KEEP, // Leave the frame and let the new frame draw on top.
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CLEAR, // Clear the frame's area, revealing what's underneath.
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RESTORE_PREVIOUS // Restore the previous (composited) frame.
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};
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enum class Opacity : uint8_t {
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FULLY_OPAQUE,
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SOME_TRANSPARENCY
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};
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/**
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* FrameTimeout wraps a frame timeout value (measured in milliseconds) after
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* first normalizing it. This normalization is necessary because some tools
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* generate incorrect frame timeout values which we nevertheless have to
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* support. For this reason, code that deals with frame timeouts should always
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* use a FrameTimeout value rather than the raw value from the image header.
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*/
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struct FrameTimeout
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{
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/**
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* @return a FrameTimeout of zero. This should be used only for math
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* involving FrameTimeout values. You can't obtain a zero FrameTimeout from
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* FromRawMilliseconds().
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*/
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static FrameTimeout Zero() { return FrameTimeout(0); }
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/// @return an infinite FrameTimeout.
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static FrameTimeout Forever() { return FrameTimeout(-1); }
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/// @return a FrameTimeout obtained by normalizing a raw timeout value.
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static FrameTimeout FromRawMilliseconds(int32_t aRawMilliseconds)
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{
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// Normalize all infinite timeouts to the same value.
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if (aRawMilliseconds < 0) {
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return FrameTimeout::Forever();
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}
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// Very small timeout values are problematic for two reasons: we don't want
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// to burn energy redrawing animated images extremely fast, and broken tools
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// generate these values when they actually want a "default" value, so such
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// images won't play back right without normalization. For some context,
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// see bug 890743, bug 125137, bug 139677, and bug 207059. The historical
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// behavior of IE and Opera was:
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// IE 6/Win:
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// 10 - 50ms is normalized to 100ms.
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// >50ms is used unnormalized.
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// Opera 7 final/Win:
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// 10ms is normalized to 100ms.
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// >10ms is used unnormalized.
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if (aRawMilliseconds >= 0 && aRawMilliseconds <= 10 ) {
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return FrameTimeout(100);
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}
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// The provided timeout value is OK as-is.
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return FrameTimeout(aRawMilliseconds);
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}
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bool operator==(const FrameTimeout& aOther) const
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{
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return mTimeout == aOther.mTimeout;
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}
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bool operator!=(const FrameTimeout& aOther) const { return !(*this == aOther); }
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FrameTimeout operator+(const FrameTimeout& aOther)
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{
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if (*this == Forever() || aOther == Forever()) {
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return Forever();
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}
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return FrameTimeout(mTimeout + aOther.mTimeout);
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}
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FrameTimeout& operator+=(const FrameTimeout& aOther)
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{
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*this = *this + aOther;
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return *this;
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}
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/**
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* @return this FrameTimeout's value in milliseconds. Illegal to call on a
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* an infinite FrameTimeout value.
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*/
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uint32_t AsMilliseconds() const
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{
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if (*this == Forever()) {
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MOZ_ASSERT_UNREACHABLE("Calling AsMilliseconds() on an infinite FrameTimeout");
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return 100; // Fail to something sane.
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}
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return uint32_t(mTimeout);
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}
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/**
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* @return this FrameTimeout value encoded so that non-negative values
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* represent a timeout in milliseconds, and -1 represents an infinite
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* timeout.
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*
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* XXX(seth): This is a backwards compatibility hack that should be removed.
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*/
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int32_t AsEncodedValueDeprecated() const { return mTimeout; }
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private:
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explicit FrameTimeout(int32_t aTimeout)
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: mTimeout(aTimeout)
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{ }
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int32_t mTimeout;
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};
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/**
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* AnimationData contains all of the information necessary for using an imgFrame
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* as part of an animation.
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*
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* It includes pointers to the raw image data of the underlying imgFrame, but
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* does not own that data. A RawAccessFrameRef for the underlying imgFrame must
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* outlive the AnimationData for it to remain valid.
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*/
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struct AnimationData
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{
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AnimationData(uint8_t* aRawData, uint32_t aPaletteDataLength,
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FrameTimeout aTimeout, const nsIntRect& aRect,
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BlendMethod aBlendMethod, const Maybe<gfx::IntRect>& aBlendRect,
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DisposalMethod aDisposalMethod, bool aHasAlpha)
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: mRawData(aRawData)
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, mPaletteDataLength(aPaletteDataLength)
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, mTimeout(aTimeout)
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, mRect(aRect)
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, mBlendMethod(aBlendMethod)
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, mBlendRect(aBlendRect)
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, mDisposalMethod(aDisposalMethod)
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, mHasAlpha(aHasAlpha)
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{ }
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uint8_t* mRawData;
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uint32_t mPaletteDataLength;
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FrameTimeout mTimeout;
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nsIntRect mRect;
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BlendMethod mBlendMethod;
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Maybe<gfx::IntRect> mBlendRect;
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DisposalMethod mDisposalMethod;
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bool mHasAlpha;
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};
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class imgFrame
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{
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typedef gfx::Color Color;
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typedef gfx::DataSourceSurface DataSourceSurface;
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typedef gfx::DrawTarget DrawTarget;
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typedef gfx::SamplingFilter SamplingFilter;
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typedef gfx::IntPoint IntPoint;
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typedef gfx::IntRect IntRect;
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typedef gfx::IntSize IntSize;
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typedef gfx::SourceSurface SourceSurface;
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typedef gfx::SurfaceFormat SurfaceFormat;
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
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imgFrame();
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/**
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* Initialize this imgFrame with an empty surface and prepare it for being
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* written to by a decoder.
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*
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* This is appropriate for use with decoded images, but it should not be used
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* when drawing content into an imgFrame, as it may use a different graphics
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* backend than normal content drawing.
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*/
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nsresult InitForDecoder(const nsIntSize& aImageSize,
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const nsIntRect& aRect,
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SurfaceFormat aFormat,
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uint8_t aPaletteDepth = 0,
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bool aNonPremult = false,
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bool aIsAnimated = false);
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nsresult InitForAnimator(const nsIntSize& aSize,
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SurfaceFormat aFormat)
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{
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return InitForDecoder(aSize, nsIntRect(0, 0, aSize.width, aSize.height),
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aFormat, 0, false, true);
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}
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/**
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* Initialize this imgFrame with a new surface and draw the provided
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* gfxDrawable into it.
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*
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* This is appropriate to use when drawing content into an imgFrame, as it
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* uses the same graphics backend as normal content drawing. The downside is
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* that the underlying surface may not be stored in a volatile buffer on all
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* platforms, and raw access to the surface (using RawAccessRef()) may be much
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* more expensive than in the InitForDecoder() case.
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*
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* aBackend specifies the DrawTarget backend type this imgFrame is supposed
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* to be drawn to.
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*/
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nsresult InitWithDrawable(gfxDrawable* aDrawable,
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const nsIntSize& aSize,
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const SurfaceFormat aFormat,
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SamplingFilter aSamplingFilter,
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uint32_t aImageFlags,
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gfx::BackendType aBackend);
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DrawableFrameRef DrawableRef();
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RawAccessFrameRef RawAccessRef();
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/**
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* Make this imgFrame permanently available for raw access.
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*
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* This is irrevocable, and should be avoided whenever possible, since it
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* prevents this imgFrame from being optimized and makes it impossible for its
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* volatile buffer to be freed.
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*
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* It is an error to call this without already holding a RawAccessFrameRef to
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* this imgFrame.
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*/
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void SetRawAccessOnly();
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bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
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SamplingFilter aSamplingFilter, uint32_t aImageFlags,
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float aOpacity);
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nsresult ImageUpdated(const nsIntRect& aUpdateRect);
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/**
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* Mark this imgFrame as completely decoded, and set final options.
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*
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* You must always call either Finish() or Abort() before releasing the last
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* RawAccessFrameRef pointing to an imgFrame.
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*
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* @param aFrameOpacity Whether this imgFrame is opaque.
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* @param aDisposalMethod For animation frames, how this imgFrame is cleared
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* from the compositing frame before the next frame is
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* displayed.
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* @param aTimeout For animation frames, the timeout before the next
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* frame is displayed.
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* @param aBlendMethod For animation frames, a blending method to be used
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* when compositing this frame.
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* @param aBlendRect For animation frames, if present, the subrect in
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* which @aBlendMethod applies. Outside of this
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* subrect, BlendMethod::OVER is always used.
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*/
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void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
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DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
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FrameTimeout aTimeout = FrameTimeout::FromRawMilliseconds(0),
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BlendMethod aBlendMethod = BlendMethod::OVER,
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const Maybe<IntRect>& aBlendRect = Nothing());
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/**
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* Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
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* completely decoded now, it never will be.
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*
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* You must always call either Finish() or Abort() before releasing the last
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* RawAccessFrameRef pointing to an imgFrame.
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*/
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void Abort();
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/**
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* Returns true if this imgFrame has been aborted.
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*/
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bool IsAborted() const;
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/**
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* Returns true if this imgFrame is completely decoded.
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*/
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bool IsFinished() const;
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/**
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* Blocks until this imgFrame is either completely decoded, or is marked as
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* aborted.
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*
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* Note that calling this on the main thread _blocks the main thread_. Be very
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* careful in your use of this method to avoid excessive main thread jank or
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* deadlock.
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*/
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void WaitUntilFinished() const;
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/**
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* Returns the number of bytes per pixel this imgFrame requires. This is a
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* worst-case value that does not take into account the effects of format
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* changes caused by Optimize(), since an imgFrame is not optimized throughout
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* its lifetime.
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*/
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uint32_t GetBytesPerPixel() const { return GetIsPaletted() ? 1 : 4; }
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IntSize GetImageSize() const { return mImageSize; }
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IntRect GetRect() const { return mFrameRect; }
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IntSize GetSize() const { return mFrameRect.Size(); }
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void GetImageData(uint8_t** aData, uint32_t* length) const;
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uint8_t* GetImageData() const;
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bool GetIsPaletted() const;
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void GetPaletteData(uint32_t** aPalette, uint32_t* length) const;
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uint32_t* GetPaletteData() const;
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uint8_t GetPaletteDepth() const { return mPaletteDepth; }
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AnimationData GetAnimationData() const;
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bool GetCompositingFailed() const;
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void SetCompositingFailed(bool val);
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void SetOptimizable();
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already_AddRefed<SourceSurface> GetSourceSurface();
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void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf, size_t& aHeapSizeOut,
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size_t& aNonHeapSizeOut) const;
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private: // methods
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~imgFrame();
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nsresult LockImageData();
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nsresult UnlockImageData();
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nsresult Optimize(gfx::DrawTarget* aTarget);
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void AssertImageDataLocked() const;
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bool AreAllPixelsWritten() const;
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nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
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void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
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uint32_t GetImageBytesPerRow() const;
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uint32_t GetImageDataLength() const;
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already_AddRefed<SourceSurface> GetSourceSurfaceInternal();
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uint32_t PaletteDataLength() const
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{
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return mPaletteDepth ? (size_t(1) << mPaletteDepth) * sizeof(uint32_t)
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: 0;
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}
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struct SurfaceWithFormat {
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RefPtr<gfxDrawable> mDrawable;
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SurfaceFormat mFormat;
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SurfaceWithFormat() { }
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SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
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: mDrawable(aDrawable), mFormat(aFormat)
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{ }
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bool IsValid() { return !!mDrawable; }
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};
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SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode,
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bool aDoTile,
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ImageRegion& aRegion,
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SourceSurface* aSurface);
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private: // data
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friend class DrawableFrameRef;
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friend class RawAccessFrameRef;
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friend class UnlockImageDataRunnable;
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//////////////////////////////////////////////////////////////////////////////
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// Thread-safe mutable data, protected by mMonitor.
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//////////////////////////////////////////////////////////////////////////////
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mutable Monitor mMonitor;
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/**
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* Surface which contains either a weak or a strong reference to its
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* underlying data buffer. If it is a weak reference, and there are no strong
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* references, the buffer may be released due to events such as low memory.
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*/
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RefPtr<DataSourceSurface> mRawSurface;
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/**
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* Refers to the same data as mRawSurface, but when set, it guarantees that
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* we hold a strong reference to the underlying data buffer.
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*/
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RefPtr<DataSourceSurface> mLockedSurface;
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/**
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* Optimized copy of mRawSurface for the DrawTarget that will render it. This
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* is unused if the DrawTarget is able to render DataSourceSurface buffers
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* directly.
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*/
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RefPtr<SourceSurface> mOptSurface;
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nsIntRect mDecoded;
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//! Number of RawAccessFrameRefs currently alive for this imgFrame.
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int32_t mLockCount;
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//! The timeout for this frame.
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FrameTimeout mTimeout;
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DisposalMethod mDisposalMethod;
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BlendMethod mBlendMethod;
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Maybe<IntRect> mBlendRect;
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SurfaceFormat mFormat;
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bool mAborted;
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bool mFinished;
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bool mOptimizable;
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//////////////////////////////////////////////////////////////////////////////
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// Effectively const data, only mutated in the Init methods.
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//////////////////////////////////////////////////////////////////////////////
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IntSize mImageSize;
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IntRect mFrameRect;
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// The palette and image data for images that are paletted, since Cairo
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// doesn't support these images.
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// The paletted data comes first, then the image data itself.
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// Total length is PaletteDataLength() + GetImageDataLength().
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uint8_t* mPalettedImageData;
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uint8_t mPaletteDepth;
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bool mNonPremult;
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//////////////////////////////////////////////////////////////////////////////
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// Main-thread-only mutable data.
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//////////////////////////////////////////////////////////////////////////////
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bool mCompositingFailed;
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};
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/**
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* A reference to an imgFrame that holds the imgFrame's surface in memory,
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* allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
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* true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
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*/
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class DrawableFrameRef final
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{
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typedef gfx::DataSourceSurface DataSourceSurface;
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public:
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DrawableFrameRef() { }
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explicit DrawableFrameRef(imgFrame* aFrame)
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: mFrame(aFrame)
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{
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// Paletted images won't have a surface so there is no strong reference
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// to hold on to. Since Draw() and GetSourceSurface() calls will not work
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// in that case, we should be using RawAccessFrameRef exclusively instead.
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// See FrameAnimator::GetRawFrame for an example of this behaviour.
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if (aFrame->mRawSurface) {
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mRef = new DataSourceSurface::ScopedMap(aFrame->mRawSurface,
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DataSourceSurface::READ_WRITE);
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if (!mRef->IsMapped()) {
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mFrame = nullptr;
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mRef = nullptr;
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}
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} else {
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MOZ_ASSERT(aFrame->mOptSurface || aFrame->GetIsPaletted());
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}
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}
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DrawableFrameRef(DrawableFrameRef&& aOther)
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: mFrame(aOther.mFrame.forget())
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, mRef(Move(aOther.mRef))
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{ }
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DrawableFrameRef& operator=(DrawableFrameRef&& aOther)
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{
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MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
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mFrame = aOther.mFrame.forget();
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mRef = Move(aOther.mRef);
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return *this;
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}
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explicit operator bool() const { return bool(mFrame); }
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imgFrame* operator->()
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{
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MOZ_ASSERT(mFrame);
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return mFrame;
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}
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const imgFrame* operator->() const
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{
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MOZ_ASSERT(mFrame);
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return mFrame;
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}
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imgFrame* get() { return mFrame; }
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const imgFrame* get() const { return mFrame; }
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void reset()
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{
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mFrame = nullptr;
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mRef = nullptr;
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}
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private:
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DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
|
|
|
|
RefPtr<imgFrame> mFrame;
|
|
nsAutoPtr<DataSourceSurface::ScopedMap> mRef;
|
|
};
|
|
|
|
/**
|
|
* A reference to an imgFrame that holds the imgFrame's surface in memory in a
|
|
* format appropriate for access as raw data. If you have a RawAccessFrameRef
|
|
* |ref| and |if (ref)| is true, then calls to GetImageData() and
|
|
* GetPaletteData() are guaranteed to succeed. This guarantee is stronger than
|
|
* DrawableFrameRef, so everything that a valid DrawableFrameRef guarantees is
|
|
* also guaranteed by a valid RawAccessFrameRef.
|
|
*
|
|
* This may be considerably more expensive than is necessary just for drawing,
|
|
* so only use this when you need to read or write the raw underlying image data
|
|
* that the imgFrame holds.
|
|
*
|
|
* Once all an imgFrame's RawAccessFrameRefs go out of scope, new
|
|
* RawAccessFrameRefs cannot be created.
|
|
*/
|
|
class RawAccessFrameRef final
|
|
{
|
|
public:
|
|
RawAccessFrameRef() { }
|
|
|
|
explicit RawAccessFrameRef(imgFrame* aFrame)
|
|
: mFrame(aFrame)
|
|
{
|
|
MOZ_ASSERT(mFrame, "Need a frame");
|
|
|
|
if (NS_FAILED(mFrame->LockImageData())) {
|
|
mFrame->UnlockImageData();
|
|
mFrame = nullptr;
|
|
}
|
|
}
|
|
|
|
RawAccessFrameRef(RawAccessFrameRef&& aOther)
|
|
: mFrame(aOther.mFrame.forget())
|
|
{ }
|
|
|
|
~RawAccessFrameRef()
|
|
{
|
|
if (mFrame) {
|
|
mFrame->UnlockImageData();
|
|
}
|
|
}
|
|
|
|
RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther)
|
|
{
|
|
MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
|
|
|
|
if (mFrame) {
|
|
mFrame->UnlockImageData();
|
|
}
|
|
|
|
mFrame = aOther.mFrame.forget();
|
|
|
|
return *this;
|
|
}
|
|
|
|
explicit operator bool() const { return bool(mFrame); }
|
|
|
|
imgFrame* operator->()
|
|
{
|
|
MOZ_ASSERT(mFrame);
|
|
return mFrame.get();
|
|
}
|
|
|
|
const imgFrame* operator->() const
|
|
{
|
|
MOZ_ASSERT(mFrame);
|
|
return mFrame;
|
|
}
|
|
|
|
imgFrame* get() { return mFrame; }
|
|
const imgFrame* get() const { return mFrame; }
|
|
|
|
void reset()
|
|
{
|
|
if (mFrame) {
|
|
mFrame->UnlockImageData();
|
|
}
|
|
mFrame = nullptr;
|
|
}
|
|
|
|
private:
|
|
RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
|
|
|
|
RefPtr<imgFrame> mFrame;
|
|
};
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|
|
|
|
#endif // mozilla_image_imgFrame_h
|