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7288d777c9
Previously, we took an IntRect converted to Rect and then later wanted ints in the backend. This avoids all of that. |
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BlendingHelpers.hlslh | ||
BlendShaderConstants.h | ||
CompositorD3D11.cpp | ||
CompositorD3D11.h | ||
CompositorD3D11.hlsl | ||
CompositorD3D11Shaders.h | ||
CompositorD3D11ShadersVR.h | ||
CompositorD3D11VR.hlsl | ||
genshaders.sh | ||
ReadbackManagerD3D11.cpp | ||
ReadbackManagerD3D11.h | ||
TextureD3D11.cpp | ||
TextureD3D11.h |