gecko-dev/gfx/vr/VRManager.h
Daniel Holbert 126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00

91 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_MANAGER_H
#define GFX_VR_MANAGER_H
#include "nsRefPtrHashtable.h"
#include "nsTArray.h"
#include "nsTHashtable.h"
#include "nsDataHashtable.h"
#include "mozilla/TimeStamp.h"
#include "gfxVR.h"
namespace mozilla {
namespace layers {
class TextureHost;
}
namespace gfx {
class VRLayerParent;
class VRManagerParent;
class VRDisplayHost;
class VRManager
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(mozilla::gfx::VRManager)
public:
static void ManagerInit();
static VRManager* Get();
void AddVRManagerParent(VRManagerParent* aVRManagerParent);
void RemoveVRManagerParent(VRManagerParent* aVRManagerParent);
void NotifyVsync(const TimeStamp& aVsyncTimestamp);
void NotifyVRVsync(const uint32_t& aDisplayID);
void RefreshVRDisplays(bool aMustDispatch = false);
void RefreshVRControllers();
void ScanForControllers();
void RemoveControllers();
template<class T> void NotifyGamepadChange(uint32_t aIndex, const T& aInfo);
RefPtr<gfx::VRDisplayHost> GetDisplay(const uint32_t& aDisplayID);
void GetVRDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayInfo);
RefPtr<gfx::VRControllerHost> GetController(const uint32_t& aControllerID);
void GetVRControllerInfo(nsTArray<VRControllerInfo>& aControllerInfo);
void CreateVRTestSystem();
void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
double aIntensity, double aDuration, uint32_t aPromiseID);
void StopVibrateHaptic(uint32_t aControllerIdx);
void NotifyVibrateHapticCompleted(uint32_t aPromiseID);
void DispatchSubmitFrameResult(uint32_t aDisplayID, const VRSubmitFrameResultInfo& aResult);
protected:
VRManager();
~VRManager();
private:
void Init();
void Destroy();
void Shutdown();
void DispatchVRDisplayInfoUpdate();
typedef nsTHashtable<nsRefPtrHashKey<VRManagerParent>> VRManagerParentSet;
VRManagerParentSet mVRManagerParents;
typedef nsTArray<RefPtr<VRSystemManager>> VRSystemManagerArray;
VRSystemManagerArray mManagers;
typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRDisplayHost> VRDisplayHostHashMap;
VRDisplayHostHashMap mVRDisplays;
typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRControllerHost> VRControllerHostHashMap;
VRControllerHostHashMap mVRControllers;
Atomic<bool> mInitialized;
TimeStamp mLastRefreshTime;
TimeStamp mLastActiveTime;
bool mVRTestSystemCreated;
};
} // namespace gfx
} // namespace mozilla
#endif // GFX_VR_MANAGER_H