gecko-dev/cmd/macfe/gui/macgui.h
1998-09-29 17:26:59 +00:00

341 lines
11 KiB
C++
Raw Blame History

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#pragma once
/*
GUI Library
Classes for customizing the GUI of a program. There are subclasses of
various PowerPlant classes in lieu of a more dynamic mechanism
CS
Color Scheme Library
*/
#include <LTextEditView.h>
#include <LGAEditField.h>
#include "CFontReference.h"
//#include "VEditField.h"
#include "CTSMEditField.h"
#include "uprefd.h"
#include "xp_hash.h"
#include "lo_ele.h"
#include <LPicture.h>
typedef struct LO_TextAttr_struct LO_TextAttr;
/*******************************************************************************
* StPrepareForDialog is a simple class that ensures application is in the
* foreground, and desktop deactivated.
* Insert into functions that will open Toolbox dialog boxes.
* Used only for side-effects
*******************************************************************************/
class StPrepareForDialog
{
public:
StPrepareForDialog();
~StPrepareForDialog();
};
/*-----------------------------------------------------------------------------
UGraphics is full of little graphics utilities
-----------------------------------------------------------------------------*/
class UGraphics
{
public:
// Note, the numbering of these enums is reflected in pref.r
// Be sure to reflect changes there as well
static void Initialize();
static const RGBColor& Get( CPrefs::PrefEnum r );
static void SetFore( CPrefs::PrefEnum r );
static void SetBack( CPrefs::PrefEnum r );
static inline void SetIfColor( const RGBColor& color ); // Use instead of RGBForeColor
static inline void SetIfBkColor( const RGBColor& color ); // Use instead of RGBBackColor -- optimized
static inline Boolean EqualColor( const RGBColor& c1, const RGBColor& c2 );
static inline RGBColor MakeRGBColor( UInt8 red, UInt8 green, UInt8 blue );
static inline RGBColor MakeRGBColor( LO_Color color );
static inline LO_Color MakeLOColor(const RGBColor& color);
static void VertLine( int x, int top, int height, CPrefs::PrefEnum r );
static void HorizLineAtWidth( int vertical, int left, int width,
CPrefs::PrefEnum r );
static CGrafPtr IsColorPort( GrafPtr port ); // TRUE if GrafPtr is a color port
static void SetWindowColors( LWindow *window );
#if TARGET_CARBON
static void SetWindowColor( GrafPtr *window, short field, const RGBColor& color );
#else
static void SetWindowColor( GrafPort *window, short field, const RGBColor& color );
#endif
static void DrawLine( Int16 top, Int16 left, Int16 bottom, Int16 right,
CPrefs::PrefEnum color );
static void FrameRectMotif( const Rect& box, Boolean inset );
static void FrameRectSubtle (const Rect& box, Boolean inset);
static void FrameRectBevel (const Rect& box, Boolean inset, const RGBColor &lighter, const RGBColor &darker );
static void FrameTopLeftShaded( const Rect& box, short width, const RGBColor& curr );
static void FrameRectShaded( const Rect& box, Boolean inset );
static void FrameEraseRect(const Rect& box, short width, Boolean focussed); // Erases rect in background patterns
static void DarkenRect(const Rect & box);
// Used in pane calculations
static Boolean PointInBigRect( SPoint32 rectLoc, SDimension16 rectSize, SPoint32 loc );
static void FrameCircleShaded( const Rect& box, Boolean inset );
static RgnHandle GetTempRegion(); // Get a region for a while
static void ReleaseTempRegion(RgnHandle rgn); // Return the region to the pile
private:
enum { kRegionCacheSize = 5 }; // If you change this constant, change the static array initializer in macgui.c!
static RgnHandle sTempRegions[kRegionCacheSize]; // Cached regions for use by UGraphics:GetTempRegion
static Boolean sRegionsUsed[kRegionCacheSize]; // Which cached regions are in use?
};
inline Boolean UGraphics::EqualColor( const RGBColor& c1, const RGBColor& c2 )
{
return ((c1.red == c2.red) && (c1.green == c2.green) && (c1.blue == c2.blue));
}
inline void UGraphics::SetIfColor( const RGBColor& newColor )
{
#if TARGET_CARBON
RGBColor currentColor;
::GetPortForeColor((CGrafPtr)qd.thePort, &currentColor);
#else
RGBColor currentColor = ((CGrafPtr)qd.thePort)->rgbFgColor;
#endif // TARGET_CARBON
if ( !EqualColor( currentColor, newColor ) )
::RGBForeColor( &newColor );
}
inline void UGraphics::SetIfBkColor( const RGBColor& newColor )
{
CGrafPtr cgp = (CGrafPtr)qd.thePort;
#if TARGET_CARBON
RGBColor currentColor;
::GetPortBackColor(cgp, &currentColor);
#else
RGBColor currentColor = ((CGrafPtr)qd.thePort)->rgbBkColor;
#endif // TARGET_CARBON
if ( !EqualColor( currentColor, newColor ) )
::RGBBackColor( &newColor );
}
inline RGBColor UGraphics::MakeRGBColor( UInt8 red, UInt8 green, UInt8 blue )
{
RGBColor temp;
temp.red = (red == 255 ? 65535 : (((unsigned short)red) << 8));
temp.green = (green == 255 ? 65535 : (((unsigned short)green) << 8));
temp.blue = (blue == 255 ? 65535 : (((unsigned short)blue) << 8));
return temp;
}
inline RGBColor UGraphics::MakeRGBColor( LO_Color color )
{
RGBColor temp;
temp.red = (color.red == 255 ? 65535 : (((unsigned short)color.red) << 8));
temp.green = (color.green == 255 ? 65535 : (((unsigned short)color.green) << 8));
temp.blue = (color.blue == 255 ? 65535 : (((unsigned short)color.blue) << 8));
return temp;
}
inline LO_Color UGraphics::MakeLOColor(const RGBColor& color )
{
LO_Color temp;
temp.red = (((unsigned short)color.red) >> 8);
temp.green = (((unsigned short)color.green) >> 8);
temp.blue = (((unsigned short)color.blue) >> 8);
return temp;
}
/*-----------------------------------------------------------------------------
HyperStyle is a Mac-oriented style sheet. It is produced once we've
done all the mapping from HTML. It keeps things in native format, so
even though Color comes from a restricted set, it's in here as RGB,
and Strikethrough, logically a style, is kept out of the style field.
The goal is to make setting text attributes fast. Creating them can
be done via a caching table.
-----------------------------------------------------------------------------*/
class HyperStyle
{
public:
static void InitHyperStyle();
static void FinishHyperStyle();
/*
HyperStyle( HyperStyle * s );
*/
HyperStyle( MWContext *context,
const CCharSet* charSet,
LO_TextAttr* attr,
Boolean onlyMeasuring = FALSE,
LO_TextStruct* element = NULL );
/*
~HyperStyle() { if (fFontReference) delete fFontReference; }
*/
Rect InvalBackground( Point where, char* text,
int start,
int end, Boolean blinks );
inline void Apply();
void GetFontInfo();
// draw text using these attributes
void DrawText( Point where,
char* text,
int start,
int end );
short TextWidth( char* text,
int firstByte,
int byteCount);
// Actual style elements
CFontReference *fFontReference;
RGBColor rgbFgColor;
RGBColor rgbBkColor;
Boolean strike;
Int32 fInlineInput;
LO_TextStruct* fElement;
Boolean fOnlyMeasuring;
// Font info hashing stuff
FontInfo fFontInfo;
private:
LO_TextAttr fAttr;
// save/restore the pen and text state to be a good neighbor
StColorPenState fSavedPen;
StTextState fSavedText;
static XP_HashTable sFontHash;
static Boolean sUnderlineLinks;
static int SetUnderlineLinks(const char * newpref, void * stuff);
static uint32 StyleHash( const void* hyperStyle );
static int StyleCompFunction( const void* style1, const void* style2 );
};
inline void HyperStyle::Apply()
{
fFontReference->Apply();
UGraphics::SetIfColor( rgbFgColor );
UGraphics::SetIfBkColor( rgbBkColor );
}
/*****************************************************************************
* class CCoolBackground
* Sets up the background color for drawing chrome in the main window
* It is either gray, or utility pattern, depending upon your preferences
****************************************************************************/
class CCoolBackground
{
private:
static PixPatHandle sPixPat;
PixPatHandle fOldPixPat;
public:
CCoolBackground();
virtual ~CCoolBackground();
};
const MessageT msg_EditField = 2002; // Edit field has been modified
/*****************************************************************************
* class CEditBroadcaster
* CTSMEditField that notifies listeners about its changes
*****************************************************************************/
class CEditBroadcaster : public CTSMEditField, public LBroadcaster
{
public:
// <20><> Constructors/destructors
enum { class_ID = 'ebro' };
CEditBroadcaster(LStream *inStream);
// <20><> Misc
// Broadcast
void UserChangedText();
};
/*****************************************************************************
* class CGAEditBroadcaster
* LGAEditField that notifies listeners about its changes
*****************************************************************************/
class CGAEditBroadcaster : public LGAEditField
{
public:
// <20><> Constructors/destructors
enum { class_ID = 'Gebr' };
CGAEditBroadcaster(LStream *inStream);
// <20><> Misc
// Broadcast
void BroadcastValueMessage();
void UserChangedText();
};
/*****************************************************************************
* class CTextEdit
* LTextEdit, keeps track if it has been modified
*****************************************************************************/
class CTextEdit : public LTextEditView, public LBroadcaster
{
Boolean fModified; // Has user modified this field
public:
// <20><> Constructors/destructors
enum { class_ID = 'etxt' };
CTextEdit(LStream *inStream);
// <20><> Misc
Boolean IsModified(){return fModified;};
virtual void UserChangedText();
};
/*****************************************************************************
* class CResPicture
* LPicture with an associated resfile ID
*****************************************************************************/
class CResPicture : public LPicture
{
public:
enum { class_ID = 'rpic' };
CResPicture(LStream *inStream);
virtual void DrawSelf();
void SetResFileID(short id) { mResFileID = id; };
private:
Int16 mResFileID;
};
/******************************************************************************
* class StTempClipRgn
* creates a temporary clip region. Old region is restored on exit
* CANNOT BE NESTED
*****************************************************************************/
class StTempClipRgn
{
static RgnHandle sOldClip; // Saved clip
static RgnHandle sMergedNewClip; // New clip regions
public:
StTempClipRgn (RgnHandle newClip);
~StTempClipRgn();
};