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569c22f86c
I thought this was the root cause of bug 1925564, but turns out it's not. Still, mousedown doesn't guarantee a mouseup if you move the mouse out of the element, so seems wise not to use it. It only sorta works because thumb dragging captures the scrollbar... Use the hover state and the drag state instead, which simplifies the code anyways. Differential Revision: https://phabricator.services.mozilla.com/D226905
150 lines
5.3 KiB
C++
150 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//
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// nsScrollbarFrame
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//
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#ifndef nsScrollbarFrame_h__
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#define nsScrollbarFrame_h__
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#include "mozilla/Attributes.h"
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#include "mozilla/ScrollTypes.h"
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#include "nsContainerFrame.h"
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#include "nsIAnonymousContentCreator.h"
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class nsIScrollbarMediator;
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namespace mozilla {
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class PresShell;
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namespace dom {
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class Element;
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}
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} // namespace mozilla
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nsIFrame* NS_NewScrollbarFrame(mozilla::PresShell* aPresShell,
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mozilla::ComputedStyle* aStyle);
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class nsScrollbarFrame final : public nsContainerFrame,
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public nsIAnonymousContentCreator {
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using Element = mozilla::dom::Element;
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public:
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explicit nsScrollbarFrame(ComputedStyle* aStyle, nsPresContext* aPresContext)
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: nsContainerFrame(aStyle, aPresContext, kClassID) {}
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NS_DECL_QUERYFRAME
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NS_DECL_FRAMEARENA_HELPERS(nsScrollbarFrame)
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#ifdef DEBUG_FRAME_DUMP
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nsresult GetFrameName(nsAString& aResult) const override {
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return MakeFrameName(u"ScrollbarFrame"_ns, aResult);
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}
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#endif
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// nsIFrame overrides
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nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
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int32_t aModType) override;
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NS_IMETHOD HandlePress(nsPresContext* aPresContext,
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mozilla::WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) override;
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NS_IMETHOD HandleMultiplePress(nsPresContext* aPresContext,
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mozilla::WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus,
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bool aControlHeld) override;
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MOZ_CAN_RUN_SCRIPT
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NS_IMETHOD HandleDrag(nsPresContext* aPresContext,
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mozilla::WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) override;
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NS_IMETHOD HandleRelease(nsPresContext* aPresContext,
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mozilla::WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) override;
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mozilla::StyleScrollbarWidth ScrollbarWidth() const;
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nscoord ScrollbarTrackSize() const;
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nsSize ScrollbarMinSize() const;
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bool IsHorizontal() const;
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void Destroy(DestroyContext&) override;
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void Init(nsIContent* aContent, nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow) override;
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void Reflow(nsPresContext* aPresContext, ReflowOutput& aDesiredSize,
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const ReflowInput& aReflowInput,
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nsReflowStatus& aStatus) override;
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void SetScrollbarMediatorContent(nsIContent* aMediator);
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nsIScrollbarMediator* GetScrollbarMediator();
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void WillBecomeActive();
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/**
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* The following three methods set the value of mIncrement when a
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* scrollbar button is pressed.
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*/
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void SetIncrementToLine(int32_t aDirection);
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void SetIncrementToPage(int32_t aDirection);
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void SetIncrementToWhole(int32_t aDirection);
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/**
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* If aImplementsScrollByUnit is Yes then this uses mSmoothScroll,
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* mScrollUnit, and mDirection and calls ScrollByUnit on the
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* nsIScrollbarMediator. The return value is 0. This is better because it is
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* more modern and the scroll frame can perform the scroll via apz for
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* example. The old way below is still supported for xul trees. If
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* aImplementsScrollByUnit is No this adds mIncrement to the current
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* position and updates the curpos attribute obeying mSmoothScroll.
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* @returns The new position after clamping, in CSS Pixels
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* @note This method might destroy the frame, pres shell, and other objects.
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*/
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enum class ImplementsScrollByUnit { Yes, No };
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int32_t MoveToNewPosition(ImplementsScrollByUnit aImplementsScrollByUnit);
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int32_t GetIncrement() const { return mIncrement; }
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// nsIAnonymousContentCreator
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nsresult CreateAnonymousContent(nsTArray<ContentInfo>& aElements) override;
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void AppendAnonymousContentTo(nsTArray<nsIContent*>& aElements,
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uint32_t aFilter) override;
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void UpdateChildrenAttributeValue(nsAtom* aAttribute, bool aNotify);
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void ElementStateChanged(mozilla::dom::ElementState) override;
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bool HasBeenHovered() const { return mHasBeenHovered; }
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// If we're an horizontal scrollbar, get the vertical one, or viceversa.
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nsScrollbarFrame* GetOppositeScrollbar() const;
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void ActivityChanged(bool aIsNowActive);
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protected:
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void InvalidateForHoverChange(bool aIsNowHovered);
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// Direction and multiple to scroll
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int32_t mDirection = 0;
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// Amount to scroll, in CSSPixels
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// Ignored in favour of mScrollUnit/mDirection for regular scroll frames.
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// Trees use this though.
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int32_t mIncrement = 0;
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mozilla::ScrollUnit mScrollUnit = mozilla::ScrollUnit::DEVICE_PIXELS;
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bool mSmoothScroll = false;
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// On macOS, overlay scrollbar hover state should be sticky (remain hovered
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// while we've been hovered at least once).
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bool mHasBeenHovered = false;
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private:
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nsCOMPtr<nsIContent> mScrollbarMediator;
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nsCOMPtr<Element> mUpTopButton;
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nsCOMPtr<Element> mDownTopButton;
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nsCOMPtr<Element> mSlider;
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nsCOMPtr<Element> mThumb;
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nsCOMPtr<Element> mUpBottomButton;
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nsCOMPtr<Element> mDownBottomButton;
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}; // class nsScrollbarFrame
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#endif
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