gecko-dev/gfx/vr
Daniel Holbert 73cea96890 Bug 1435297 part 2: (automated patch) Switch a bunch of C++ files in gfx to use our standard emacs/vim mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py.
I ran it as follows:
  python /path/to/modeline.py --fix gfx/

This patch changes all affected files to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

MozReview-Commit-ID: FsPNGjFkIFV

--HG--
extra : rebase_source : 7532d0478d0af75e346102105caf5b89631457aa
2018-02-02 12:07:36 -05:00
..
ipc Bug 1402147 - Part 1: Fire VRDisplayConnect event for VR displays that are already enumerated when a page is loaded r=daoshengmu 2018-01-04 14:27:03 -08:00
jni Bug 1413362 - part 2: Gecko gfx/vr GVR WebVR implementation r=kip,daoshengmu 2017-11-07 10:50:14 -08:00
openvr Bug 1394734 - Simplify various corner cases r=glandium 2017-12-07 22:10:19 +01:00
osvr Bug 1343975: Get rid of all dos/windows linebreaks in Mozilla C++ code. r=ehsan 2017-03-02 13:08:29 -08:00
gfxVR.cpp Bug 1407423 - Ensure that any time we have loaded the Oculus runtime libary, we are polling ShouldQuit,r=daoshengmu 2017-10-10 14:42:37 -07:00
gfxVR.h Bug 1358247 - Reply VR vibrate promises to the individual channels; r=kip 2017-11-30 19:37:07 +08:00
gfxVRGVR.cpp Bug 1435297 part 2: (automated patch) Switch a bunch of C++ files in gfx to use our standard emacs/vim mode lines. r=jrmuizel 2018-02-02 12:07:36 -05:00
gfxVRGVR.h Bug 1435297 part 2: (automated patch) Switch a bunch of C++ files in gfx to use our standard emacs/vim mode lines. r=jrmuizel 2018-02-02 12:07:36 -05:00
gfxVRGVRAPI.h Bug 1435297 part 2: (automated patch) Switch a bunch of C++ files in gfx to use our standard emacs/vim mode lines. r=jrmuizel 2018-02-02 12:07:36 -05:00
gfxVROculus.cpp Bug 1427830 - If VR submit thread is inactive in Oculus, don't post tasks; r=kip 2018-01-04 10:52:55 +08:00
gfxVROculus.h Bug 1384279 - Oculus Rift Core 2.0 Adjustments r=daoshengmu 2017-12-07 15:27:03 -08:00
gfxVROpenVR.cpp Bug 1424378 - Switch off Windows MR mode when the amount of button or axes is less than our expectation; r=kip 2017-12-12 10:49:03 -06:00
gfxVROpenVR.h Bug 1423866 - Shutdown the vibrate thread when VR controllers are removed; r=kip 2017-12-07 19:20:49 +08:00
gfxVROSVR.cpp Merge mozilla-central to inbound. r=merge a=merge on a CLOSED TREE 2017-12-06 01:49:19 +02:00
gfxVROSVR.h Bug 1358247 - Reply VR vibrate promises to the individual channels; r=kip 2017-11-30 19:37:07 +08:00
gfxVRPuppet.cpp Merge mozilla-central to inbound. r=merge a=merge on a CLOSED TREE 2017-12-06 01:49:19 +02:00
gfxVRPuppet.h Bug 1407423 - Part 3: Update Puppet Device Implementation,r=daoshengmu 2017-11-21 14:18:16 -08:00
moz.build Bug 1394734 - Replace CONFIG['MSVC'] by CONFIG['CC_TYPE'] r=glandium 2017-12-08 13:46:13 +01:00
ovr_capi_dynamic.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
VRDisplayClient.cpp Bug 1413362 - part 2: Gecko gfx/vr GVR WebVR implementation r=kip,daoshengmu 2017-11-07 10:50:14 -08:00
VRDisplayClient.h Bug 1413362 - part 2: Gecko gfx/vr GVR WebVR implementation r=kip,daoshengmu 2017-11-07 10:50:14 -08:00
VRDisplayHost.cpp Bug 1426031 - Ensure gfxVRGVR SubmitFrame is called on the correct thread r=daoshengmu 2017-12-19 14:41:13 -08:00
VRDisplayHost.h Merge mozilla-central to inbound. r=merge a=merge on a CLOSED TREE 2017-12-06 01:49:19 +02:00
VRDisplayPresentation.cpp Bug 1423570: Use BaseRect access methods instead of member variables in gfx/ r=bas.schouten 2017-12-19 15:48:39 -05:00
VRDisplayPresentation.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
VRManager.cpp Bug 1407423 - Part 3: Update Puppet Device Implementation,r=daoshengmu 2017-11-21 14:18:16 -08:00
VRManager.h Bug 1407423 - Part 3: Update Puppet Device Implementation,r=daoshengmu 2017-11-21 14:18:16 -08:00
VRThread.cpp Bug 1392217 - Part 1: Refactor the VR vibrate thread to be as a VRThread and manage its lifetime; r=kip 2017-11-15 17:39:38 +08:00
VRThread.h Bug 1392217 - Part 1: Refactor the VR vibrate thread to be as a VRThread and manage its lifetime; r=kip 2017-11-15 17:39:38 +08:00