gecko-dev/gfx/layers/composite/TiledContentHost.h
Ryan VanderMeulen b871240df7 Backed out 7 changesets (bug 1325227) to unblock the backout of bug 1323957.
Backed out changeset d6e962b025e6 (bug 1325227)
Backed out changeset 70136ced844e (bug 1325227)
Backed out changeset e21219e9638a (bug 1325227)
Backed out changeset a5d83d2b1632 (bug 1325227)
Backed out changeset f6c6ef5ac42c (bug 1325227)
Backed out changeset 1a604f87a342 (bug 1325227)
Backed out changeset d4827432cbc2 (bug 1325227)
2017-01-11 23:08:45 -05:00

296 lines
11 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_TILEDCONTENTHOST_H
#define GFX_TILEDCONTENTHOST_H
#include <stdint.h> // for uint16_t
#include <stdio.h> // for FILE
#include <algorithm> // for swap
#include "ContentHost.h" // for ContentHost
#include "TiledLayerBuffer.h" // for TiledLayerBuffer, etc
#include "CompositableHost.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for SamplingFilter
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/TextureHost.h" // for TextureHost
#include "mozilla/layers/TextureClient.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "nsRegion.h" // for nsIntRegion
#include "nscore.h" // for nsACString
namespace mozilla {
namespace layers {
class Compositor;
class ISurfaceAllocator;
class Layer;
class ThebesBufferData;
class TextureReadLock;
struct EffectChain;
class TileHost {
public:
// Constructs a placeholder TileHost. See the comments above
// TiledLayerBuffer for more information on what this is used for;
// essentially, this is a sentinel used to represent an invalid or blank
// tile.
TileHost()
{}
// Constructs a TileHost from a TextureReadLock and TextureHost.
TileHost(TextureReadLock* aSharedLock,
TextureHost* aTextureHost,
TextureHost* aTextureHostOnWhite,
TextureSource* aSource,
TextureSource* aSourceOnWhite)
: mTextureHost(aTextureHost)
, mTextureHostOnWhite(aTextureHostOnWhite)
, mTextureSource(aSource)
, mTextureSourceOnWhite(aSourceOnWhite)
{}
TileHost(const TileHost& o) {
mTextureHost = o.mTextureHost;
mTextureHostOnWhite = o.mTextureHostOnWhite;
mTextureSource = o.mTextureSource;
mTextureSourceOnWhite = o.mTextureSourceOnWhite;
mTilePosition = o.mTilePosition;
}
TileHost& operator=(const TileHost& o) {
if (this == &o) {
return *this;
}
mTextureHost = o.mTextureHost;
mTextureHostOnWhite = o.mTextureHostOnWhite;
mTextureSource = o.mTextureSource;
mTextureSourceOnWhite = o.mTextureSourceOnWhite;
mTilePosition = o.mTilePosition;
return *this;
}
bool operator== (const TileHost& o) const {
return mTextureHost == o.mTextureHost;
}
bool operator!= (const TileHost& o) const {
return mTextureHost != o.mTextureHost;
}
bool IsPlaceholderTile() const { return mTextureHost == nullptr; }
void Dump(std::stringstream& aStream) {
aStream << "TileHost(...)"; // fill in as needed
}
void DumpTexture(std::stringstream& aStream, TextureDumpMode /* aCompress, ignored for host tiles */) {
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
CompositableHost::DumpTextureHost(aStream, mTextureHost);
}
/**
* This does a linear tween of the passed opacity (which is assumed
* to be between 0.0 and 1.0). The duration of the fade is controlled
* by the 'layers.tiles.fade-in.duration-ms' preference. It is enabled
* via 'layers.tiles.fade-in.enabled'
*/
float GetFadeInOpacity(float aOpacity);
CompositableTextureHostRef mTextureHost;
CompositableTextureHostRef mTextureHostOnWhite;
mutable CompositableTextureSourceRef mTextureSource;
mutable CompositableTextureSourceRef mTextureSourceOnWhite;
// This is not strictly necessary but makes debugging whole lot easier.
TileIntPoint mTilePosition;
TimeStamp mFadeStart;
};
class TiledLayerBufferComposite
: public TiledLayerBuffer<TiledLayerBufferComposite, TileHost>
{
friend class TiledLayerBuffer<TiledLayerBufferComposite, TileHost>;
public:
TiledLayerBufferComposite();
~TiledLayerBufferComposite();
bool UseTiles(const SurfaceDescriptorTiles& aTileDescriptors,
Compositor* aCompositor,
ISurfaceAllocator* aAllocator);
void Clear();
TileHost GetPlaceholderTile() const { return TileHost(); }
// Stores the absolute resolution of the containing frame, calculated
// by the sum of the resolutions of all parent layers' FrameMetrics.
const CSSToParentLayerScale2D& GetFrameResolution() { return mFrameResolution; }
void SetCompositor(Compositor* aCompositor);
void AddAnimationInvalidation(nsIntRegion& aRegion);
protected:
CSSToParentLayerScale2D mFrameResolution;
};
/**
* ContentHost for tiled PaintedLayers. Since tiled layers are special snow
* flakes, we have a unique update process. All the textures that back the
* tiles are added in the usual way, but Updated is called on the host side
* in response to a message that describes the transaction for every tile.
* Composition happens in the normal way.
*
* TiledContentHost has a TiledLayerBufferComposite which keeps hold of the tiles.
* Each tile has a reference to a texture host. During the layers transaction, we
* receive a list of descriptors for the client-side tile buffer tiles
* (UseTiledLayerBuffer). If we receive two transactions before a composition,
* we immediately unlock and discard the unused buffer.
*
* When the content host is composited, we first validate the TiledLayerBuffer
* (Upload), which calls Updated on each tile's texture host to make sure the
* texture data has been uploaded. For single-buffered tiles, we unlock at this
* point, for double-buffered tiles we unlock and discard the last composited
* buffer after compositing a new one. Rendering takes us to RenderTile which
* is similar to Composite for non-tiled ContentHosts.
*/
class TiledContentHost : public ContentHost
{
public:
explicit TiledContentHost(const TextureInfo& aTextureInfo);
protected:
~TiledContentHost();
public:
virtual LayerRenderState GetRenderState() override
{
// If we have exactly one high precision tile, then we can support hwc.
if (mTiledBuffer.GetTileCount() == 1 &&
mLowPrecisionTiledBuffer.GetTileCount() == 0) {
TextureHost* host = mTiledBuffer.GetTile(0).mTextureHost;
if (host) {
MOZ_ASSERT(!mTiledBuffer.GetTile(0).mTextureHostOnWhite, "Component alpha not supported!");
gfx::IntPoint offset = mTiledBuffer.GetTileOffset(mTiledBuffer.GetPlacement().TilePosition(0));
// Don't try to use HWC if the content doesn't start at the top-left of the tile.
if (offset != GetValidRegion().GetBounds().TopLeft()) {
return LayerRenderState();
}
LayerRenderState state = host->GetRenderState();
state.SetOffset(offset);
return state;
}
}
return LayerRenderState();
}
// Generate effect for layerscope when using hwc.
virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) override;
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack) override
{
NS_ERROR("N/A for tiled layers");
return false;
}
const nsIntRegion& GetValidLowPrecisionRegion() const
{
return mLowPrecisionTiledBuffer.GetValidRegion();
}
const nsIntRegion& GetValidRegion() const
{
return mTiledBuffer.GetValidRegion();
}
virtual void SetCompositor(Compositor* aCompositor) override
{
MOZ_ASSERT(aCompositor);
CompositableHost::SetCompositor(aCompositor);
mTiledBuffer.SetCompositor(aCompositor);
mLowPrecisionTiledBuffer.SetCompositor(aCompositor);
}
bool UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
const SurfaceDescriptorTiles& aTiledDescriptor);
virtual void Composite(LayerComposite* aLayer,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
const Maybe<gfx::Polygon>& aGeometry = Nothing()) override;
virtual CompositableType GetType() override { return CompositableType::CONTENT_TILED; }
virtual TiledContentHost* AsTiledContentHost() override { return this; }
virtual void Attach(Layer* aLayer,
Compositor* aCompositor,
AttachFlags aFlags = NO_FLAGS) override;
virtual void Detach(Layer* aLayer = nullptr,
AttachFlags aFlags = NO_FLAGS) override;
virtual void Dump(std::stringstream& aStream,
const char* aPrefix="",
bool aDumpHtml=false) override;
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void AddAnimationInvalidation(nsIntRegion& aRegion) override;
private:
void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
const gfx::Color* aBackgroundColor,
EffectChain& aEffectChain,
float aOpacity,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
nsIntRegion aMaskRegion,
gfx::Matrix4x4 aTransform,
const Maybe<gfx::Polygon>& aGeometry);
// Renders a single given tile.
void RenderTile(TileHost& aTile,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion& aScreenRegion,
const gfx::IntPoint& aTextureOffset,
const gfx::IntSize& aTextureBounds,
const gfx::Rect& aVisibleRect,
const Maybe<gfx::Polygon>& aGeometry);
void EnsureTileStore() {}
TiledLayerBufferComposite mTiledBuffer;
TiledLayerBufferComposite mLowPrecisionTiledBuffer;
};
} // namespace layers
} // namespace mozilla
#endif