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efe328f1b2
In a following patch, all DevTools moz.build files will use DevToolsModules to install JS modules at a path that corresponds directly to their source tree location. Here we rewrite all require and import calls to match the new location that these files are installed to. --HG-- extra : commitid : F2ItGm8ptRz extra : rebase_source : b082fe4bf77e22e297e303fc601165ceff1c4cbc
114 lines
3.7 KiB
JavaScript
114 lines
3.7 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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try {
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var chromeGlobal = this;
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// Encapsulate in its own scope to allows loading this frame script
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// more than once.
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(function () {
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let Cu = Components.utils;
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let { require } = Cu.import("resource://gre/modules/devtools/shared/Loader.jsm", {});
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const DevToolsUtils = require("devtools/shared/DevToolsUtils");
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const { dumpn } = DevToolsUtils;
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const { DebuggerServer, ActorPool } = require("devtools/server/main");
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// Note that this frame script may be evaluated in non-e10s build
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// In such case, DebuggerServer is already going to be initialized.
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if (!DebuggerServer.initialized) {
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DebuggerServer.init();
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DebuggerServer.isInChildProcess = true;
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}
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// In case of apps being loaded in parent process, DebuggerServer is already
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// initialized, but child specific actors are not registered.
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// Otherwise, for apps in child process, we need to load actors the first
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// time we load child.js
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DebuggerServer.addChildActors();
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let connections = new Map();
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let onConnect = DevToolsUtils.makeInfallible(function (msg) {
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removeMessageListener("debug:connect", onConnect);
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let mm = msg.target;
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let prefix = msg.data.prefix;
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let conn = DebuggerServer.connectToParent(prefix, mm);
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conn.parentMessageManager = mm;
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connections.set(prefix, conn);
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let actor = new DebuggerServer.ContentActor(conn, chromeGlobal, prefix);
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let actorPool = new ActorPool(conn);
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actorPool.addActor(actor);
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conn.addActorPool(actorPool);
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sendAsyncMessage("debug:actor", {actor: actor.form(), prefix: prefix});
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});
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addMessageListener("debug:connect", onConnect);
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// Allows executing module setup helper from the parent process.
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// See also: DebuggerServer.setupInChild()
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let onSetupInChild = DevToolsUtils.makeInfallible(msg => {
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let { module, setupChild, args } = msg.data;
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let m, fn;
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try {
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m = require(module);
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if (!setupChild in m) {
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dumpn("ERROR: module '" + module + "' does not export '" +
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setupChild + "'");
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return false;
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}
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m[setupChild].apply(m, args);
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return true;
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} catch(e) {
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let error_msg = "exception during actor module setup running in the child process: ";
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DevToolsUtils.reportException(error_msg + e);
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dumpn("ERROR: " + error_msg + " \n\t module: '" + module +
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"' \n\t setupChild: '" + setupChild + "'\n" +
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DevToolsUtils.safeErrorString(e));
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return false;
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}
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});
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addMessageListener("debug:setup-in-child", onSetupInChild);
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let onDisconnect = DevToolsUtils.makeInfallible(function (msg) {
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removeMessageListener("debug:disconnect", onDisconnect);
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// Call DebuggerServerConnection.close to destroy all child actors
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// (It should end up calling DebuggerServerConnection.onClosed
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// that would actually cleanup all actor pools)
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let prefix = msg.data.prefix;
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let conn = connections.get(prefix);
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if (conn) {
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conn.close();
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connections.delete(prefix);
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}
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});
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addMessageListener("debug:disconnect", onDisconnect);
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let onInspect = DevToolsUtils.makeInfallible(function(msg) {
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// Store the node to be inspected in a global variable
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// (gInspectingNode). Later we'll fetch this variable again using
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// the findInspectingNode request over the remote debugging
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// protocol.
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let inspector = require("devtools/server/actors/inspector");
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inspector.setInspectingNode(msg.objects.node);
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});
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addMessageListener("debug:inspect", onInspect);
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})();
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} catch(e) {
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dump("Exception in app child process: " + e + "\n");
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}
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