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184 lines
5.2 KiB
C++
184 lines
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at:
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Code.
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*
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* The Initial Developer of the Original Code is
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* The Mozilla Foundation
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Josh Matthews <josh@joshmatthews.net> (initial developer)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef mozilla_net_ChannelEventQueue_h
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#define mozilla_net_ChannelEventQueue_h
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namespace mozilla {
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namespace net {
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class ChannelEvent
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{
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public:
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ChannelEvent() { MOZ_COUNT_CTOR(ChannelEvent); }
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virtual ~ChannelEvent() { MOZ_COUNT_DTOR(ChannelEvent); }
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virtual void Run() = 0;
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};
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// Workaround for Necko re-entrancy dangers. We buffer IPDL messages in a
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// queue if still dispatching previous one(s) to listeners/observers.
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// Otherwise synchronous XMLHttpRequests and/or other code that spins the
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// event loop (ex: IPDL rpc) could cause listener->OnDataAvailable (for
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// instance) to be called before mListener->OnStartRequest has completed.
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template<class T> class AutoEventEnqueuerBase;
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template<class T>
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class ChannelEventQueue
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{
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public:
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ChannelEventQueue(T* self) : mQueuePhase(PHASE_UNQUEUED)
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, mSelf(self) {}
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~ChannelEventQueue() {}
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protected:
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void BeginEventQueueing();
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void EndEventQueueing();
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void EnqueueEvent(ChannelEvent* callback);
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bool ShouldEnqueue();
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void FlushEventQueue();
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nsTArray<nsAutoPtr<ChannelEvent> > mEventQueue;
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enum {
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PHASE_UNQUEUED,
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PHASE_QUEUEING,
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PHASE_FINISHED_QUEUEING,
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PHASE_FLUSHING
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} mQueuePhase;
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typedef AutoEventEnqueuerBase<T> AutoEventEnqueuer;
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private:
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T* mSelf;
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friend class AutoEventEnqueuerBase<T>;
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};
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template<class T> inline void
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ChannelEventQueue<T>::BeginEventQueueing()
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{
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if (mQueuePhase != PHASE_UNQUEUED)
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return;
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// Store incoming IPDL messages for later.
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mQueuePhase = PHASE_QUEUEING;
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}
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template<class T> inline void
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ChannelEventQueue<T>::EndEventQueueing()
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{
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if (mQueuePhase != PHASE_QUEUEING)
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return;
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mQueuePhase = PHASE_FINISHED_QUEUEING;
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}
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template<class T> inline bool
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ChannelEventQueue<T>::ShouldEnqueue()
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{
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return mQueuePhase != PHASE_UNQUEUED || mSelf->IsSuspended();
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}
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template<class T> inline void
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ChannelEventQueue<T>::EnqueueEvent(ChannelEvent* callback)
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{
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mEventQueue.AppendElement(callback);
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}
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template<class T> void
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ChannelEventQueue<T>::FlushEventQueue()
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{
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NS_ABORT_IF_FALSE(mQueuePhase != PHASE_UNQUEUED,
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"Queue flushing should not occur if PHASE_UNQUEUED");
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// Queue already being flushed
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if (mQueuePhase != PHASE_FINISHED_QUEUEING || mSelf->IsSuspended())
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return;
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nsRefPtr<T> kungFuDeathGrip(mSelf);
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if (mEventQueue.Length() > 0) {
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// It is possible for new callbacks to be enqueued as we are
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// flushing the queue, so the queue must not be cleared until
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// all callbacks have run.
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mQueuePhase = PHASE_FLUSHING;
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PRUint32 i;
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for (i = 0; i < mEventQueue.Length(); i++) {
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mEventQueue[i]->Run();
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if (mSelf->IsSuspended())
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break;
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}
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// We will always want to remove at least one finished callback.
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if (i < mEventQueue.Length())
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i++;
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mEventQueue.RemoveElementsAt(0, i);
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}
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if (mSelf->IsSuspended())
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mQueuePhase = PHASE_QUEUEING;
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else
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mQueuePhase = PHASE_UNQUEUED;
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}
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// Ensures any incoming IPDL msgs are queued during its lifetime, and flushes
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// the queue when it goes out of scope.
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template<class T>
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class AutoEventEnqueuerBase
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{
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public:
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AutoEventEnqueuerBase(ChannelEventQueue<T>* queue) : mEventQueue(queue)
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{
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mEventQueue->BeginEventQueueing();
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}
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~AutoEventEnqueuerBase()
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{
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mEventQueue->EndEventQueueing();
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mEventQueue->FlushEventQueue();
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}
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private:
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ChannelEventQueue<T> *mEventQueue;
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};
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}
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}
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#endif
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