gecko-dev/netwerk/ipc/ChannelEventQueue.h

184 lines
5.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Code.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Josh Matthews <josh@joshmatthews.net> (initial developer)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef mozilla_net_ChannelEventQueue_h
#define mozilla_net_ChannelEventQueue_h
namespace mozilla {
namespace net {
class ChannelEvent
{
public:
ChannelEvent() { MOZ_COUNT_CTOR(ChannelEvent); }
virtual ~ChannelEvent() { MOZ_COUNT_DTOR(ChannelEvent); }
virtual void Run() = 0;
};
// Workaround for Necko re-entrancy dangers. We buffer IPDL messages in a
// queue if still dispatching previous one(s) to listeners/observers.
// Otherwise synchronous XMLHttpRequests and/or other code that spins the
// event loop (ex: IPDL rpc) could cause listener->OnDataAvailable (for
// instance) to be called before mListener->OnStartRequest has completed.
template<class T> class AutoEventEnqueuerBase;
template<class T>
class ChannelEventQueue
{
public:
ChannelEventQueue(T* self) : mQueuePhase(PHASE_UNQUEUED)
, mSelf(self) {}
~ChannelEventQueue() {}
protected:
void BeginEventQueueing();
void EndEventQueueing();
void EnqueueEvent(ChannelEvent* callback);
bool ShouldEnqueue();
void FlushEventQueue();
nsTArray<nsAutoPtr<ChannelEvent> > mEventQueue;
enum {
PHASE_UNQUEUED,
PHASE_QUEUEING,
PHASE_FINISHED_QUEUEING,
PHASE_FLUSHING
} mQueuePhase;
typedef AutoEventEnqueuerBase<T> AutoEventEnqueuer;
private:
T* mSelf;
friend class AutoEventEnqueuerBase<T>;
};
template<class T> inline void
ChannelEventQueue<T>::BeginEventQueueing()
{
if (mQueuePhase != PHASE_UNQUEUED)
return;
// Store incoming IPDL messages for later.
mQueuePhase = PHASE_QUEUEING;
}
template<class T> inline void
ChannelEventQueue<T>::EndEventQueueing()
{
if (mQueuePhase != PHASE_QUEUEING)
return;
mQueuePhase = PHASE_FINISHED_QUEUEING;
}
template<class T> inline bool
ChannelEventQueue<T>::ShouldEnqueue()
{
return mQueuePhase != PHASE_UNQUEUED || mSelf->IsSuspended();
}
template<class T> inline void
ChannelEventQueue<T>::EnqueueEvent(ChannelEvent* callback)
{
mEventQueue.AppendElement(callback);
}
template<class T> void
ChannelEventQueue<T>::FlushEventQueue()
{
NS_ABORT_IF_FALSE(mQueuePhase != PHASE_UNQUEUED,
"Queue flushing should not occur if PHASE_UNQUEUED");
// Queue already being flushed
if (mQueuePhase != PHASE_FINISHED_QUEUEING || mSelf->IsSuspended())
return;
nsRefPtr<T> kungFuDeathGrip(mSelf);
if (mEventQueue.Length() > 0) {
// It is possible for new callbacks to be enqueued as we are
// flushing the queue, so the queue must not be cleared until
// all callbacks have run.
mQueuePhase = PHASE_FLUSHING;
PRUint32 i;
for (i = 0; i < mEventQueue.Length(); i++) {
mEventQueue[i]->Run();
if (mSelf->IsSuspended())
break;
}
// We will always want to remove at least one finished callback.
if (i < mEventQueue.Length())
i++;
mEventQueue.RemoveElementsAt(0, i);
}
if (mSelf->IsSuspended())
mQueuePhase = PHASE_QUEUEING;
else
mQueuePhase = PHASE_UNQUEUED;
}
// Ensures any incoming IPDL msgs are queued during its lifetime, and flushes
// the queue when it goes out of scope.
template<class T>
class AutoEventEnqueuerBase
{
public:
AutoEventEnqueuerBase(ChannelEventQueue<T>* queue) : mEventQueue(queue)
{
mEventQueue->BeginEventQueueing();
}
~AutoEventEnqueuerBase()
{
mEventQueue->EndEventQueueing();
mEventQueue->FlushEventQueue();
}
private:
ChannelEventQueue<T> *mEventQueue;
};
}
}
#endif