mirror of
https://github.com/mozilla/gecko-dev.git
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3c4c057a91
--HG-- extra : rebase_source : 3fb4230127df8a265d930fb779bdc93e05626c8b
116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef SHARED_SURFACE_ANGLE_H_
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#define SHARED_SURFACE_ANGLE_H_
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#include "SharedSurfaceGL.h"
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#include "SurfaceFactory.h"
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#include "GLLibraryEGL.h"
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#include "SurfaceTypes.h"
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#include <windows.h>
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#include <d3d10_1.h>
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namespace mozilla {
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namespace gl {
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class GLContext;
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class SharedSurface_ANGLEShareHandle
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: public SharedSurface_GL
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{
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public:
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static SharedSurface_ANGLEShareHandle* Create(GLContext* gl, ID3D10Device1* d3d,
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EGLContext context, EGLConfig config,
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const gfxIntSize& size,
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bool hasAlpha);
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static SharedSurface_ANGLEShareHandle* Cast(SharedSurface* surf) {
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MOZ_ASSERT(surf->Type() == SharedSurfaceType::EGLSurfaceANGLE);
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return (SharedSurface_ANGLEShareHandle*)surf;
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}
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protected:
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GLLibraryEGL* const mEGL;
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const EGLContext mContext;
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const EGLSurface mPBuffer;
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nsRefPtr<ID3D10Texture2D> mTexture;
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nsRefPtr<ID3D10ShaderResourceView> mSRV;
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SharedSurface_ANGLEShareHandle(GLContext* gl,
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GLLibraryEGL* egl,
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const gfxIntSize& size,
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bool hasAlpha,
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EGLContext context,
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EGLSurface pbuffer,
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ID3D10Texture2D* texture,
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ID3D10ShaderResourceView* srv)
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: SharedSurface_GL(SharedSurfaceType::EGLSurfaceANGLE,
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AttachmentType::Screen,
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gl,
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size,
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hasAlpha)
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, mEGL(egl)
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, mContext(context)
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, mPBuffer(pbuffer)
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, mTexture(texture)
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, mSRV(srv)
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{}
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EGLDisplay Display();
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public:
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virtual ~SharedSurface_ANGLEShareHandle();
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virtual void LockProdImpl();
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virtual void UnlockProdImpl();
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virtual void Fence();
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virtual bool WaitSync();
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// Implementation-specific functions below:
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ID3D10ShaderResourceView* GetSRV() {
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return mSRV;
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}
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};
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class SurfaceFactory_ANGLEShareHandle
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: public SurfaceFactory_GL
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{
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protected:
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GLContext* const mProdGL;
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GLLibraryEGL* const mEGL;
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nsRefPtr<ID3D10Device1> mConsD3D;
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EGLContext mContext;
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EGLConfig mConfig;
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public:
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static SurfaceFactory_ANGLEShareHandle* Create(GLContext* gl,
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ID3D10Device1* d3d,
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const SurfaceCaps& caps);
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protected:
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SurfaceFactory_ANGLEShareHandle(GLContext* gl,
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GLLibraryEGL* egl,
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ID3D10Device1* d3d,
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const SurfaceCaps& caps);
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virtual SharedSurface* CreateShared(const gfxIntSize& size) {
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bool hasAlpha = mReadCaps.alpha;
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return SharedSurface_ANGLEShareHandle::Create(mProdGL, mConsD3D,
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mContext, mConfig,
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size, hasAlpha);
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}
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};
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} /* namespace gfx */
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} /* namespace mozilla */
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#endif /* SHARED_SURFACE_ANGLE_H_ */
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