mirror of
https://github.com/mozilla/gecko-dev.git
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647 lines
20 KiB
C++
647 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTUREHOST_H
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#define MOZILLA_GFX_TEXTUREHOST_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint64_t, uint32_t, uint8_t
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#include "gfxTypes.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef, etc
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#include "mozilla/gfx/2D.h" // for DataSourceSurface
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#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
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#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
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#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsDebug.h" // for NS_RUNTIMEABORT
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
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#include "nscore.h" // for nsACString
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#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
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class gfxReusableSurfaceWrapper;
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struct nsIntPoint;
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struct nsIntSize;
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struct nsIntRect;
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namespace mozilla {
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namespace ipc {
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class Shmem;
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}
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namespace layers {
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class Compositor;
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class CompositableHost;
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class CompositableBackendSpecificData;
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class SurfaceDescriptor;
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class ISurfaceAllocator;
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class TextureHostOGL;
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class TextureSourceOGL;
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class TextureSourceD3D9;
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class TextureSourceD3D11;
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class TextureSourceBasic;
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class DataTextureSource;
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class PTextureParent;
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class TextureParent;
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/**
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* A view on a TextureHost where the texture is internally represented as tiles
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* (contrast with a tiled buffer, where each texture is a tile). For iteration by
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* the texture's buffer host.
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* This is only useful when the underlying surface is too big to fit in one
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* device texture, which forces us to split it in smaller parts.
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* Tiled Compositable is a different thing.
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*/
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class BigImageIterator
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{
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public:
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virtual void BeginBigImageIteration() = 0;
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virtual void EndBigImageIteration() {};
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virtual nsIntRect GetTileRect() = 0;
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virtual size_t GetTileCount() = 0;
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virtual bool NextTile() = 0;
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};
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/**
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* TextureSource is the interface for texture objects that can be composited
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* by a given compositor backend. Since the drawing APIs are different
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* between backends, the TextureSource interface is split into different
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* interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
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* access to these interfaces.
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*
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* This class is used on the compositor side.
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*/
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class TextureSource
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{
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protected:
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virtual ~TextureSource();
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public:
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NS_INLINE_DECL_REFCOUNTING(TextureSource)
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TextureSource();
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/**
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* Return the size of the texture in texels.
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* If this is a tile iterator, GetSize must return the size of the current tile.
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*/
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virtual gfx::IntSize GetSize() const = 0;
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/**
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* Return the pixel format of this texture
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*/
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virtual gfx::SurfaceFormat GetFormat() const { return gfx::SurfaceFormat::UNKNOWN; }
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/**
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* Cast to a TextureSource for for each backend..
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*/
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virtual TextureSourceOGL* AsSourceOGL() { return nullptr; }
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virtual TextureSourceD3D9* AsSourceD3D9() { return nullptr; }
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virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
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virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
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/**
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* Cast to a DataTextureSurce.
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*/
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virtual DataTextureSource* AsDataTextureSource() { return nullptr; }
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/**
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* In some rare cases we currently need to consider a group of textures as one
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* TextureSource, that can be split in sub-TextureSources.
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*/
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virtual TextureSource* GetSubSource(int index) { return nullptr; }
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/**
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* Overload this if the TextureSource supports big textures that don't fit in
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* one device texture and must be tiled internally.
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*/
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virtual BigImageIterator* AsBigImageIterator() { return nullptr; }
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virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData);
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protected:
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RefPtr<CompositableBackendSpecificData> mCompositableBackendData;
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};
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/**
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* XXX - merge this class with TextureSource when deprecated texture classes
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* are completely removed.
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*/
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class NewTextureSource : public TextureSource
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{
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public:
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NewTextureSource()
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{
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MOZ_COUNT_CTOR(NewTextureSource);
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}
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virtual ~NewTextureSource()
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{
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MOZ_COUNT_DTOR(NewTextureSource);
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}
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/**
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* Should be overridden in order to deallocate the data that is associated
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* with the rendering backend, such as GL textures.
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*/
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virtual void DeallocateDeviceData() = 0;
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virtual void SetCompositor(Compositor* aCompositor) {}
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void SetNextSibling(NewTextureSource* aTexture)
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{
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mNextSibling = aTexture;
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}
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NewTextureSource* GetNextSibling() const
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{
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return mNextSibling;
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}
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// temporary adapter to use the same SubSource API as the old TextureSource
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virtual TextureSource* GetSubSource(int index) MOZ_OVERRIDE
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{
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switch (index) {
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case 0: return this;
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case 1: return GetNextSibling();
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case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr;
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}
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return nullptr;
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}
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protected:
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RefPtr<NewTextureSource> mNextSibling;
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};
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/**
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* Interface for TextureSources that can be updated from a DataSourceSurface.
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*
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* All backend should implement at least one DataTextureSource.
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*/
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class DataTextureSource : public NewTextureSource
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{
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public:
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DataTextureSource()
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: mUpdateSerial(0)
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{}
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virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
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/**
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* Upload a (portion of) surface to the TextureSource.
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*
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* The DataTextureSource doesn't own aSurface, although it owns and manage
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* the device texture it uploads to internally.
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*/
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virtual bool Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion = nullptr,
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gfx::IntPoint* aSrcOffset = nullptr) = 0;
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/**
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* A facility to avoid reuploading when it is not necessary.
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* The caller of Update can use GetUpdateSerial to see if the number has changed
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* since last update, and call SetUpdateSerial after each successful update.
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* The caller is responsible for managing the update serial except when the
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* texture data is deallocated in which case the TextureSource should always
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* reset the update serial to zero.
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*/
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uint32_t GetUpdateSerial() const { return mUpdateSerial; }
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void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; }
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// By default at least set the update serial to zero.
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// overloaded versions should do that too.
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virtual void DeallocateDeviceData() MOZ_OVERRIDE
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{
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SetUpdateSerial(0);
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}
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#ifdef DEBUG
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/**
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* Provide read access to the data as a DataSourceSurface.
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*
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* This is expected to be very slow and should be used for mostly debugging.
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* XXX - implement everywhere and make it pure virtual.
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*/
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virtual TemporaryRef<gfx::DataSourceSurface> ReadBack() { return nullptr; };
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#endif
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private:
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uint32_t mUpdateSerial;
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};
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/**
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* TextureHost is a thin abstraction over texture data that need to be shared
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* between the content process and the compositor process. It is the
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* compositor-side half of a TextureClient/TextureHost pair. A corresponding
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* TextureClient lives on the content-side.
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*
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* TextureHost only knows how to deserialize or synchronize generic image data
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* (SurfaceDescriptor) and provide access to one or more TextureSource objects
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* (these provide the necessary APIs for compositor backends to composite the
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* image).
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*
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* A TextureHost implementation corresponds to one SurfaceDescriptor type, as
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* opposed to TextureSource that corresponds to device textures.
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* This means that for YCbCr planes, even though they are represented as
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* 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3,
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* because the 3 planes are stored in the same buffer of shared memory, before
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* they are uploaded separately.
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*
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* There is always one and only one TextureHost per TextureClient, and the
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* TextureClient/Host pair only owns one buffer of image data through its
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* lifetime. This means that the lifetime of the underlying shared data
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* matches the lifetime of the TextureClient/Host pair. It also means
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* TextureClient/Host do not implement double buffering, which is the
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* reponsibility of the compositable (which would use two Texture pairs).
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*
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* The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient.
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*
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*/
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class TextureHost
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: public AtomicRefCountedWithFinalize<TextureHost>
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{
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/**
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* Called once, just before the destructor.
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*
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* Here goes the shut-down code that uses virtual methods.
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* Must only be called by Release().
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*/
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void Finalize();
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friend class AtomicRefCountedWithFinalize<TextureHost>;
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public:
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TextureHost(TextureFlags aFlags);
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virtual ~TextureHost();
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/**
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* Factory method.
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*/
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static TemporaryRef<TextureHost> Create(const SurfaceDescriptor& aDesc,
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ISurfaceAllocator* aDeallocator,
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TextureFlags aFlags);
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/**
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* Tell to TextureChild that TextureHost is recycled.
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* This function should be called from TextureHost's RecycleCallback.
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* If SetRecycleCallback is set to TextureHost.
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* TextureHost can be recycled by calling RecycleCallback
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* when reference count becomes one.
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* One reference count is always added by TextureChild.
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*/
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void CompositorRecycle();
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/**
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* Lock the texture host for compositing.
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*/
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virtual bool Lock() { return true; }
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/**
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* Unlock the texture host after compositing.
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*/
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virtual void Unlock() {}
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/**
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* Note that the texture host format can be different from its corresponding
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* texture source's. For example a ShmemTextureHost can have the ycbcr
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* format and produce 3 "alpha" textures sources.
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*/
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virtual gfx::SurfaceFormat GetFormat() const = 0;
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/**
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* Return a list of TextureSources for use with a Compositor.
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*
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* This can trigger texture uploads, so do not call it inside transactions
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* so as to not upload textures while the main thread is blocked.
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* Must not be called while this TextureHost is not sucessfully Locked.
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*/
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virtual NewTextureSource* GetTextureSources() = 0;
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/**
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* Is called before compositing if the shared data has changed since last
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* composition.
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* This method should be overload in cases like when we need to do a texture
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* upload for example.
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*
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* @param aRegion The region that has been changed, if nil, it means that the
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* entire surface should be updated.
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*/
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virtual void Updated(const nsIntRegion* aRegion = nullptr) {}
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/**
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* Sets this TextureHost's compositor.
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* A TextureHost can change compositor on certain occasions, in particular if
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* it belongs to an async Compositable.
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* aCompositor can be null, in which case the TextureHost must cleanup all
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* of it's device textures.
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*/
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virtual void SetCompositor(Compositor* aCompositor) {}
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/**
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* Should be overridden in order to deallocate the data that is associated
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* with the rendering backend, such as GL textures.
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*/
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virtual void DeallocateDeviceData() {}
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/**
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* Should be overridden in order to deallocate the data that is shared with
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* the content side, such as shared memory.
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*/
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virtual void DeallocateSharedData() {}
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/**
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* Should be overridden in order to force the TextureHost to drop all references
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* to it's shared data.
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*
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* This is important to ensure the correctness of the deallocation protocol.
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*/
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virtual void ForgetSharedData() {}
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virtual gfx::IntSize GetSize() const = 0;
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/**
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* Debug facility.
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* XXX - cool kids use Moz2D. See bug 882113.
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*/
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() = 0;
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/**
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* XXX - Flags should only be set at creation time, this will be removed.
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*/
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void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
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/**
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* XXX - Flags should only be set at creation time, this will be removed.
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*/
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void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
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TextureFlags GetFlags() { return mFlags; }
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/**
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* Allocate and deallocate a TextureParent actor.
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*
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* TextureParent< is an implementation detail of TextureHost that is not
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* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
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* are for use with the managing IPDL protocols only (so that they can
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* implement AllocPTextureParent and DeallocPTextureParent).
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*/
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static PTextureParent* CreateIPDLActor(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptor& aSharedData,
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TextureFlags aFlags);
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static bool DestroyIPDLActor(PTextureParent* actor);
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/**
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* Destroy the TextureChild/Parent pair.
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*/
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static bool SendDeleteIPDLActor(PTextureParent* actor);
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/**
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* Get the TextureHost corresponding to the actor passed in parameter.
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*/
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static TextureHost* AsTextureHost(PTextureParent* actor);
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/**
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* Return a pointer to the IPDLActor.
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*
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* This is to be used with IPDL messages only. Do not store the returned
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* pointer.
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*/
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PTextureParent* GetIPDLActor();
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/**
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* Specific to B2G's Composer2D
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* XXX - more doc here
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*/
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virtual LayerRenderState GetRenderState()
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{
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// By default we return an empty render state, this should be overridden
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// by the TextureHost implementations that are used on B2G with Composer2D
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return LayerRenderState();
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}
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virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData);
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// If a texture host holds a reference to shmem, it should override this method
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// to forget about the shmem _without_ releasing it.
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virtual void OnShutdown() {}
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// Forget buffer actor. Used only for hacky fix for bug 966446.
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virtual void ForgetBufferActor() {}
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virtual const char *Name() { return "TextureHost"; }
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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/**
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* Indicates whether the TextureHost implementation is backed by an
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* in-memory buffer. The consequence of this is that locking the
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* TextureHost does not contend with locking the texture on the client side.
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*/
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virtual bool HasInternalBuffer() const { return false; }
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/**
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* Cast to a TextureHost for each backend.
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*/
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virtual TextureHostOGL* AsHostOGL() { return nullptr; }
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protected:
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PTextureParent* mActor;
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TextureFlags mFlags;
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RefPtr<CompositableBackendSpecificData> mCompositableBackendData;
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friend class TextureParent;
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};
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/**
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* TextureHost that wraps a random access buffer such as a Shmem or some raw
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* memory.
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*
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* This TextureHost is backend-independent and the backend-specific bits are
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* in the TextureSource.
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* This class must be inherited to implement GetBuffer and DeallocSharedData
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* (see ShmemTextureHost and MemoryTextureHost)
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*
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* Uploads happen when Lock is called.
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*
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* BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.).
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*/
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class BufferTextureHost : public TextureHost
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{
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public:
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BufferTextureHost(gfx::SurfaceFormat aFormat,
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TextureFlags aFlags);
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~BufferTextureHost();
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virtual uint8_t* GetBuffer() = 0;
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virtual size_t GetBufferSize() = 0;
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virtual void Updated(const nsIntRegion* aRegion = nullptr) MOZ_OVERRIDE;
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virtual bool Lock() MOZ_OVERRIDE;
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virtual void Unlock() MOZ_OVERRIDE;
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virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
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virtual void DeallocateDeviceData() MOZ_OVERRIDE;
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
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/**
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* Return the format that is exposed to the compositor when calling
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* GetTextureSources.
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*
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* If the shared format is YCbCr and the compositor does not support it,
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* GetFormat will be RGB32 (even though mFormat is SurfaceFormat::YUV).
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*/
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virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
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virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE;
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virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
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protected:
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bool Upload(nsIntRegion *aRegion = nullptr);
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bool MaybeUpload(nsIntRegion *aRegion = nullptr);
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Compositor* mCompositor;
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RefPtr<DataTextureSource> mFirstSource;
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nsIntRegion mMaybeUpdatedRegion;
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gfx::IntSize mSize;
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// format of the data that is shared with the content process.
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gfx::SurfaceFormat mFormat;
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uint32_t mUpdateSerial;
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bool mLocked;
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bool mPartialUpdate;
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};
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/**
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* TextureHost that wraps shared memory.
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* the corresponding texture on the client side is ShmemTextureClient.
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* This TextureHost is backend-independent.
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*/
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class ShmemTextureHost : public BufferTextureHost
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{
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public:
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ShmemTextureHost(const mozilla::ipc::Shmem& aShmem,
|
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gfx::SurfaceFormat aFormat,
|
|
ISurfaceAllocator* aDeallocator,
|
|
TextureFlags aFlags);
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|
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~ShmemTextureHost();
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virtual void DeallocateSharedData() MOZ_OVERRIDE;
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virtual void ForgetSharedData() MOZ_OVERRIDE;
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virtual uint8_t* GetBuffer() MOZ_OVERRIDE;
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virtual size_t GetBufferSize() MOZ_OVERRIDE;
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virtual const char *Name() MOZ_OVERRIDE { return "ShmemTextureHost"; }
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virtual void OnShutdown() MOZ_OVERRIDE;
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protected:
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mozilla::ipc::Shmem* mShmem;
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RefPtr<ISurfaceAllocator> mDeallocator;
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|
};
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/**
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* TextureHost that wraps raw memory.
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* The corresponding texture on the client side is MemoryTextureClient.
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* Can obviously not be used in a cross process setup.
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* This TextureHost is backend-independent.
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*/
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class MemoryTextureHost : public BufferTextureHost
|
|
{
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public:
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MemoryTextureHost(uint8_t* aBuffer,
|
|
gfx::SurfaceFormat aFormat,
|
|
TextureFlags aFlags);
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|
|
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~MemoryTextureHost();
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|
|
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virtual void DeallocateSharedData() MOZ_OVERRIDE;
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|
|
|
virtual void ForgetSharedData() MOZ_OVERRIDE;
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|
|
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virtual uint8_t* GetBuffer() MOZ_OVERRIDE;
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|
|
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virtual size_t GetBufferSize() MOZ_OVERRIDE;
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|
|
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virtual const char *Name() MOZ_OVERRIDE { return "MemoryTextureHost"; }
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|
|
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protected:
|
|
uint8_t* mBuffer;
|
|
};
|
|
|
|
class MOZ_STACK_CLASS AutoLockTextureHost
|
|
{
|
|
public:
|
|
AutoLockTextureHost(TextureHost* aTexture)
|
|
: mTexture(aTexture)
|
|
{
|
|
mLocked = mTexture ? mTexture->Lock() : false;
|
|
}
|
|
|
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~AutoLockTextureHost()
|
|
{
|
|
if (mTexture && mLocked) {
|
|
mTexture->Unlock();
|
|
}
|
|
}
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|
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|
bool Failed() { return mTexture && !mLocked; }
|
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private:
|
|
RefPtr<TextureHost> mTexture;
|
|
bool mLocked;
|
|
};
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|
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/**
|
|
* This can be used as an offscreen rendering target by the compositor, and
|
|
* subsequently can be used as a source by the compositor.
|
|
*/
|
|
class CompositingRenderTarget : public TextureSource
|
|
{
|
|
public:
|
|
CompositingRenderTarget(const gfx::IntPoint& aOrigin)
|
|
: mOrigin(aOrigin)
|
|
{}
|
|
virtual ~CompositingRenderTarget() {}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
virtual TemporaryRef<gfx::DataSourceSurface> Dump(Compositor* aCompositor) { return nullptr; }
|
|
#endif
|
|
|
|
const gfx::IntPoint& GetOrigin() { return mOrigin; }
|
|
|
|
private:
|
|
gfx::IntPoint mOrigin;
|
|
};
|
|
|
|
/**
|
|
* Creates a TextureHost that can be used with any of the existing backends
|
|
* Not all SurfaceDescriptor types are supported
|
|
*/
|
|
TemporaryRef<TextureHost>
|
|
CreateBackendIndependentTextureHost(const SurfaceDescriptor& aDesc,
|
|
ISurfaceAllocator* aDeallocator,
|
|
TextureFlags aFlags);
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|