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a9e7b86e87
Discussion and review in https://bugzilla.mozilla.org/show_bug.cgi?id=1336646 Source-Repo: https://github.com/servo/servo Source-Revision: cbfd4464270f8690b90b9b96c395523a3a39e2de --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : c3bfb03915e31cb95db1b247edb24872eb1cfcf5
256 lines
9.3 KiB
Rust
256 lines
9.3 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! The style bloom filter is used as an optimization when matching deep
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//! descendant selectors.
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#![deny(missing_docs)]
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use dom::{SendElement, TElement};
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use matching::MatchMethods;
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use selectors::bloom::BloomFilter;
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/// A struct that allows us to fast-reject deep descendant selectors avoiding
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/// selector-matching.
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///
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/// This is implemented using a counting bloom filter, and it's a standard
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/// optimization. See Gecko's `AncestorFilter`, and Blink's and WebKit's
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/// `SelectorFilter`.
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///
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/// The constraints for Servo's style system are a bit different compared to
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/// traditional style systems given Servo does a parallel breadth-first
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/// traversal instead of a sequential depth-first traversal.
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///
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/// This implies that we need to track a bit more state than other browsers to
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/// ensure we're doing the correct thing during the traversal, and being able to
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/// apply this optimization effectively.
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///
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/// Concretely, we have a bloom filter instance per worker thread, and we track
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/// the current DOM depth in order to find a common ancestor when it doesn't
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/// match the previous element we've styled.
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///
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/// This is usually a pretty fast operation (we use to be one level deeper than
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/// the previous one), but in the case of work-stealing, we may needed to push
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/// and pop multiple elements.
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///
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/// See the `insert_parents_recovering`, where most of the magic happens.
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///
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/// Regarding thread-safety, this struct is safe because:
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///
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/// * We clear this after a restyle.
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/// * The DOM shape and attributes (and every other thing we access here) are
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/// immutable during a restyle.
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///
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pub struct StyleBloom<E: TElement> {
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/// The bloom filter per se.
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filter: Box<BloomFilter>,
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/// The stack of elements that this bloom filter contains.
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elements: Vec<SendElement<E>>,
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}
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impl<E: TElement> StyleBloom<E> {
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/// Create an empty `StyleBloom`.
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pub fn new() -> Self {
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StyleBloom {
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filter: Box::new(BloomFilter::new()),
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elements: vec![],
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}
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}
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/// Return the bloom filter used properly by the `selectors` crate.
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pub fn filter(&self) -> &BloomFilter {
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&*self.filter
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}
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/// Push an element to the bloom filter, knowing that it's a child of the
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/// last element parent.
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pub fn push(&mut self, element: E) {
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if cfg!(debug_assertions) {
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if self.elements.is_empty() {
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assert!(element.parent_element().is_none());
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}
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}
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element.insert_into_bloom_filter(&mut *self.filter);
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self.elements.push(unsafe { SendElement::new(element) });
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}
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/// Pop the last element in the bloom filter and return it.
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fn pop(&mut self) -> Option<E> {
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let popped = self.elements.pop().map(|el| *el);
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if let Some(popped) = popped {
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popped.remove_from_bloom_filter(&mut self.filter);
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}
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popped
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}
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/// Returns true if the bloom filter is empty.
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pub fn is_empty(&self) -> bool {
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self.elements.is_empty()
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}
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/// Clears the bloom filter.
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pub fn clear(&mut self) {
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self.filter.clear();
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self.elements.clear();
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}
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/// Rebuilds the bloom filter up to the parent of the given element.
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pub fn rebuild(&mut self, mut element: E) -> usize {
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self.clear();
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while let Some(parent) = element.parent_element() {
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parent.insert_into_bloom_filter(&mut *self.filter);
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self.elements.push(unsafe { SendElement::new(parent) });
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element = parent;
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}
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// Put them in the order we expect, from root to `element`'s parent.
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self.elements.reverse();
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return self.elements.len();
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}
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/// In debug builds, asserts that all the parents of `element` are in the
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/// bloom filter.
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///
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/// Goes away in release builds.
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pub fn assert_complete(&self, mut element: E) {
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if cfg!(debug_assertions) {
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let mut checked = 0;
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while let Some(parent) = element.parent_element() {
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assert_eq!(parent, *self.elements[self.elements.len() - 1 - checked]);
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element = parent;
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checked += 1;
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}
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assert_eq!(checked, self.elements.len());
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}
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}
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/// Insert the parents of an element in the bloom filter, trying to recover
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/// the filter if the last element inserted doesn't match.
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///
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/// Gets the element depth in the dom, to make it efficient, or if not
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/// provided always rebuilds the filter from scratch.
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///
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/// Returns the new bloom filter depth, that the traversal code is
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/// responsible to keep around if it wants to get an effective filter.
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pub fn insert_parents_recovering(&mut self,
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element: E,
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element_depth: Option<usize>)
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-> usize
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{
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// Easy case, we're in a different restyle, or we're empty.
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if self.elements.is_empty() {
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return self.rebuild(element);
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}
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let parent_element = match element.parent_element() {
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Some(parent) => parent,
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None => {
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// Yay, another easy case.
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self.clear();
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return 0;
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}
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};
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if self.elements.last().map(|el| **el) == Some(parent_element) {
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// Ta da, cache hit, we're all done.
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return self.elements.len();
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}
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let element_depth = match element_depth {
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Some(depth) => depth,
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// If we don't know the depth of `element`, we'd rather don't try
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// fixing up the bloom filter, since it's quadratic.
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None => {
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return self.rebuild(element);
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}
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};
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// We should've early exited above.
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debug_assert!(element_depth != 0,
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"We should have already cleared the bloom filter");
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debug_assert!(!self.elements.is_empty(),
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"How! We should've just rebuilt!");
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// Now the fun begins: We have the depth of the dom and the depth of the
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// last element inserted in the filter, let's try to find a common
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// parent.
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//
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// The current depth, that is, the depth of the last element inserted in
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// the bloom filter, is the number of elements _minus one_, that is: if
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// there's one element, it must be the root -> depth zero.
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let mut current_depth = self.elements.len() - 1;
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// If the filter represents an element too deep in the dom, we need to
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// pop ancestors.
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while current_depth > element_depth - 1 {
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self.pop().expect("Emilio is bad at math");
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current_depth -= 1;
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}
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// Now let's try to find a common parent in the bloom filter chain,
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// starting with parent_element.
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let mut common_parent = parent_element;
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let mut common_parent_depth = element_depth - 1;
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// Let's collect the parents we are going to need to insert once we've
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// found the common one.
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let mut parents_to_insert = vec![];
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// If the bloom filter still doesn't have enough elements, the common
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// parent is up in the dom.
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while common_parent_depth > current_depth {
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// TODO(emilio): Seems like we could insert parents here, then
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// reverse the slice.
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parents_to_insert.push(common_parent);
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common_parent =
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common_parent.parent_element().expect("We were lied");
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common_parent_depth -= 1;
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}
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// Now the two depths are the same.
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debug_assert_eq!(common_parent_depth, current_depth);
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// Happy case: The parents match, we only need to push the ancestors
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// we've collected and we'll never enter in this loop.
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//
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// Not-so-happy case: Parent's don't match, so we need to keep going up
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// until we find a common ancestor.
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//
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// Gecko currently models native anonymous content that conceptually hangs
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// off the document (such as scrollbars) as a separate subtree from the
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// document root. Thus it's possible with Gecko that we do not find any
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// common ancestor.
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while **self.elements.last().unwrap() != common_parent {
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parents_to_insert.push(common_parent);
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self.pop().unwrap();
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common_parent = match common_parent.parent_element() {
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Some(parent) => parent,
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None => {
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debug_assert!(self.elements.is_empty());
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if cfg!(feature = "gecko") {
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break;
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} else {
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panic!("should have found a common ancestor");
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}
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}
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}
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}
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// Now the parents match, so insert the stack of elements we have been
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// collecting so far.
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for parent in parents_to_insert.into_iter().rev() {
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self.push(parent);
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}
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debug_assert_eq!(self.elements.len(), element_depth);
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// We're done! Easy.
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return self.elements.len();
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}
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}
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