gecko-dev/layout/generic/nsColumnSetFrame.cpp

1089 lines
43 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object for css3 multi-column layout */
#include "nsColumnSetFrame.h"
#include "nsCSSRendering.h"
#include "nsDisplayList.h"
using namespace mozilla;
using namespace mozilla::layout;
/**
* Tracking issues:
*
* XXX cursor movement around the top and bottom of colums seems to make the editor
* lose the caret.
*
* XXX should we support CSS columns applied to table elements?
*/
nsContainerFrame*
NS_NewColumnSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, nsFrameState aStateFlags)
{
nsColumnSetFrame* it = new (aPresShell) nsColumnSetFrame(aContext);
it->AddStateBits(aStateFlags | NS_BLOCK_MARGIN_ROOT);
return it;
}
NS_IMPL_FRAMEARENA_HELPERS(nsColumnSetFrame)
nsColumnSetFrame::nsColumnSetFrame(nsStyleContext* aContext)
: nsContainerFrame(aContext), mLastBalanceHeight(NS_INTRINSICSIZE),
mLastFrameStatus(NS_FRAME_COMPLETE)
{
}
nsIAtom*
nsColumnSetFrame::GetType() const
{
return nsGkAtoms::columnSetFrame;
}
static void
PaintColumnRule(nsIFrame* aFrame, nsRenderingContext* aCtx,
const nsRect& aDirtyRect, nsPoint aPt)
{
static_cast<nsColumnSetFrame*>(aFrame)->PaintColumnRule(aCtx, aDirtyRect, aPt);
}
void
nsColumnSetFrame::PaintColumnRule(nsRenderingContext* aCtx,
const nsRect& aDirtyRect,
const nsPoint& aPt)
{
nsIFrame* child = mFrames.FirstChild();
if (!child)
return; // no columns
nsIFrame* nextSibling = child->GetNextSibling();
if (!nextSibling)
return; // 1 column only - this means no gap to draw on
bool isRTL = StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL;
const nsStyleColumn* colStyle = StyleColumn();
uint8_t ruleStyle;
// Per spec, inset => ridge and outset => groove
if (colStyle->mColumnRuleStyle == NS_STYLE_BORDER_STYLE_INSET)
ruleStyle = NS_STYLE_BORDER_STYLE_RIDGE;
else if (colStyle->mColumnRuleStyle == NS_STYLE_BORDER_STYLE_OUTSET)
ruleStyle = NS_STYLE_BORDER_STYLE_GROOVE;
else
ruleStyle = colStyle->mColumnRuleStyle;
nsPresContext* presContext = PresContext();
nscoord ruleWidth = colStyle->GetComputedColumnRuleWidth();
if (!ruleWidth)
return;
nscolor ruleColor =
GetVisitedDependentColor(eCSSProperty__moz_column_rule_color);
// In order to re-use a large amount of code, we treat the column rule as a border.
// We create a new border style object and fill in all the details of the column rule as
// the left border. PaintBorder() does all the rendering for us, so we not
// only save an enormous amount of code but we'll support all the line styles that
// we support on borders!
nsStyleBorder border(presContext);
border.SetBorderWidth(NS_SIDE_LEFT, ruleWidth);
border.SetBorderStyle(NS_SIDE_LEFT, ruleStyle);
border.SetBorderColor(NS_SIDE_LEFT, ruleColor);
// Get our content rect as an absolute coordinate, not relative to
// our parent (which is what the X and Y normally is)
nsRect contentRect = GetContentRect() - GetRect().TopLeft() + aPt;
nsSize ruleSize(ruleWidth, contentRect.height);
while (nextSibling) {
// The frame tree goes RTL in RTL
nsIFrame* leftSibling = isRTL ? nextSibling : child;
nsIFrame* rightSibling = isRTL ? child : nextSibling;
// Each child frame's position coordinates is actually relative to this nsColumnSetFrame.
// linePt will be at the top-left edge to paint the line.
nsPoint edgeOfLeftSibling = leftSibling->GetRect().TopRight() + aPt;
nsPoint edgeOfRightSibling = rightSibling->GetRect().TopLeft() + aPt;
nsPoint linePt((edgeOfLeftSibling.x + edgeOfRightSibling.x - ruleWidth) / 2,
contentRect.y);
nsRect lineRect(linePt, ruleSize);
// Remember, we only have the "left" "border". Skip everything else.
Sides skipSides(mozilla::eSideBitsTopBottom);
skipSides |= mozilla::eSideBitsRight;
nsCSSRendering::PaintBorderWithStyleBorder(presContext, *aCtx, this,
aDirtyRect, lineRect, border, StyleContext(),
skipSides);
child = nextSibling;
nextSibling = nextSibling->GetNextSibling();
}
}
static nscoord
GetAvailableContentWidth(const nsHTMLReflowState& aReflowState)
{
if (aReflowState.AvailableWidth() == NS_INTRINSICSIZE) {
return NS_INTRINSICSIZE;
}
nscoord borderPaddingWidth =
aReflowState.ComputedPhysicalBorderPadding().left +
aReflowState.ComputedPhysicalBorderPadding().right;
return std::max(0, aReflowState.AvailableWidth() - borderPaddingWidth);
}
nscoord
nsColumnSetFrame::GetAvailableContentHeight(const nsHTMLReflowState& aReflowState)
{
if (aReflowState.AvailableHeight() == NS_INTRINSICSIZE) {
return NS_INTRINSICSIZE;
}
nsMargin bp = aReflowState.ComputedPhysicalBorderPadding();
bp.ApplySkipSides(GetSkipSides(&aReflowState));
bp.bottom = aReflowState.ComputedPhysicalBorderPadding().bottom;
return std::max(0, aReflowState.AvailableHeight() - bp.TopBottom());
}
static nscoord
GetColumnGap(nsColumnSetFrame* aFrame,
const nsStyleColumn* aColStyle)
{
if (eStyleUnit_Normal == aColStyle->mColumnGap.GetUnit())
return aFrame->StyleFont()->mFont.size;
if (eStyleUnit_Coord == aColStyle->mColumnGap.GetUnit()) {
nscoord colGap = aColStyle->mColumnGap.GetCoordValue();
NS_ASSERTION(colGap >= 0, "negative column gap");
return colGap;
}
NS_NOTREACHED("Unknown gap type");
return 0;
}
nsColumnSetFrame::ReflowConfig
nsColumnSetFrame::ChooseColumnStrategy(const nsHTMLReflowState& aReflowState,
bool aForceAuto = false,
nscoord aFeasibleHeight = NS_INTRINSICSIZE,
nscoord aInfeasibleHeight = 0)
{
nscoord knownFeasibleHeight = aFeasibleHeight;
nscoord knownInfeasibleHeight = aInfeasibleHeight;
const nsStyleColumn* colStyle = StyleColumn();
nscoord availContentWidth = GetAvailableContentWidth(aReflowState);
if (aReflowState.ComputedWidth() != NS_INTRINSICSIZE) {
availContentWidth = aReflowState.ComputedWidth();
}
nscoord consumedBSize = GetConsumedBSize();
// The effective computed height is the height of the current continuation
// of the column set frame. This should be the same as the computed height
// if we have an unconstrained available height.
nscoord computedBSize = GetEffectiveComputedBSize(aReflowState,
consumedBSize);
nscoord colHeight = GetAvailableContentHeight(aReflowState);
if (aReflowState.ComputedHeight() != NS_INTRINSICSIZE) {
colHeight = aReflowState.ComputedHeight();
} else if (aReflowState.ComputedMaxHeight() != NS_INTRINSICSIZE) {
colHeight = std::min(colHeight, aReflowState.ComputedMaxHeight());
}
nscoord colGap = GetColumnGap(this, colStyle);
int32_t numColumns = colStyle->mColumnCount;
// If column-fill is set to 'balance', then we want to balance the columns.
const bool isBalancing = colStyle->mColumnFill == NS_STYLE_COLUMN_FILL_BALANCE
&& !aForceAuto;
if (isBalancing) {
const uint32_t MAX_NESTED_COLUMN_BALANCING = 2;
uint32_t cnt = 0;
for (const nsHTMLReflowState* rs = aReflowState.parentReflowState;
rs && cnt < MAX_NESTED_COLUMN_BALANCING; rs = rs->parentReflowState) {
if (rs->mFlags.mIsColumnBalancing) {
++cnt;
}
}
if (cnt == MAX_NESTED_COLUMN_BALANCING) {
numColumns = 1;
}
}
nscoord colWidth;
if (colStyle->mColumnWidth.GetUnit() == eStyleUnit_Coord) {
colWidth = colStyle->mColumnWidth.GetCoordValue();
NS_ASSERTION(colWidth >= 0, "negative column width");
// Reduce column count if necessary to make columns fit in the
// available width. Compute max number of columns that fit in
// availContentWidth, satisfying colGap*(maxColumns - 1) +
// colWidth*maxColumns <= availContentWidth
if (availContentWidth != NS_INTRINSICSIZE && colGap + colWidth > 0
&& numColumns > 0) {
// This expression uses truncated rounding, which is what we
// want
int32_t maxColumns =
std::min(nscoord(nsStyleColumn::kMaxColumnCount),
(availContentWidth + colGap)/(colGap + colWidth));
numColumns = std::max(1, std::min(numColumns, maxColumns));
}
} else if (numColumns > 0 && availContentWidth != NS_INTRINSICSIZE) {
nscoord widthMinusGaps = availContentWidth - colGap*(numColumns - 1);
colWidth = widthMinusGaps/numColumns;
} else {
colWidth = NS_INTRINSICSIZE;
}
// Take care of the situation where there's only one column but it's
// still too wide
colWidth = std::max(1, std::min(colWidth, availContentWidth));
nscoord expectedWidthLeftOver = 0;
if (colWidth != NS_INTRINSICSIZE && availContentWidth != NS_INTRINSICSIZE) {
// distribute leftover space
// First, determine how many columns will be showing if the column
// count is auto
if (numColumns <= 0) {
// choose so that colGap*(nominalColumnCount - 1) +
// colWidth*nominalColumnCount is nearly availContentWidth
// make sure to round down
if (colGap + colWidth > 0) {
numColumns = (availContentWidth + colGap)/(colGap + colWidth);
// The number of columns should never exceed kMaxColumnCount.
numColumns = std::min(nscoord(nsStyleColumn::kMaxColumnCount),
numColumns);
}
if (numColumns <= 0) {
numColumns = 1;
}
}
// Compute extra space and divide it among the columns
nscoord extraSpace =
std::max(0, availContentWidth - (colWidth*numColumns + colGap*(numColumns - 1)));
nscoord extraToColumns = extraSpace/numColumns;
colWidth += extraToColumns;
expectedWidthLeftOver = extraSpace - (extraToColumns*numColumns);
}
if (isBalancing) {
if (numColumns <= 0) {
// Hmm, auto column count, column width or available width is unknown,
// and balancing is required. Let's just use one column then.
numColumns = 1;
}
colHeight = std::min(mLastBalanceHeight, colHeight);
} else {
// This is the case when the column-fill property is set to 'auto'.
// No balancing, so don't limit the column count
numColumns = INT32_MAX;
// XXX_jwir3: If a page's height is set to 0, we could continually
// create continuations, resulting in an infinite loop, since
// no progress is ever made. This is an issue with the spec
// (css3-multicol, css3-page, and css3-break) that is
// unresolved as of 27 Feb 2013. For the time being, we set this
// to have a minimum of 1 css px. Once a resolution is made
// on what minimum to have for a page height, we may need to
// change this value to match the appropriate spec(s).
colHeight = std::max(colHeight, nsPresContext::CSSPixelsToAppUnits(1));
}
#ifdef DEBUG_roc
printf("*** nsColumnSetFrame::ChooseColumnStrategy: numColumns=%d, colWidth=%d, expectedWidthLeftOver=%d, colHeight=%d, colGap=%d\n",
numColumns, colWidth, expectedWidthLeftOver, colHeight, colGap);
#endif
ReflowConfig config = { numColumns, colWidth, expectedWidthLeftOver, colGap,
colHeight, isBalancing, knownFeasibleHeight,
knownInfeasibleHeight, computedBSize, consumedBSize };
return config;
}
bool
nsColumnSetFrame::ReflowColumns(nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aReflowStatus,
ReflowConfig& aConfig,
bool aLastColumnUnbounded,
nsCollapsingMargin* aCarriedOutBottomMargin,
ColumnBalanceData& aColData)
{
bool feasible = ReflowChildren(aDesiredSize, aReflowState,
aReflowStatus, aConfig, aLastColumnUnbounded,
aCarriedOutBottomMargin, aColData);
if (aColData.mHasExcessHeight) {
aConfig = ChooseColumnStrategy(aReflowState, true);
// We need to reflow our children again one last time, otherwise we might
// end up with a stale column height for some of our columns, since we
// bailed out of balancing.
feasible = ReflowChildren(aDesiredSize, aReflowState, aReflowStatus,
aConfig, aLastColumnUnbounded,
aCarriedOutBottomMargin, aColData);
}
return feasible;
}
static void MoveChildTo(nsIFrame* aParent, nsIFrame* aChild, nsPoint aOrigin) {
if (aChild->GetPosition() == aOrigin) {
return;
}
aChild->SetPosition(aOrigin);
nsContainerFrame::PlaceFrameView(aChild);
}
nscoord
nsColumnSetFrame::GetMinISize(nsRenderingContext *aRenderingContext) {
nscoord width = 0;
DISPLAY_MIN_WIDTH(this, width);
if (mFrames.FirstChild()) {
width = mFrames.FirstChild()->GetMinISize(aRenderingContext);
}
const nsStyleColumn* colStyle = StyleColumn();
nscoord colWidth;
if (colStyle->mColumnWidth.GetUnit() == eStyleUnit_Coord) {
colWidth = colStyle->mColumnWidth.GetCoordValue();
// As available width reduces to zero, we reduce our number of columns
// to one, and don't enforce the column width, so just return the min
// of the child's min-width with any specified column width.
width = std::min(width, colWidth);
} else {
NS_ASSERTION(colStyle->mColumnCount > 0,
"column-count and column-width can't both be auto");
// As available width reduces to zero, we still have mColumnCount columns,
// so multiply the child's min-width by the number of columns.
colWidth = width;
width *= colStyle->mColumnCount;
// The multiplication above can make 'width' negative (integer overflow),
// so use std::max to protect against that.
width = std::max(width, colWidth);
}
// XXX count forced column breaks here? Maybe we should return the child's
// min-width times the minimum number of columns.
return width;
}
nscoord
nsColumnSetFrame::GetPrefISize(nsRenderingContext *aRenderingContext) {
// Our preferred width is our desired column width, if specified, otherwise
// the child's preferred width, times the number of columns, plus the width
// of any required column gaps
// XXX what about forced column breaks here?
nscoord result = 0;
DISPLAY_PREF_WIDTH(this, result);
const nsStyleColumn* colStyle = StyleColumn();
nscoord colGap = GetColumnGap(this, colStyle);
nscoord colWidth;
if (colStyle->mColumnWidth.GetUnit() == eStyleUnit_Coord) {
colWidth = colStyle->mColumnWidth.GetCoordValue();
} else if (mFrames.FirstChild()) {
colWidth = mFrames.FirstChild()->GetPrefISize(aRenderingContext);
} else {
colWidth = 0;
}
int32_t numColumns = colStyle->mColumnCount;
if (numColumns <= 0) {
// if column-count is auto, assume one column
numColumns = 1;
}
nscoord width = colWidth*numColumns + colGap*(numColumns - 1);
// The multiplication above can make 'width' negative (integer overflow),
// so use std::max to protect against that.
result = std::max(width, colWidth);
return result;
}
bool
nsColumnSetFrame::ReflowChildren(nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus,
const ReflowConfig& aConfig,
bool aUnboundedLastColumn,
nsCollapsingMargin* aBottomMarginCarriedOut,
ColumnBalanceData& aColData)
{
aColData.Reset();
bool allFit = true;
bool RTL = StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL;
bool shrinkingHeightOnly = !NS_SUBTREE_DIRTY(this) &&
mLastBalanceHeight > aConfig.mColMaxHeight;
#ifdef DEBUG_roc
printf("*** Doing column reflow pass: mLastBalanceHeight=%d, mColMaxHeight=%d, RTL=%d\n, mBalanceColCount=%d, mColWidth=%d, mColGap=%d\n",
mLastBalanceHeight, aConfig.mColMaxHeight, RTL, aConfig.mBalanceColCount,
aConfig.mColWidth, aConfig.mColGap);
#endif
DrainOverflowColumns();
const bool colHeightChanged = mLastBalanceHeight != aConfig.mColMaxHeight;
if (colHeightChanged) {
mLastBalanceHeight = aConfig.mColMaxHeight;
// XXX Seems like this could fire if incremental reflow pushed the column set
// down so we reflow incrementally with a different available height.
// We need a way to do an incremental reflow and be sure availableHeight
// changes are taken account of! Right now I think block frames with absolute
// children might exit early.
//NS_ASSERTION(aKidReason != eReflowReason_Incremental,
// "incremental reflow should not have changed the balance height");
}
// get our border and padding
nsMargin borderPadding = aReflowState.ComputedPhysicalBorderPadding();
borderPadding.ApplySkipSides(GetSkipSides(&aReflowState));
nsRect contentRect(0, 0, 0, 0);
nsOverflowAreas overflowRects;
nsIFrame* child = mFrames.FirstChild();
nsPoint childOrigin = nsPoint(borderPadding.left, borderPadding.top);
// For RTL, figure out where the last column's left edge should be. Since the
// columns might not fill the frame exactly, we need to account for the
// slop. Otherwise we'll waste time moving the columns by some tiny
// amount unnecessarily.
if (RTL) {
nscoord availWidth = aReflowState.AvailableWidth();
if (aReflowState.ComputedWidth() != NS_INTRINSICSIZE) {
availWidth = aReflowState.ComputedWidth();
}
if (availWidth != NS_INTRINSICSIZE) {
childOrigin.x += availWidth - aConfig.mColWidth;
#ifdef DEBUG_roc
printf("*** childOrigin.x = %d\n", childOrigin.x);
#endif
}
}
int columnCount = 0;
int contentBEnd = 0;
bool reflowNext = false;
while (child) {
// Try to skip reflowing the child. We can't skip if the child is dirty. We also can't
// skip if the next column is dirty, because the next column's first line(s)
// might be pullable back to this column. We can't skip if it's the last child
// because we need to obtain the bottom margin. We can't skip
// if this is the last column and we're supposed to assign unbounded
// height to it, because that could change the available height from
// the last time we reflowed it and we should try to pull all the
// content from its next sibling. (Note that it might be the last
// column, but not be the last child because the desired number of columns
// has changed.)
bool skipIncremental = !aReflowState.ShouldReflowAllKids()
&& !NS_SUBTREE_DIRTY(child)
&& child->GetNextSibling()
&& !(aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1)
&& !NS_SUBTREE_DIRTY(child->GetNextSibling());
// If we need to pull up content from the prev-in-flow then this is not just
// a height shrink. The prev in flow will have set the dirty bit.
// Check the overflow rect YMost instead of just the child's content height. The child
// may have overflowing content that cares about the available height boundary.
// (It may also have overflowing content that doesn't care about the available height
// boundary, but if so, too bad, this optimization is defeated.)
// We want scrollable overflow here since this is a calculation that
// affects layout.
bool skipResizeHeightShrink = shrinkingHeightOnly
&& child->GetScrollableOverflowRect().YMost() <= aConfig.mColMaxHeight;
nscoord childContentBEnd = 0;
WritingMode wm = child->GetWritingMode();
if (!reflowNext && (skipIncremental || skipResizeHeightShrink)) {
// This child does not need to be reflowed, but we may need to move it
MoveChildTo(this, child, childOrigin);
// If this is the last frame then make sure we get the right status
nsIFrame* kidNext = child->GetNextSibling();
if (kidNext) {
aStatus = (kidNext->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)
? NS_FRAME_OVERFLOW_INCOMPLETE
: NS_FRAME_NOT_COMPLETE;
} else {
aStatus = mLastFrameStatus;
}
childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child);
#ifdef DEBUG_roc
printf("*** Skipping child #%d %p (incremental %d, resize height shrink %d): status = %d\n",
columnCount, (void*)child, skipIncremental, skipResizeHeightShrink, aStatus);
#endif
} else {
nsSize physicalSize(aConfig.mColWidth, aConfig.mColMaxHeight);
if (aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1) {
physicalSize.height = GetAvailableContentHeight(aReflowState);
}
LogicalSize availSize(wm, physicalSize);
LogicalSize computedSize = aReflowState.ComputedSize(wm);
if (reflowNext)
child->AddStateBits(NS_FRAME_IS_DIRTY);
nsHTMLReflowState kidReflowState(PresContext(), aReflowState, child,
availSize, availSize.ISize(wm),
computedSize.BSize(wm));
kidReflowState.mFlags.mIsTopOfPage = true;
kidReflowState.mFlags.mTableIsSplittable = false;
kidReflowState.mFlags.mIsColumnBalancing = aConfig.mBalanceColCount < INT32_MAX;
// We need to reflow any float placeholders, even if our column height
// hasn't changed.
kidReflowState.mFlags.mMustReflowPlaceholders = !colHeightChanged;
#ifdef DEBUG_roc
printf("*** Reflowing child #%d %p: availHeight=%d\n",
columnCount, (void*)child,availSize.BSize(wm));
#endif
// Note if the column's next in flow is not being changed by this incremental reflow.
// This may allow the current column to avoid trying to pull lines from the next column.
if (child->GetNextSibling() &&
!(GetStateBits() & NS_FRAME_IS_DIRTY) &&
!(child->GetNextSibling()->GetStateBits() & NS_FRAME_IS_DIRTY)) {
kidReflowState.mFlags.mNextInFlowUntouched = true;
}
nsHTMLReflowMetrics kidDesiredSize(wm, aDesiredSize.mFlags);
// XXX it would be cool to consult the float manager for the
// previous block to figure out the region of floats from the
// previous column that extend into this column, and subtract
// that region from the new float manager. So you could stick a
// really big float in the first column and text in following
// columns would flow around it.
// Reflow the frame
ReflowChild(child, PresContext(), kidDesiredSize, kidReflowState,
childOrigin.x + kidReflowState.ComputedPhysicalMargin().left,
childOrigin.y + kidReflowState.ComputedPhysicalMargin().top,
0, aStatus);
reflowNext = (aStatus & NS_FRAME_REFLOW_NEXTINFLOW) != 0;
#ifdef DEBUG_roc
printf("*** Reflowed child #%d %p: status = %d, desiredSize=%d,%d CarriedOutBottomMargin=%d\n",
columnCount, (void*)child, aStatus, kidDesiredSize.Width(), kidDesiredSize.Height(),
kidDesiredSize.mCarriedOutBottomMargin.get());
#endif
NS_FRAME_TRACE_REFLOW_OUT("Column::Reflow", aStatus);
*aBottomMarginCarriedOut = kidDesiredSize.mCarriedOutBottomMargin;
FinishReflowChild(child, PresContext(), kidDesiredSize,
&kidReflowState, childOrigin.x, childOrigin.y, 0);
childContentBEnd = nsLayoutUtils::CalculateContentBEnd(wm, child);
if (childContentBEnd > aConfig.mColMaxHeight) {
allFit = false;
}
if (childContentBEnd > availSize.BSize(wm)) {
aColData.mMaxOverflowingHeight = std::max(childContentBEnd,
aColData.mMaxOverflowingHeight);
}
}
contentRect.UnionRect(contentRect, child->GetRect());
ConsiderChildOverflow(overflowRects, child);
contentBEnd = std::max(contentBEnd, childContentBEnd);
aColData.mLastHeight = childContentBEnd;
aColData.mSumHeight += childContentBEnd;
// Build a continuation column if necessary
nsIFrame* kidNextInFlow = child->GetNextInFlow();
if (NS_FRAME_IS_FULLY_COMPLETE(aStatus) && !NS_FRAME_IS_TRUNCATED(aStatus)) {
NS_ASSERTION(!kidNextInFlow, "next in flow should have been deleted");
child = nullptr;
break;
} else {
++columnCount;
// Make sure that the column has a next-in-flow. If not, we must
// create one to hold the overflowing stuff, even if we're just
// going to put it on our overflow list and let *our*
// next in flow handle it.
if (!kidNextInFlow) {
NS_ASSERTION(aStatus & NS_FRAME_REFLOW_NEXTINFLOW,
"We have to create a continuation, but the block doesn't want us to reflow it?");
// We need to create a continuing column
nsresult rv = CreateNextInFlow(child, kidNextInFlow);
if (NS_FAILED(rv)) {
NS_NOTREACHED("Couldn't create continuation");
child = nullptr;
break;
}
}
// Make sure we reflow a next-in-flow when it switches between being
// normal or overflow container
if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) {
if (!(kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)) {
aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
reflowNext = true;
kidNextInFlow->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
}
}
else if (kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) {
aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
reflowNext = true;
kidNextInFlow->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
}
if ((contentBEnd > aReflowState.ComputedMaxBSize() ||
contentBEnd > aReflowState.ComputedBSize()) &&
aConfig.mBalanceColCount < INT32_MAX) {
// We overflowed vertically, but have not exceeded the number of
// columns. We're going to go into overflow columns now, so balancing
// no longer applies.
aColData.mHasExcessHeight = true;
}
if (columnCount >= aConfig.mBalanceColCount) {
// No more columns allowed here. Stop.
aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
kidNextInFlow->AddStateBits(NS_FRAME_IS_DIRTY);
// Move any of our leftover columns to our overflow list. Our
// next-in-flow will eventually pick them up.
const nsFrameList& continuationColumns = mFrames.RemoveFramesAfter(child);
if (continuationColumns.NotEmpty()) {
SetOverflowFrames(continuationColumns);
}
child = nullptr;
break;
}
}
if (PresContext()->HasPendingInterrupt()) {
// Stop the loop now while |child| still points to the frame that bailed
// out. We could keep going here and condition a bunch of the code in
// this loop on whether there's an interrupt, or even just keep going and
// trying to reflow the blocks (even though we know they'll interrupt
// right after their first line), but stopping now is conceptually the
// simplest (and probably fastest) thing.
break;
}
// Advance to the next column
child = child->GetNextSibling();
if (child) {
if (!RTL) {
childOrigin.x += aConfig.mColWidth + aConfig.mColGap;
} else {
childOrigin.x -= aConfig.mColWidth + aConfig.mColGap;
}
#ifdef DEBUG_roc
printf("*** NEXT CHILD ORIGIN.x = %d\n", childOrigin.x);
#endif
}
}
if (PresContext()->CheckForInterrupt(this) &&
(GetStateBits() & NS_FRAME_IS_DIRTY)) {
// Mark all our kids starting with |child| dirty
// Note that this is a CheckForInterrupt call, not a HasPendingInterrupt,
// because we might have interrupted while reflowing |child|, and since
// we're about to add a dirty bit to |child| we need to make sure that
// |this| is scheduled to have dirty bits marked on it and its ancestors.
// Otherwise, when we go to mark dirty bits on |child|'s ancestors we'll
// bail out immediately, since it'll already have a dirty bit.
for (; child; child = child->GetNextSibling()) {
child->AddStateBits(NS_FRAME_IS_DIRTY);
}
}
aColData.mMaxHeight = contentBEnd;
contentRect.height = std::max(contentRect.height, contentBEnd);
mLastFrameStatus = aStatus;
// contentRect included the borderPadding.left,borderPadding.top of the child rects
contentRect -= nsPoint(borderPadding.left, borderPadding.top);
WritingMode wm = aReflowState.GetWritingMode();
LogicalSize contentSize(wm, nsSize(contentRect.XMost(), contentRect.YMost()));
// Apply computed and min/max values
// (aConfig members need to be converted from Width/Height to ISize/BSize)
if (aConfig.mComputedHeight != NS_INTRINSICSIZE) {
if (aReflowState.AvailableHeight() != NS_INTRINSICSIZE) {
contentSize.BSize(wm) = std::min(contentSize.BSize(wm),
aConfig.mComputedHeight);
} else {
contentSize.BSize(wm) = aConfig.mComputedHeight;
}
} else {
// We add the "consumed" height back in so that we're applying
// constraints to the correct height value, then subtract it again
// after we've finished with the min/max calculation. This prevents us from
// having a last continuation that is smaller than the min height. but which
// has prev-in-flows, trigger a larger height than actually required.
contentSize.BSize(wm) =
aReflowState.ApplyMinMaxHeight(contentSize.BSize(wm),
aConfig.mConsumedHeight);
}
if (aReflowState.ComputedISize() != NS_INTRINSICSIZE) {
contentSize.ISize(wm) = aReflowState.ComputedISize();
} else {
contentSize.ISize(wm) =
aReflowState.ApplyMinMaxWidth(contentSize.ISize(wm));
}
LogicalMargin bp(wm, borderPadding);
contentSize.ISize(wm) += bp.IStartEnd(wm);
contentSize.BSize(wm) += bp.BStartEnd(wm);
aDesiredSize.SetSize(wm, contentSize);
aDesiredSize.mOverflowAreas = overflowRects;
aDesiredSize.UnionOverflowAreasWithDesiredBounds();
#ifdef DEBUG_roc
printf("*** DONE PASS feasible=%d\n", allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
&& !NS_FRAME_IS_TRUNCATED(aStatus));
#endif
return allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
&& !NS_FRAME_IS_TRUNCATED(aStatus);
}
void
nsColumnSetFrame::DrainOverflowColumns()
{
// First grab the prev-in-flows overflows and reparent them to this
// frame.
nsPresContext* presContext = PresContext();
nsColumnSetFrame* prev = static_cast<nsColumnSetFrame*>(GetPrevInFlow());
if (prev) {
AutoFrameListPtr overflows(presContext, prev->StealOverflowFrames());
if (overflows) {
nsContainerFrame::ReparentFrameViewList(*overflows, prev, this);
mFrames.InsertFrames(this, nullptr, *overflows);
}
}
// Now pull back our own overflows and append them to our children.
// We don't need to reparent them since we're already their parent.
AutoFrameListPtr overflows(presContext, StealOverflowFrames());
if (overflows) {
// We're already the parent for these frames, so no need to set
// their parent again.
mFrames.AppendFrames(nullptr, *overflows);
}
}
void
nsColumnSetFrame::FindBestBalanceHeight(const nsHTMLReflowState& aReflowState,
nsPresContext* aPresContext,
ReflowConfig& aConfig,
ColumnBalanceData& aColData,
nsHTMLReflowMetrics& aDesiredSize,
nsCollapsingMargin& aOutMargin,
bool& aUnboundedLastColumn,
bool& aRunWasFeasible,
nsReflowStatus& aStatus)
{
bool feasible = aRunWasFeasible;
nsMargin bp = aReflowState.ComputedPhysicalBorderPadding();
bp.ApplySkipSides(GetSkipSides());
bp.bottom = aReflowState.ComputedPhysicalBorderPadding().bottom;
nscoord availableContentHeight =
GetAvailableContentHeight(aReflowState);
// Termination of the algorithm below is guaranteed because
// aConfig.knownFeasibleHeight - aConfig.knownInfeasibleHeight decreases in every
// iteration.
// We set this flag when we detect that we may contain a frame
// that can break anywhere (thus foiling the linear decrease-by-one
// search)
bool maybeContinuousBreakingDetected = false;
while (!aPresContext->HasPendingInterrupt()) {
nscoord lastKnownFeasibleHeight = aConfig.mKnownFeasibleHeight;
// Record what we learned from the last reflow
if (feasible) {
// maxHeight is feasible. Also, mLastBalanceHeight is feasible.
aConfig.mKnownFeasibleHeight = std::min(aConfig.mKnownFeasibleHeight,
aColData.mMaxHeight);
aConfig.mKnownFeasibleHeight = std::min(aConfig.mKnownFeasibleHeight,
mLastBalanceHeight);
// Furthermore, no height less than the height of the last
// column can ever be feasible. (We might be able to reduce the
// height of a non-last column by moving content to a later column,
// but we can't do that with the last column.)
if (mFrames.GetLength() == aConfig.mBalanceColCount) {
aConfig.mKnownInfeasibleHeight = std::max(aConfig.mKnownInfeasibleHeight,
aColData.mLastHeight - 1);
}
} else {
aConfig.mKnownInfeasibleHeight = std::max(aConfig.mKnownInfeasibleHeight,
mLastBalanceHeight);
// If a column didn't fit in its available height, then its current
// height must be the minimum height for unbreakable content in
// the column, and therefore no smaller height can be feasible.
aConfig.mKnownInfeasibleHeight = std::max(aConfig.mKnownInfeasibleHeight,
aColData.mMaxOverflowingHeight - 1);
if (aUnboundedLastColumn) {
// The last column is unbounded, so all content got reflowed, so the
// mColMaxHeight is feasible.
aConfig.mKnownFeasibleHeight = std::min(aConfig.mKnownFeasibleHeight,
aColData.mMaxHeight);
}
}
#ifdef DEBUG_roc
printf("*** nsColumnSetFrame::Reflow balancing knownInfeasible=%d knownFeasible=%d\n",
aConfig.mKnownInfeasibleHeight, aConfig.mKnownFeasibleHeight);
#endif
if (aConfig.mKnownInfeasibleHeight >= aConfig.mKnownFeasibleHeight - 1) {
// aConfig.mKnownFeasibleHeight is where we want to be
break;
}
if (aConfig.mKnownInfeasibleHeight >= availableContentHeight) {
break;
}
if (lastKnownFeasibleHeight - aConfig.mKnownFeasibleHeight == 1) {
// We decreased the feasible height by one twip only. This could
// indicate that there is a continuously breakable child frame
// that we are crawling through.
maybeContinuousBreakingDetected = true;
}
nscoord nextGuess = (aConfig.mKnownFeasibleHeight + aConfig.mKnownInfeasibleHeight)/2;
// The constant of 600 twips is arbitrary. It's about two line-heights.
if (aConfig.mKnownFeasibleHeight - nextGuess < 600 &&
!maybeContinuousBreakingDetected) {
// We're close to our target, so just try shrinking just the
// minimum amount that will cause one of our columns to break
// differently.
nextGuess = aConfig.mKnownFeasibleHeight - 1;
} else if (aUnboundedLastColumn) {
// Make a guess by dividing that into N columns. Add some slop
// to try to make it on the feasible side. The constant of
// 600 twips is arbitrary. It's about two line-heights.
nextGuess = aColData.mSumHeight/aConfig.mBalanceColCount + 600;
// Sanitize it
nextGuess = clamped(nextGuess, aConfig.mKnownInfeasibleHeight + 1,
aConfig.mKnownFeasibleHeight - 1);
} else if (aConfig.mKnownFeasibleHeight == NS_INTRINSICSIZE) {
// This can happen when we had a next-in-flow so we didn't
// want to do an unbounded height measuring step. Let's just increase
// from the infeasible height by some reasonable amount.
nextGuess = aConfig.mKnownInfeasibleHeight*2 + 600;
}
// Don't bother guessing more than our height constraint.
nextGuess = std::min(availableContentHeight, nextGuess);
#ifdef DEBUG_roc
printf("*** nsColumnSetFrame::Reflow balancing choosing next guess=%d\n", nextGuess);
#endif
aConfig.mColMaxHeight = nextGuess;
aUnboundedLastColumn = false;
AddStateBits(NS_FRAME_IS_DIRTY);
feasible = ReflowColumns(aDesiredSize, aReflowState, aStatus, aConfig, false,
&aOutMargin, aColData);
if (!aConfig.mIsBalancing) {
// Looks like we had excess height when balancing, so we gave up on
// trying to balance.
break;
}
}
if (aConfig.mIsBalancing && !feasible &&
!aPresContext->HasPendingInterrupt()) {
// We may need to reflow one more time at the feasible height to
// get a valid layout.
bool skip = false;
if (aConfig.mKnownInfeasibleHeight >= availableContentHeight) {
aConfig.mColMaxHeight = availableContentHeight;
if (mLastBalanceHeight == availableContentHeight) {
skip = true;
}
} else {
aConfig.mColMaxHeight = aConfig.mKnownFeasibleHeight;
}
if (!skip) {
// If our height is unconstrained, make sure that the last column is
// allowed to have arbitrary height here, even though we were balancing.
// Otherwise we'd have to split, and it's not clear what we'd do with
// that.
AddStateBits(NS_FRAME_IS_DIRTY);
feasible = ReflowColumns(aDesiredSize, aReflowState, aStatus, aConfig,
availableContentHeight == NS_UNCONSTRAINEDSIZE,
&aOutMargin, aColData);
}
}
aRunWasFeasible = feasible;
}
void
nsColumnSetFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
// Don't support interruption in columns
nsPresContext::InterruptPreventer noInterrupts(aPresContext);
DO_GLOBAL_REFLOW_COUNT("nsColumnSetFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
// Our children depend on our height if we have a fixed height.
if (aReflowState.ComputedHeight() != NS_AUTOHEIGHT) {
NS_ASSERTION(aReflowState.ComputedHeight() != NS_INTRINSICSIZE,
"Unexpected computed height");
AddStateBits(NS_FRAME_CONTAINS_RELATIVE_HEIGHT);
}
else {
RemoveStateBits(NS_FRAME_CONTAINS_RELATIVE_HEIGHT);
}
#ifdef DEBUG
nsFrameList::Enumerator oc(GetChildList(kOverflowContainersList));
for (; !oc.AtEnd(); oc.Next()) {
MOZ_ASSERT(!IS_TRUE_OVERFLOW_CONTAINER(oc.get()));
}
nsFrameList::Enumerator eoc(GetChildList(kExcessOverflowContainersList));
for (; !eoc.AtEnd(); eoc.Next()) {
MOZ_ASSERT(!IS_TRUE_OVERFLOW_CONTAINER(eoc.get()));
}
#endif
nsOverflowAreas ocBounds;
nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
if (GetPrevInFlow()) {
ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
ocStatus);
}
//------------ Handle Incremental Reflow -----------------
ReflowConfig config = ChooseColumnStrategy(aReflowState);
// If balancing, then we allow the last column to grow to unbounded
// height during the first reflow. This gives us a way to estimate
// what the average column height should be, because we can measure
// the heights of all the columns and sum them up. But don't do this
// if we have a next in flow because we don't want to suck all its
// content back here and then have to push it out again!
nsIFrame* nextInFlow = GetNextInFlow();
bool unboundedLastColumn = config.mIsBalancing && !nextInFlow;
nsCollapsingMargin carriedOutBottomMargin;
ColumnBalanceData colData;
colData.mHasExcessHeight = false;
bool feasible = ReflowColumns(aDesiredSize, aReflowState, aStatus, config,
unboundedLastColumn, &carriedOutBottomMargin,
colData);
// If we're not balancing, then we're already done, since we should have
// reflown all of our children, and there is no need for a binary search to
// determine proper column height.
if (config.mIsBalancing && !aPresContext->HasPendingInterrupt()) {
FindBestBalanceHeight(aReflowState, aPresContext, config, colData,
aDesiredSize, carriedOutBottomMargin,
unboundedLastColumn, feasible, aStatus);
}
if (aPresContext->HasPendingInterrupt() &&
aReflowState.AvailableHeight() == NS_UNCONSTRAINEDSIZE) {
// In this situation, we might be lying about our reflow status, because
// our last kid (the one that got interrupted) was incomplete. Fix that.
aStatus = NS_FRAME_COMPLETE;
}
NS_ASSERTION(NS_FRAME_IS_FULLY_COMPLETE(aStatus) ||
aReflowState.AvailableHeight() != NS_UNCONSTRAINEDSIZE,
"Column set should be complete if the available height is unconstrained");
// Merge overflow container bounds and status.
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
NS_MergeReflowStatusInto(&aStatus, ocStatus);
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus, false);
aDesiredSize.mCarriedOutBottomMargin = carriedOutBottomMargin;
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
}
void
nsColumnSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) {
DisplayBorderBackgroundOutline(aBuilder, aLists);
if (IsVisibleForPainting(aBuilder)) {
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayGenericOverflow(aBuilder, this, ::PaintColumnRule, "ColumnRule",
nsDisplayItem::TYPE_COLUMN_RULE));
}
// Our children won't have backgrounds so it doesn't matter where we put them.
for (nsFrameList::Enumerator e(mFrames); !e.AtEnd(); e.Next()) {
BuildDisplayListForChild(aBuilder, e.get(), aDirtyRect, aLists);
}
}
#ifdef DEBUG
void
nsColumnSetFrame::SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList)
{
MOZ_ASSERT(aListID == kPrincipalList, "unexpected child list");
MOZ_ASSERT(aChildList.OnlyChild(),
"initial child list must have exactly one child");
nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList);
}
void
nsColumnSetFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
MOZ_CRASH("unsupported operation");
}
void
nsColumnSetFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
MOZ_CRASH("unsupported operation");
}
void
nsColumnSetFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
MOZ_CRASH("unsupported operation");
}
#endif