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CanvasLayerD3D10.cpp
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Bug 716438; using flags to select a shader. r=Bas
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2012-03-01 17:29:30 +00:00 |
CanvasLayerD3D10.h
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Bug 735378 - Cache temporary composite surfaces - r=bgirard
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2012-03-25 12:50:26 -07:00 |
ColorLayerD3D10.cpp
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Bug 716438; using flags to select a shader. r=Bas
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2012-03-01 17:29:30 +00:00 |
ColorLayerD3D10.h
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Bug 648484, part 1: Fix some warning spam. r=roc
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2011-08-09 12:38:26 -07:00 |
ContainerLayerD3D10.cpp
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Bug 716438; using flags to select a shader. r=Bas
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2012-03-01 17:29:30 +00:00 |
ContainerLayerD3D10.h
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Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |
genshaders.sh
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Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
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2010-10-19 21:08:27 +02:00 |
ImageLayerD3D10.cpp
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Bug 716438; using flags to select a shader. r=Bas
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2012-03-01 17:29:30 +00:00 |
ImageLayerD3D10.h
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Bug 716439; Loading a mask layer to textures in DX10. r=Bas
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2012-02-16 12:34:23 +13:00 |
LayerManagerD3D10.cpp
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Bug 716438; using flags to select a shader. r=Bas
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2012-03-01 17:29:30 +00:00 |
LayerManagerD3D10.fx
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Bug 716439; dx10 shaders for mask layers. r=Bas
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2012-02-16 12:34:28 +13:00 |
LayerManagerD3D10.h
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Bug 716438; using flags to select a shader. r=Bas
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2012-03-01 17:29:30 +00:00 |
LayerManagerD3D10Effect.h
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Bug 716439; dx10 shaders for mask layers. r=Bas
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2012-02-16 12:34:28 +13:00 |
ReadbackLayerD3D10.h
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
ReadbackManagerD3D10.cpp
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Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
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2011-03-11 21:22:38 -05:00 |
ReadbackManagerD3D10.h
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
ThebesLayerD3D10.cpp
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Bug 717393 - Part 5: Permit subpixel AA for transparent surfaces. r=roc
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2012-05-15 16:57:51 +02:00 |
ThebesLayerD3D10.h
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Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
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2012-04-11 18:17:40 +02:00 |