gecko-dev/gfx/gl/GLLibraryEGL.cpp

426 lines
13 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLLibraryEGL.h"
#include "gfxCrashReporterUtils.h"
#include "mozilla/Preferences.h"
#include "nsDirectoryServiceDefs.h"
#include "nsDirectoryServiceUtils.h"
#include "nsPrintfCString.h"
#include "prenv.h"
#include "GLContext.h"
namespace mozilla {
namespace gl {
GLLibraryEGL sEGLLibrary;
// should match the order of EGLExtensions, and be null-terminated.
static const char *sEGLExtensionNames[] = {
"EGL_KHR_image_base",
"EGL_KHR_image_pixmap",
"EGL_KHR_gl_texture_2D_image",
"EGL_KHR_lock_surface",
"EGL_ANGLE_surface_d3d_texture_2d_share_handle",
"EGL_EXT_create_context_robustness",
"EGL_KHR_image",
"EGL_KHR_fence_sync",
nullptr
};
#if defined(ANDROID)
static bool sUseApitraceInitialized = false;
static bool sUseApitrace = false;
static PRLibrary* LoadApitraceLibrary()
{
MOZ_ASSERT(sUseApitraceInitialized);
if (!sUseApitrace) {
return nullptr;
}
static PRLibrary* sApitraceLibrary = nullptr;
if (sApitraceLibrary)
return sApitraceLibrary;
nsCString logFile = Preferences::GetCString("gfx.apitrace.logfile");
if (logFile.IsEmpty()) {
logFile = "firefox.trace";
}
// The firefox process can't write to /data/local, but it can write
// to $GRE_HOME/
nsAutoCString logPath;
logPath.AppendPrintf("%s/%s", getenv("GRE_HOME"), logFile.get());
// apitrace uses the TRACE_FILE environment variable to determine where
// to log trace output to
printf_stderr("Logging GL tracing output to %s", logPath.get());
setenv("TRACE_FILE", logPath.get(), false);
printf_stderr("Attempting load of %s\n", APITRACE_LIB);
sApitraceLibrary = PR_LoadLibrary(APITRACE_LIB);
return sApitraceLibrary;
}
#endif // ANDROID
#ifdef XP_WIN
// see the comment in GLLibraryEGL::EnsureInitialized() for the rationale here.
static PRLibrary*
LoadLibraryForEGLOnWindows(const nsAString& filename)
{
nsCOMPtr<nsIFile> file;
nsresult rv = NS_GetSpecialDirectory(NS_GRE_DIR, getter_AddRefs(file));
if (NS_FAILED(rv))
return nullptr;
file->Append(filename);
PRLibrary* lib = nullptr;
rv = file->Load(&lib);
if (NS_FAILED(rv)) {
nsPrintfCString msg("Failed to load %s - Expect EGL initialization to fail",
NS_LossyConvertUTF16toASCII(filename).get());
NS_WARNING(msg.get());
}
return lib;
}
#endif // XP_WIN
bool
GLLibraryEGL::EnsureInitialized()
{
if (mInitialized) {
return true;
}
#if defined(ANDROID)
if (!sUseApitraceInitialized) {
sUseApitrace = Preferences::GetBool("gfx.apitrace.enabled", false);
sUseApitraceInitialized = true;
}
#endif // ANDROID
mozilla::ScopedGfxFeatureReporter reporter("EGL");
#ifdef XP_WIN
#ifdef MOZ_WEBGL
if (!mEGLLibrary) {
// On Windows, the GLESv2, EGL and DXSDK libraries are shipped with libxul and
// we should look for them there. We have to load the libs in this
// order, because libEGL.dll depends on libGLESv2.dll which depends on the DXSDK
// libraries. This matters especially for WebRT apps which are in a different directory.
// See bug 760323 and bug 749459
#ifndef MOZ_D3DCOMPILER_DLL
#error MOZ_D3DCOMPILER_DLL should have been defined by the Makefile
#endif
LoadLibraryForEGLOnWindows(NS_LITERAL_STRING(NS_STRINGIFY(MOZ_D3DCOMPILER_DLL)));
// intentionally leak the D3DCOMPILER_DLL library
LoadLibraryForEGLOnWindows(NS_LITERAL_STRING("libGLESv2.dll"));
// intentionally leak the libGLESv2.dll library
mEGLLibrary = LoadLibraryForEGLOnWindows(NS_LITERAL_STRING("libEGL.dll"));
if (!mEGLLibrary)
return false;
}
#endif // MOZ_WEBGL
#else // !Windows
// On non-Windows (Android) we use system copies of libEGL. We look for
// the APITrace lib, libEGL.so, and libEGL.so.1 in that order.
#if defined(ANDROID)
if (!mEGLLibrary)
mEGLLibrary = LoadApitraceLibrary();
#endif
if (!mEGLLibrary) {
printf_stderr("Attempting load of libEGL.so\n");
mEGLLibrary = PR_LoadLibrary("libEGL.so");
}
#if defined(XP_UNIX)
if (!mEGLLibrary) {
mEGLLibrary = PR_LoadLibrary("libEGL.so.1");
}
#endif
if (!mEGLLibrary) {
NS_WARNING("Couldn't load EGL LIB.");
return false;
}
#endif // !Windows
#define SYMBOL(name) \
{ (PRFuncPtr*) &mSymbols.f##name, { "egl" #name, nullptr } }
GLLibraryLoader::SymLoadStruct earlySymbols[] = {
SYMBOL(GetDisplay),
SYMBOL(GetCurrentSurface),
SYMBOL(GetCurrentContext),
SYMBOL(MakeCurrent),
SYMBOL(DestroyContext),
SYMBOL(CreateContext),
SYMBOL(DestroySurface),
SYMBOL(CreateWindowSurface),
SYMBOL(CreatePbufferSurface),
SYMBOL(CreatePixmapSurface),
SYMBOL(BindAPI),
SYMBOL(Initialize),
SYMBOL(ChooseConfig),
SYMBOL(GetError),
SYMBOL(GetConfigs),
SYMBOL(GetConfigAttrib),
SYMBOL(WaitNative),
SYMBOL(GetProcAddress),
SYMBOL(SwapBuffers),
SYMBOL(CopyBuffers),
SYMBOL(QueryString),
SYMBOL(QueryContext),
SYMBOL(BindTexImage),
SYMBOL(ReleaseTexImage),
SYMBOL(QuerySurface),
{ nullptr, { nullptr } }
};
if (!GLLibraryLoader::LoadSymbols(mEGLLibrary, &earlySymbols[0])) {
NS_WARNING("Couldn't find required entry points in EGL library (early init)");
return false;
}
mEGLDisplay = fGetDisplay(EGL_DEFAULT_DISPLAY);
if (!fInitialize(mEGLDisplay, nullptr, nullptr))
return false;
const char *vendor = (const char*) fQueryString(mEGLDisplay, LOCAL_EGL_VENDOR);
if (vendor && (strstr(vendor, "TransGaming") != 0 || strstr(vendor, "Google Inc.") != 0)) {
mIsANGLE = true;
}
InitExtensions();
GLLibraryLoader::PlatformLookupFunction lookupFunction =
(GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress;
if (IsExtensionSupported(KHR_lock_surface)) {
GLLibraryLoader::SymLoadStruct lockSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fLockSurface, { "eglLockSurfaceKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUnlockSurface, { "eglUnlockSurfaceKHR", nullptr } },
{ nullptr, { nullptr } }
};
bool success = GLLibraryLoader::LoadSymbols(mEGLLibrary,
&lockSymbols[0],
lookupFunction);
if (!success) {
NS_ERROR("EGL supports KHR_lock_surface without exposing its functions!");
MarkExtensionUnsupported(KHR_lock_surface);
mSymbols.fLockSurface = nullptr;
mSymbols.fUnlockSurface = nullptr;
}
}
if (IsExtensionSupported(ANGLE_surface_d3d_texture_2d_share_handle)) {
GLLibraryLoader::SymLoadStruct d3dSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fQuerySurfacePointerANGLE, { "eglQuerySurfacePointerANGLE", nullptr } },
{ nullptr, { nullptr } }
};
bool success = GLLibraryLoader::LoadSymbols(mEGLLibrary,
&d3dSymbols[0],
lookupFunction);
if (!success) {
NS_ERROR("EGL supports ANGLE_surface_d3d_texture_2d_share_handle without exposing its functions!");
MarkExtensionUnsupported(ANGLE_surface_d3d_texture_2d_share_handle);
mSymbols.fQuerySurfacePointerANGLE = nullptr;
}
}
if (IsExtensionSupported(KHR_fence_sync)) {
GLLibraryLoader::SymLoadStruct syncSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fCreateSync, { "eglCreateSyncKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDestroySync, { "eglDestroySyncKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fClientWaitSync, { "eglClientWaitSyncKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetSyncAttrib, { "eglGetSyncAttribKHR", nullptr } },
{ nullptr, { nullptr } }
};
bool success = GLLibraryLoader::LoadSymbols(mEGLLibrary,
&syncSymbols[0],
lookupFunction);
if (!success) {
NS_ERROR("EGL supports KHR_fence_sync without exposing its functions!");
MarkExtensionUnsupported(KHR_fence_sync);
mSymbols.fCreateSync = nullptr;
mSymbols.fDestroySync = nullptr;
mSymbols.fClientWaitSync = nullptr;
mSymbols.fGetSyncAttrib = nullptr;
}
}
if (IsExtensionSupported(KHR_image) || IsExtensionSupported(KHR_image_base)) {
GLLibraryLoader::SymLoadStruct imageSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fCreateImage, { "eglCreateImageKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDestroyImage, { "eglDestroyImageKHR", nullptr } },
{ nullptr, { nullptr } }
};
bool success = GLLibraryLoader::LoadSymbols(mEGLLibrary,
&imageSymbols[0],
lookupFunction);
if (!success) {
NS_ERROR("EGL supports KHR_image(_base) without exposing its functions!");
MarkExtensionUnsupported(KHR_image);
MarkExtensionUnsupported(KHR_image_base);
MarkExtensionUnsupported(KHR_image_pixmap);
mSymbols.fCreateImage = nullptr;
mSymbols.fDestroyImage = nullptr;
}
} else {
MarkExtensionUnsupported(KHR_image_pixmap);
}
mInitialized = true;
reporter.SetSuccessful();
return true;
}
void
GLLibraryEGL::InitExtensions()
{
const char *extensions = (const char*)fQueryString(mEGLDisplay, LOCAL_EGL_EXTENSIONS);
if (!extensions) {
NS_WARNING("Failed to load EGL extension list!");
return;
}
bool debugMode = false;
#ifdef DEBUG
if (PR_GetEnv("MOZ_GL_DEBUG"))
debugMode = true;
static bool firstRun = true;
#else
// Non-DEBUG, so never spew.
const bool firstRun = false;
#endif
GLContext::InitializeExtensionsBitSet(mAvailableExtensions, extensions, sEGLExtensionNames, firstRun && debugMode);
#ifdef DEBUG
firstRun = false;
#endif
}
void
GLLibraryEGL::DumpEGLConfig(EGLConfig cfg)
{
int attrval;
int err;
#define ATTR(_x) do { \
fGetConfigAttrib(mEGLDisplay, cfg, LOCAL_EGL_##_x, &attrval); \
if ((err = fGetError()) != 0x3000) { \
printf_stderr(" %s: ERROR (0x%04x)\n", #_x, err); \
} else { \
printf_stderr(" %s: %d (0x%04x)\n", #_x, attrval, attrval); \
} \
} while(0)
printf_stderr("EGL Config: %d [%p]\n", (int)(intptr_t)cfg, cfg);
ATTR(BUFFER_SIZE);
ATTR(ALPHA_SIZE);
ATTR(BLUE_SIZE);
ATTR(GREEN_SIZE);
ATTR(RED_SIZE);
ATTR(DEPTH_SIZE);
ATTR(STENCIL_SIZE);
ATTR(CONFIG_CAVEAT);
ATTR(CONFIG_ID);
ATTR(LEVEL);
ATTR(MAX_PBUFFER_HEIGHT);
ATTR(MAX_PBUFFER_PIXELS);
ATTR(MAX_PBUFFER_WIDTH);
ATTR(NATIVE_RENDERABLE);
ATTR(NATIVE_VISUAL_ID);
ATTR(NATIVE_VISUAL_TYPE);
ATTR(PRESERVED_RESOURCES);
ATTR(SAMPLES);
ATTR(SAMPLE_BUFFERS);
ATTR(SURFACE_TYPE);
ATTR(TRANSPARENT_TYPE);
ATTR(TRANSPARENT_RED_VALUE);
ATTR(TRANSPARENT_GREEN_VALUE);
ATTR(TRANSPARENT_BLUE_VALUE);
ATTR(BIND_TO_TEXTURE_RGB);
ATTR(BIND_TO_TEXTURE_RGBA);
ATTR(MIN_SWAP_INTERVAL);
ATTR(MAX_SWAP_INTERVAL);
ATTR(LUMINANCE_SIZE);
ATTR(ALPHA_MASK_SIZE);
ATTR(COLOR_BUFFER_TYPE);
ATTR(RENDERABLE_TYPE);
ATTR(CONFORMANT);
#undef ATTR
}
void
GLLibraryEGL::DumpEGLConfigs()
{
int nc = 0;
fGetConfigs(mEGLDisplay, nullptr, 0, &nc);
EGLConfig *ec = new EGLConfig[nc];
fGetConfigs(mEGLDisplay, ec, nc, &nc);
for (int i = 0; i < nc; ++i) {
printf_stderr ("========= EGL Config %d ========\n", i);
DumpEGLConfig(ec[i]);
}
delete [] ec;
}
#ifdef DEBUG
/*static*/ void
GLLibraryEGL::BeforeGLCall(const char* glFunction)
{
if (GLContext::DebugMode()) {
if (GLContext::DebugMode() & GLContext::DebugTrace)
printf_stderr("[egl] > %s\n", glFunction);
}
}
/*static*/ void
GLLibraryEGL::AfterGLCall(const char* glFunction)
{
if (GLContext::DebugMode() & GLContext::DebugTrace) {
printf_stderr("[egl] < %s\n", glFunction);
}
}
#endif
} /* namespace gl */
} /* namespace mozilla */