mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-24 13:21:05 +00:00
021198d745
Differential Revision: https://phabricator.services.mozilla.com/D66305
376 lines
11 KiB
C++
376 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "ConicGradientEffectD2D1.h"
|
|
|
|
#include "Logging.h"
|
|
|
|
#include "ShadersD2D1.h"
|
|
#include "HelpersD2D.h"
|
|
|
|
#include <vector>
|
|
|
|
#define TEXTW(x) L##x
|
|
#define XML(X) \
|
|
TEXTW(#X) // This macro creates a single string from multiple lines of text.
|
|
|
|
static const PCWSTR kXmlDescription =
|
|
XML(
|
|
<?xml version='1.0'?>
|
|
<Effect>
|
|
<!-- System Properties -->
|
|
<Property name='DisplayName' type='string' value='ConicGradientEffect'/>
|
|
<Property name='Author' type='string' value='Mozilla'/>
|
|
<Property name='Category' type='string' value='Pattern effects'/>
|
|
<Property name='Description' type='string' value='This effect is used to render CSS conic gradients.'/>
|
|
<Inputs>
|
|
<Input name='Geometry'/>
|
|
</Inputs>
|
|
<Property name='StopCollection' type='iunknown'>
|
|
<Property name='DisplayName' type='string' value='Gradient stop collection'/>
|
|
</Property>
|
|
<Property name='Center' type='vector2'>
|
|
<Property name='DisplayName' type='string' value='Gradient center'/>
|
|
</Property>
|
|
<Property name='Angle' type='vector2'>
|
|
<Property name='DisplayName' type='string' value='Gradient angle'/>
|
|
</Property>
|
|
<Property name='StartOffset' type='float'>
|
|
<Property name='DisplayName' type='string' value='Start stop offset'/>
|
|
</Property>
|
|
<Property name='EndOffset' type='float'>
|
|
<Property name='DisplayName' type='string' value='End stop offset'/>
|
|
</Property>
|
|
<Property name='Transform' type='matrix3x2'>
|
|
<Property name='DisplayName' type='string' value='Transform applied to the pattern'/>
|
|
</Property>
|
|
|
|
</Effect>
|
|
);
|
|
|
|
// {091fda1d-857e-4b1e-828f-1c839d9b7897}
|
|
static const GUID GUID_SampleConicGradientPS = {
|
|
0x091fda1d,
|
|
0x857e,
|
|
0x4b1e,
|
|
{0x82, 0x8f, 0x1c, 0x83, 0x9d, 0x9b, 0x78, 0x97}};
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
ConicGradientEffectD2D1::ConicGradientEffectD2D1()
|
|
: mRefCount(0),
|
|
mCenter(D2D1::Vector2F(0, 0)),
|
|
mAngle(0),
|
|
mStartOffset(0),
|
|
mEndOffset(0),
|
|
mTransform(D2D1::IdentityMatrix())
|
|
|
|
{}
|
|
|
|
IFACEMETHODIMP
|
|
ConicGradientEffectD2D1::Initialize(ID2D1EffectContext* pContextInternal,
|
|
ID2D1TransformGraph* pTransformGraph) {
|
|
HRESULT hr;
|
|
|
|
hr = pContextInternal->LoadPixelShader(GUID_SampleConicGradientPS,
|
|
SampleConicGradientPS,
|
|
sizeof(SampleConicGradientPS));
|
|
|
|
if (FAILED(hr)) {
|
|
return hr;
|
|
}
|
|
|
|
hr = pTransformGraph->SetSingleTransformNode(this);
|
|
|
|
if (FAILED(hr)) {
|
|
return hr;
|
|
}
|
|
|
|
mEffectContext = pContextInternal;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
IFACEMETHODIMP
|
|
ConicGradientEffectD2D1::PrepareForRender(D2D1_CHANGE_TYPE changeType) {
|
|
if (changeType == D2D1_CHANGE_TYPE_NONE) {
|
|
return S_OK;
|
|
}
|
|
|
|
// We'll need to inverse transform our pixel, precompute inverse here.
|
|
Matrix mat = ToMatrix(mTransform);
|
|
if (!mat.Invert()) {
|
|
// Singular
|
|
return S_OK;
|
|
}
|
|
|
|
if (!mStopCollection) {
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT hr = mDrawInfo->SetPixelShader(GUID_SampleConicGradientPS);
|
|
|
|
if (FAILED(hr)) {
|
|
return hr;
|
|
}
|
|
|
|
RefPtr<ID2D1ResourceTexture> tex = CreateGradientTexture();
|
|
hr = mDrawInfo->SetResourceTexture(1, tex);
|
|
|
|
if (FAILED(hr)) {
|
|
return hr;
|
|
}
|
|
|
|
struct PSConstantBuffer {
|
|
float center[2];
|
|
float angle;
|
|
float start_offset;
|
|
float end_offset;
|
|
float repeat_correct;
|
|
float allow_odd;
|
|
float padding[1];
|
|
float transform[8];
|
|
};
|
|
|
|
PSConstantBuffer buffer = {
|
|
{mCenter.x, mCenter.y},
|
|
mAngle,
|
|
mStartOffset,
|
|
mEndOffset,
|
|
mStopCollection->GetExtendMode() != D2D1_EXTEND_MODE_CLAMP ? 1.0f : 0.0f,
|
|
mStopCollection->GetExtendMode() == D2D1_EXTEND_MODE_MIRROR ? 1.0f : 0.0f,
|
|
{0.0f},
|
|
{mat._11, mat._21, mat._31, 0.0f, mat._12, mat._22, mat._32, 0.0f}};
|
|
|
|
hr = mDrawInfo->SetPixelShaderConstantBuffer((BYTE*)&buffer, sizeof(buffer));
|
|
|
|
if (FAILED(hr)) {
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
IFACEMETHODIMP
|
|
ConicGradientEffectD2D1::SetGraph(ID2D1TransformGraph* pGraph) {
|
|
return pGraph->SetSingleTransformNode(this);
|
|
}
|
|
|
|
IFACEMETHODIMP_(ULONG)
|
|
ConicGradientEffectD2D1::AddRef() { return ++mRefCount; }
|
|
|
|
IFACEMETHODIMP_(ULONG)
|
|
ConicGradientEffectD2D1::Release() {
|
|
if (!--mRefCount) {
|
|
delete this;
|
|
return 0;
|
|
}
|
|
return mRefCount;
|
|
}
|
|
|
|
IFACEMETHODIMP
|
|
ConicGradientEffectD2D1::QueryInterface(const IID& aIID, void** aPtr) {
|
|
if (!aPtr) {
|
|
return E_POINTER;
|
|
}
|
|
|
|
if (aIID == IID_IUnknown) {
|
|
*aPtr = static_cast<IUnknown*>(static_cast<ID2D1EffectImpl*>(this));
|
|
} else if (aIID == IID_ID2D1EffectImpl) {
|
|
*aPtr = static_cast<ID2D1EffectImpl*>(this);
|
|
} else if (aIID == IID_ID2D1DrawTransform) {
|
|
*aPtr = static_cast<ID2D1DrawTransform*>(this);
|
|
} else if (aIID == IID_ID2D1Transform) {
|
|
*aPtr = static_cast<ID2D1Transform*>(this);
|
|
} else if (aIID == IID_ID2D1TransformNode) {
|
|
*aPtr = static_cast<ID2D1TransformNode*>(this);
|
|
} else {
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static_cast<IUnknown*>(*aPtr)->AddRef();
|
|
return S_OK;
|
|
}
|
|
|
|
IFACEMETHODIMP
|
|
ConicGradientEffectD2D1::MapInputRectsToOutputRect(
|
|
const D2D1_RECT_L* pInputRects, const D2D1_RECT_L* pInputOpaqueSubRects,
|
|
UINT32 inputRectCount, D2D1_RECT_L* pOutputRect,
|
|
D2D1_RECT_L* pOutputOpaqueSubRect) {
|
|
if (inputRectCount != 1) {
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*pOutputRect = *pInputRects;
|
|
*pOutputOpaqueSubRect = *pInputOpaqueSubRects;
|
|
return S_OK;
|
|
}
|
|
|
|
IFACEMETHODIMP
|
|
ConicGradientEffectD2D1::MapOutputRectToInputRects(
|
|
const D2D1_RECT_L* pOutputRect, D2D1_RECT_L* pInputRects,
|
|
UINT32 inputRectCount) const {
|
|
if (inputRectCount != 1) {
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
*pInputRects = *pOutputRect;
|
|
return S_OK;
|
|
}
|
|
|
|
IFACEMETHODIMP
|
|
ConicGradientEffectD2D1::MapInvalidRect(UINT32 inputIndex,
|
|
D2D1_RECT_L invalidInputRect,
|
|
D2D1_RECT_L* pInvalidOutputRect) const {
|
|
MOZ_ASSERT(inputIndex == 0);
|
|
|
|
*pInvalidOutputRect = invalidInputRect;
|
|
return S_OK;
|
|
}
|
|
|
|
IFACEMETHODIMP
|
|
ConicGradientEffectD2D1::SetDrawInfo(ID2D1DrawInfo* pDrawInfo) {
|
|
mDrawInfo = pDrawInfo;
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT
|
|
ConicGradientEffectD2D1::Register(ID2D1Factory1* aFactory) {
|
|
D2D1_PROPERTY_BINDING bindings[] = {
|
|
D2D1_VALUE_TYPE_BINDING(L"StopCollection",
|
|
&ConicGradientEffectD2D1::SetStopCollection,
|
|
&ConicGradientEffectD2D1::GetStopCollection),
|
|
D2D1_VALUE_TYPE_BINDING(L"Center", &ConicGradientEffectD2D1::SetCenter,
|
|
&ConicGradientEffectD2D1::GetCenter),
|
|
D2D1_VALUE_TYPE_BINDING(L"Angle", &ConicGradientEffectD2D1::SetAngle,
|
|
&ConicGradientEffectD2D1::GetAngle),
|
|
D2D1_VALUE_TYPE_BINDING(L"StartOffset",
|
|
&ConicGradientEffectD2D1::SetStartOffset,
|
|
&ConicGradientEffectD2D1::GetStartOffset),
|
|
D2D1_VALUE_TYPE_BINDING(L"EndOffset",
|
|
&ConicGradientEffectD2D1::SetEndOffset,
|
|
&ConicGradientEffectD2D1::GetEndOffset),
|
|
D2D1_VALUE_TYPE_BINDING(L"Transform",
|
|
&ConicGradientEffectD2D1::SetTransform,
|
|
&ConicGradientEffectD2D1::GetTransform)};
|
|
HRESULT hr = aFactory->RegisterEffectFromString(
|
|
CLSID_ConicGradientEffect, kXmlDescription, bindings, ARRAYSIZE(bindings),
|
|
CreateEffect);
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to register radial gradient effect.";
|
|
}
|
|
return hr;
|
|
}
|
|
|
|
void ConicGradientEffectD2D1::Unregister(ID2D1Factory1* aFactory) {
|
|
aFactory->UnregisterEffect(CLSID_ConicGradientEffect);
|
|
}
|
|
|
|
HRESULT __stdcall ConicGradientEffectD2D1::CreateEffect(
|
|
IUnknown** aEffectImpl) {
|
|
*aEffectImpl = static_cast<ID2D1EffectImpl*>(new ConicGradientEffectD2D1());
|
|
(*aEffectImpl)->AddRef();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT
|
|
ConicGradientEffectD2D1::SetStopCollection(IUnknown* aStopCollection) {
|
|
if (SUCCEEDED(aStopCollection->QueryInterface(
|
|
(ID2D1GradientStopCollection**)getter_AddRefs(mStopCollection)))) {
|
|
return S_OK;
|
|
}
|
|
|
|
return E_INVALIDARG;
|
|
}
|
|
|
|
already_AddRefed<ID2D1ResourceTexture>
|
|
ConicGradientEffectD2D1::CreateGradientTexture() {
|
|
std::vector<D2D1_GRADIENT_STOP> rawStops;
|
|
rawStops.resize(mStopCollection->GetGradientStopCount());
|
|
mStopCollection->GetGradientStops(&rawStops.front(), rawStops.size());
|
|
|
|
std::vector<unsigned char> textureData;
|
|
textureData.resize(4096 * 4);
|
|
unsigned char* texData = &textureData.front();
|
|
|
|
float prevColorPos = 0;
|
|
float nextColorPos = rawStops[0].position;
|
|
D2D1_COLOR_F prevColor = rawStops[0].color;
|
|
D2D1_COLOR_F nextColor = prevColor;
|
|
uint32_t stopPosition = 1;
|
|
|
|
// Not the most optimized way but this will do for now.
|
|
for (int i = 0; i < 4096; i++) {
|
|
// The 4095 seems a little counter intuitive, but we want the gradient
|
|
// color at offset 0 at the first pixel, and at offset 1.0f at the last
|
|
// pixel.
|
|
float pos = float(i) / 4095;
|
|
|
|
while (pos > nextColorPos) {
|
|
prevColor = nextColor;
|
|
prevColorPos = nextColorPos;
|
|
if (rawStops.size() > stopPosition) {
|
|
nextColor = rawStops[stopPosition].color;
|
|
nextColorPos = rawStops[stopPosition++].position;
|
|
} else {
|
|
nextColorPos = 1.0f;
|
|
}
|
|
}
|
|
|
|
float interp;
|
|
|
|
if (nextColorPos != prevColorPos) {
|
|
interp = (pos - prevColorPos) / (nextColorPos - prevColorPos);
|
|
} else {
|
|
interp = 0;
|
|
}
|
|
|
|
DeviceColor newColor(prevColor.r + (nextColor.r - prevColor.r) * interp,
|
|
prevColor.g + (nextColor.g - prevColor.g) * interp,
|
|
prevColor.b + (nextColor.b - prevColor.b) * interp,
|
|
prevColor.a + (nextColor.a - prevColor.a) * interp);
|
|
|
|
// Note D2D expects RGBA here!!
|
|
texData[i * 4] = (char)(255.0f * newColor.r);
|
|
texData[i * 4 + 1] = (char)(255.0f * newColor.g);
|
|
texData[i * 4 + 2] = (char)(255.0f * newColor.b);
|
|
texData[i * 4 + 3] = (char)(255.0f * newColor.a);
|
|
}
|
|
|
|
RefPtr<ID2D1ResourceTexture> tex;
|
|
|
|
UINT32 width = 4096;
|
|
UINT32 stride = 4096 * 4;
|
|
D2D1_RESOURCE_TEXTURE_PROPERTIES props;
|
|
// Older shader models do not support 1D textures. So just use a width x 1
|
|
// texture.
|
|
props.dimensions = 2;
|
|
UINT32 dims[] = {width, 1};
|
|
props.extents = dims;
|
|
props.channelDepth = D2D1_CHANNEL_DEPTH_4;
|
|
props.bufferPrecision = D2D1_BUFFER_PRECISION_8BPC_UNORM;
|
|
props.filter = D2D1_FILTER_MIN_MAG_MIP_LINEAR;
|
|
D2D1_EXTEND_MODE extendMode[] = {mStopCollection->GetExtendMode(),
|
|
mStopCollection->GetExtendMode()};
|
|
props.extendModes = extendMode;
|
|
|
|
HRESULT hr = mEffectContext->CreateResourceTexture(
|
|
nullptr, &props, &textureData.front(), &stride, 4096 * 4,
|
|
getter_AddRefs(tex));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create resource texture: " << hexa(hr);
|
|
}
|
|
|
|
return tex.forget();
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|