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b2d67698b9
The Canvas2D specification says that if a path has no active sub-paths, and a primitive is drawn, that the first point of that primitive becomes the start of the newly created sub-path that will be created for it. So if we prune a point when a path has no active sub-paths, and then a new primitive comes in that does not start with that same point, we risk not installing the pruned point as the start of that new sub-path. To solve this, we need to detect if a path has no active sub-paths while we are building it. This adds PathBuilder::IsActive() to help with that. Then before we go to add a primitive, we check if there is a pruned point on a path that is not active yet, and if so, install the correct start point with a MoveTo. This also makes IsActive and IsEmpty required so to ensure all our path implementations behave consistently rather than having any surprising unimplemented behavior. Differential Revision: https://phabricator.services.mozilla.com/D184891
120 lines
3.6 KiB
C++
120 lines
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_PATHD2D_H_
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#define MOZILLA_GFX_PATHD2D_H_
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#include <d2d1.h>
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#include "2D.h"
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namespace mozilla {
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namespace gfx {
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class PathD2D;
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class PathBuilderD2D : public PathBuilder {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathBuilderD2D, override)
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PathBuilderD2D(ID2D1GeometrySink* aSink, ID2D1PathGeometry* aGeom,
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FillRule aFillRule, BackendType aBackendType)
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: mSink(aSink),
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mGeometry(aGeom),
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mFigureActive(false),
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mFillRule(aFillRule),
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mBackendType(aBackendType) {}
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virtual ~PathBuilderD2D();
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virtual void MoveTo(const Point& aPoint);
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virtual void LineTo(const Point& aPoint);
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virtual void BezierTo(const Point& aCP1, const Point& aCP2,
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const Point& aCP3);
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virtual void QuadraticBezierTo(const Point& aCP1, const Point& aCP2);
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virtual void Close();
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virtual void Arc(const Point& aOrigin, Float aRadius, Float aStartAngle,
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Float aEndAngle, bool aAntiClockwise = false);
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virtual already_AddRefed<Path> Finish();
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virtual BackendType GetBackendType() const { return mBackendType; }
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ID2D1GeometrySink* GetSink() { return mSink; }
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bool IsFigureActive() const { return mFigureActive; }
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virtual bool IsActive() const { return IsFigureActive(); }
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static already_AddRefed<PathBuilder> Create(FillRule aFillRule);
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private:
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friend class PathD2D;
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void EnsureActive(const Point& aPoint);
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RefPtr<ID2D1GeometrySink> mSink;
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RefPtr<ID2D1PathGeometry> mGeometry;
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bool mFigureActive;
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bool mFigureEmpty = true;
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FillRule mFillRule;
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BackendType mBackendType;
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};
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class PathD2D : public Path {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathD2D, override)
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PathD2D(ID2D1PathGeometry* aGeometry, bool aEndedActive, bool aIsEmpty,
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const Point& aEndPoint, FillRule aFillRule, BackendType aBackendType)
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: mGeometry(aGeometry),
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mEndedActive(aEndedActive),
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mIsEmpty(aIsEmpty),
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mEndPoint(aEndPoint),
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mFillRule(aFillRule),
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mBackendType(aBackendType) {}
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virtual BackendType GetBackendType() const { return mBackendType; }
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virtual already_AddRefed<PathBuilder> CopyToBuilder(FillRule aFillRule) const;
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virtual already_AddRefed<PathBuilder> TransformedCopyToBuilder(
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const Matrix& aTransform, FillRule aFillRule) const;
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virtual bool ContainsPoint(const Point& aPoint,
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const Matrix& aTransform) const;
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virtual bool StrokeContainsPoint(const StrokeOptions& aStrokeOptions,
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const Point& aPoint,
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const Matrix& aTransform) const;
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virtual Rect GetBounds(const Matrix& aTransform = Matrix()) const;
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virtual Rect GetStrokedBounds(const StrokeOptions& aStrokeOptions,
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const Matrix& aTransform = Matrix()) const;
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virtual void StreamToSink(PathSink* aSink) const;
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virtual FillRule GetFillRule() const { return mFillRule; }
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bool IsEmpty() const override { return mIsEmpty; }
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ID2D1Geometry* GetGeometry() { return mGeometry; }
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private:
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friend class DrawTargetD2D;
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friend class DrawTargetD2D1;
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mutable RefPtr<ID2D1PathGeometry> mGeometry;
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bool mEndedActive;
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bool mIsEmpty;
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Point mEndPoint;
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FillRule mFillRule;
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BackendType mBackendType;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* MOZILLA_GFX_PATHD2D_H_ */
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