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675a8f65a9
This was changed in the spec here: https://github.com/immersive-web/webxr/pull/1296 Differential Revision: https://phabricator.services.mozilla.com/D201336
242 lines
6.9 KiB
Plaintext
242 lines
6.9 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://immersive-web.github.io/webxr/
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*/
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRSystem : EventTarget {
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// Methods
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[NewObject]
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Promise<boolean> isSessionSupported(XRSessionMode mode);
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[NewObject, NeedsCallerType]
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Promise<XRSession> requestSession(XRSessionMode mode, optional XRSessionInit options = {});
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// Events
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attribute EventHandler ondevicechange;
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};
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enum XRSessionMode {
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"inline",
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"immersive-vr",
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"immersive-ar",
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};
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dictionary XRSessionInit {
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sequence<DOMString> requiredFeatures;
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sequence<DOMString> optionalFeatures;
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};
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enum XRVisibilityState {
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"visible",
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"visible-blurred",
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"hidden",
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};
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRSession : EventTarget {
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// Attributes
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readonly attribute XRVisibilityState visibilityState;
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[SameObject] readonly attribute XRRenderState renderState;
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[SameObject] readonly attribute XRInputSourceArray inputSources;
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readonly attribute float? frameRate;
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readonly attribute Float32Array? supportedFrameRates;
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// Methods
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[Throws]
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undefined updateRenderState(optional XRRenderStateInit state = {});
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[NewObject]
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Promise<XRReferenceSpace> requestReferenceSpace(XRReferenceSpaceType type);
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[NewObject]
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Promise<undefined> updateTargetFrameRate(float rate);
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[Throws]
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long requestAnimationFrame(XRFrameRequestCallback callback);
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[Throws]
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undefined cancelAnimationFrame(long handle);
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[NewObject]
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Promise<undefined> end();
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// Events
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attribute EventHandler onend;
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attribute EventHandler oninputsourceschange;
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attribute EventHandler onselect;
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attribute EventHandler onselectstart;
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attribute EventHandler onselectend;
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attribute EventHandler onsqueeze;
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attribute EventHandler onsqueezestart;
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attribute EventHandler onsqueezeend;
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attribute EventHandler onvisibilitychange;
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};
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dictionary XRRenderStateInit {
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double depthNear;
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double depthFar;
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double inlineVerticalFieldOfView;
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XRWebGLLayer? baseLayer;
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};
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRRenderState {
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readonly attribute double depthNear;
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readonly attribute double depthFar;
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readonly attribute double? inlineVerticalFieldOfView;
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readonly attribute XRWebGLLayer? baseLayer;
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};
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callback XRFrameRequestCallback = undefined (DOMHighResTimeStamp time, XRFrame frame);
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[ProbablyShortLivingWrapper, Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRFrame {
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[SameObject] readonly attribute XRSession session;
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[Throws] XRViewerPose? getViewerPose(XRReferenceSpace referenceSpace);
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[Throws] XRPose? getPose(XRSpace space, XRSpace baseSpace);
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};
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRSpace : EventTarget {
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};
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enum XRReferenceSpaceType {
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"viewer",
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"local",
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"local-floor",
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"bounded-floor",
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"unbounded"
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};
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRReferenceSpace : XRSpace {
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[NewObject]
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XRReferenceSpace getOffsetReferenceSpace(XRRigidTransform originOffset);
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attribute EventHandler onreset;
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};
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRBoundedReferenceSpace : XRReferenceSpace {
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// TODO: Use FrozenArray once available. (Bug 1236777)
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[Frozen, Cached, Pure]
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readonly attribute sequence<DOMPointReadOnly> boundsGeometry;
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};
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enum XREye {
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"none",
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"left",
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"right"
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};
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[ProbablyShortLivingWrapper, Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRView {
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readonly attribute XREye eye;
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[Throws]
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readonly attribute Float32Array projectionMatrix;
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[Throws, SameObject]
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readonly attribute XRRigidTransform transform;
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};
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[ProbablyShortLivingWrapper, Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRViewport {
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readonly attribute long x;
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readonly attribute long y;
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readonly attribute long width;
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readonly attribute long height;
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};
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[ProbablyShortLivingWrapper, Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRRigidTransform {
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[Throws]
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constructor(optional DOMPointInit position = {}, optional DOMPointInit orientation = {});
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[SameObject] readonly attribute DOMPointReadOnly position;
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[SameObject] readonly attribute DOMPointReadOnly orientation;
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[Throws]
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readonly attribute Float32Array matrix;
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[SameObject] readonly attribute XRRigidTransform inverse;
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};
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[ProbablyShortLivingWrapper, Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRPose {
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[SameObject] readonly attribute XRRigidTransform transform;
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readonly attribute boolean emulatedPosition;
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};
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[ProbablyShortLivingWrapper, Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRViewerPose : XRPose {
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// TODO: Use FrozenArray once available. (Bug 1236777)
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[Constant, Cached, Frozen]
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readonly attribute sequence<XRView> views;
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};
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enum XRHandedness {
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"none",
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"left",
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"right"
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};
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enum XRTargetRayMode {
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"gaze",
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"tracked-pointer",
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"screen"
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};
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRInputSource {
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readonly attribute XRHandedness handedness;
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readonly attribute XRTargetRayMode targetRayMode;
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[SameObject] readonly attribute XRSpace targetRaySpace;
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[SameObject] readonly attribute XRSpace? gripSpace;
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// TODO: Use FrozenArray once available. (Bug 1236777)
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[Constant, Cached, Frozen]
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readonly attribute sequence<DOMString> profiles;
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// https://immersive-web.github.io/webxr-gamepads-module/
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[SameObject] readonly attribute Gamepad? gamepad;
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};
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRInputSourceArray {
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iterable<XRInputSource>;
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readonly attribute unsigned long length;
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getter XRInputSource(unsigned long index);
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};
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typedef (WebGLRenderingContext or
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WebGL2RenderingContext) XRWebGLRenderingContext;
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dictionary XRWebGLLayerInit {
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boolean antialias = true;
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boolean depth = true;
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boolean stencil = false;
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boolean alpha = true;
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boolean ignoreDepthValues = false;
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double framebufferScaleFactor = 1.0;
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};
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[Pref="dom.vr.webxr.enabled", SecureContext, Exposed=Window]
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interface XRWebGLLayer {
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[Throws]
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constructor(XRSession session,
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XRWebGLRenderingContext context,
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optional XRWebGLLayerInit layerInit = {});
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// Attributes
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readonly attribute boolean antialias;
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readonly attribute boolean ignoreDepthValues;
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[SameObject] readonly attribute WebGLFramebuffer? framebuffer;
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readonly attribute unsigned long framebufferWidth;
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readonly attribute unsigned long framebufferHeight;
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// Methods
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XRViewport? getViewport(XRView view);
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// Static Methods
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static double getNativeFramebufferScaleFactor(XRSession session);
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};
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