gecko-dev/browser/devtools/shadereditor/panel.js
J. Ryan Stinnett 8b18eca111 Bug 976679 - Move event-emitter to toolkit. r=paul
--HG--
rename : browser/devtools/shared/event-emitter.js => toolkit/devtools/event-emitter.js
rename : browser/devtools/shared/test/browser_eventemitter_basic.js => toolkit/devtools/tests/mochitest/test_eventemitter_basic.html
2014-02-25 22:22:05 -06:00

67 lines
2.0 KiB
JavaScript

/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Cc, Ci, Cu, Cr } = require("chrome");
const promise = Cu.import("resource://gre/modules/Promise.jsm", {}).Promise;
const EventEmitter = require("devtools/toolkit/event-emitter");
const { WebGLFront } = require("devtools/server/actors/webgl");
function ShaderEditorPanel(iframeWindow, toolbox) {
this.panelWin = iframeWindow;
this._toolbox = toolbox;
this._destroyer = null;
EventEmitter.decorate(this);
};
exports.ShaderEditorPanel = ShaderEditorPanel;
ShaderEditorPanel.prototype = {
open: function() {
let targetPromise;
// Local debugging needs to make the target remote.
if (!this.target.isRemote) {
targetPromise = this.target.makeRemote();
} else {
targetPromise = promise.resolve(this.target);
}
return targetPromise
.then(() => {
this.panelWin.gToolbox = this._toolbox;
this.panelWin.gTarget = this.target;
this.panelWin.gFront = new WebGLFront(this.target.client, this.target.form);
return this.panelWin.startupShaderEditor();
})
.then(() => {
this.isReady = true;
this.emit("ready");
return this;
})
.then(null, function onError(aReason) {
Cu.reportError("ShaderEditorPanel open failed. " +
aReason.error + ": " + aReason.message);
});
},
// DevToolPanel API
get target() this._toolbox.target,
destroy: function() {
// Make sure this panel is not already destroyed.
if (this._destroyer) {
return this._destroyer;
}
return this._destroyer = this.panelWin.shutdownShaderEditor().then(() => {
this.emit("destroyed");
});
}
};