gecko-dev/security/nss/lib/smime/cmsarray.c
2000-06-21 18:12:02 +00:00

213 lines
5.4 KiB
C

/*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is the Netscape security libraries.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1994-2000 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the
* terms of the GNU General Public License Version 2 or later (the
* "GPL"), in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your
* version of this file only under the terms of the GPL and not to
* allow others to use your version of this file under the MPL,
* indicate your decision by deleting the provisions above and
* replace them with the notice and other provisions required by
* the GPL. If you do not delete the provisions above, a recipient
* may use your version of this file under either the MPL or the
* GPL.
*/
/*
* CMS array functions.
*
* $Id: cmsarray.c,v 1.3 2000/06/21 18:12:02 chrisk%netscape.com Exp $
*/
#include "cmslocal.h"
#include "secerr.h"
/*
* ARRAY FUNCTIONS
*
* In NSS, arrays are rather primitive arrays of pointers.
* Makes it easy to walk the array, but hard to count elements
* and manage the storage.
*
* This is a feeble attempt to encapsulate the functionality
* and get rid of hundreds of lines of similar code
*/
/*
* NSS_CMSArray_Alloc - allocate an array in an arena
*
* This allocates space for the array of pointers
*/
void **
NSS_CMSArray_Alloc(PRArenaPool *poolp, int n)
{
return (void **)PORT_ArenaZAlloc(poolp, n * sizeof(void *));
}
/*
* NSS_CMSArray_Add - add an element to the end of an array
*
* The array of pointers is either created (if array was empty before) or grown.
*/
SECStatus
NSS_CMSArray_Add(PRArenaPool *poolp, void ***array, void *obj)
{
void **p;
int n;
void **dest;
PORT_Assert(array != NULL);
if (array == NULL)
return SECFailure;
if (*array == NULL) {
dest = (void **)PORT_ArenaAlloc(poolp, 2 * sizeof(void *));
n = 0;
} else {
n = 0; p = *array;
while (*p++)
n++;
dest = (void **)PORT_ArenaGrow (poolp,
*array,
(n + 1) * sizeof(void *),
(n + 2) * sizeof(void *));
}
dest[n] = obj;
dest[n+1] = NULL;
*array = dest;
return SECSuccess;
}
/*
* NSS_CMSArray_IsEmpty - check if array is empty
*/
PRBool
NSS_CMSArray_IsEmpty(void **array)
{
return (array == NULL || array[0] == NULL);
}
/*
* NSS_CMSArray_Count - count number of elements in array
*/
int
NSS_CMSArray_Count(void **array)
{
int n = 0;
if (array == NULL)
return 0;
while (*array++ != NULL)
n++;
return n;
}
/*
* NSS_CMSArray_Sort - sort an array in place
*
* If "secondary" or "tertiary are not NULL, it must be arrays with the same
* number of elements as "primary". The same reordering will get applied to it.
*
* "compare" is a function that returns
* < 0 when the first element is less than the second
* = 0 when the first element is equal to the second
* > 0 when the first element is greater than the second
* to acheive ascending ordering.
*/
void
NSS_CMSArray_Sort(void **primary, int (*compare)(void *,void *), void **secondary, void **tertiary)
{
int n, i, limit, lastxchg;
void *tmp;
n = NSS_CMSArray_Count(primary);
PORT_Assert(secondary == NULL || NSS_CMSArray_Count(secondary) == n);
PORT_Assert(tertiary == NULL || NSS_CMSArray_Count(tertiary) == n);
if (n <= 1) /* ordering is fine */
return;
/* yes, ladies and gentlemen, it's BUBBLE SORT TIME! */
limit = n - 1;
while (1) {
lastxchg = 0;
for (i = 0; i < limit; i++) {
if ((*compare)(primary[i], primary[i+1]) > 0) {
/* exchange the neighbours */
tmp = primary[i+1];
primary[i+1] = primary[i];
primary[i] = tmp;
if (secondary) { /* secondary array? */
tmp = secondary[i+1]; /* exchange there as well */
secondary[i+1] = secondary[i];
secondary[i] = tmp;
}
if (tertiary) { /* tertiary array? */
tmp = tertiary[i+1]; /* exchange there as well */
tertiary[i+1] = tertiary[i];
tertiary[i] = tmp;
}
lastxchg = i+1; /* index of the last element bubbled up */
}
}
if (lastxchg == 0) /* no exchanges, so array is sorted */
break; /* we're done */
limit = lastxchg; /* array is sorted up to [limit] */
}
}
#if 0
/* array iterator stuff... not used */
typedef void **NSSCMSArrayIterator;
/* iterator */
NSSCMSArrayIterator
NSS_CMSArray_First(void **array)
{
if (array == NULL || array[0] == NULL)
return NULL;
return (NSSCMSArrayIterator)&(array[0]);
}
void *
NSS_CMSArray_Obj(NSSCMSArrayIterator iter)
{
void **p = (void **)iter;
return *iter; /* which is NULL if we are at the end of the array */
}
NSSCMSArrayIterator
NSS_CMSArray_Next(NSSCMSArrayIterator iter)
{
void **p = (void **)iter;
return (NSSCMSArrayIterator)(p + 1);
}
#endif