gecko-dev/dom/media/tests/mochitest/mediaStreamPlayback.js
Andreas Pehrson a7be2f4edb Bug 1166140 - Test media element currentTime before play() instead of stream's. r=drno
--HG--
extra : rebase_source : 96cdae6631d386cec4b4ba3eeb2de4a51b7ca3df
2015-05-19 12:04:00 +08:00

234 lines
8.4 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
const TIMEUPDATE_TIMEOUT_LENGTH = 10000;
const ENDED_TIMEOUT_LENGTH = 30000;
/* Time we wait for the canplaythrough event to fire
* Note: this needs to be at least 30s because the
* B2G emulator in VMs is really slow. */
const CANPLAYTHROUGH_TIMEOUT_LENGTH = 60000;
/**
* This class manages playback of a HTMLMediaElement with a MediaStream.
* When constructed by a caller, an object instance is created with
* a media element and a media stream object.
*
* @param {HTMLMediaElement} mediaElement the media element for playback
* @param {MediaStream} mediaStream the media stream used in
* the mediaElement for playback
*/
function MediaStreamPlayback(mediaElement, mediaStream) {
this.mediaElement = mediaElement;
this.mediaStream = mediaStream;
}
MediaStreamPlayback.prototype = {
/**
* Starts media with a media stream, runs it until a canplaythrough and
* timeupdate event fires, and stops the media.
*
* @param {Boolean} isResume specifies if this media element is being resumed
* from a previous run
*/
playMedia : function(isResume) {
return this.startMedia(isResume)
.then(() => this.stopMediaElement());
},
/**
* Starts the media with the associated stream.
*
* @param {Boolean} isResume specifies if the media element playback
* is being resumed from a previous run
*/
startMedia : function(isResume) {
var canPlayThroughFired = false;
// If we're playing this media element for the first time,
// check that the time is zero.
if (!isResume) {
is(this.mediaElement.currentTime, 0,
"Before starting the media element, currentTime = 0");
}
return new Promise((resolve, reject) => {
/**
* Callback fired when the canplaythrough event is fired. We only
* run the logic of this function once, as this event can fire
* multiple times while a HTMLMediaStream is playing content from
* a real-time MediaStream.
*/
var canPlayThroughCallback = () => {
// Disable the canplaythrough event listener to prevent multiple calls
canPlayThroughFired = true;
this.mediaElement.removeEventListener('canplaythrough',
canPlayThroughCallback, false);
is(this.mediaElement.paused, false,
"Media element should be playing");
is(this.mediaElement.duration, Number.POSITIVE_INFINITY,
"Duration should be infinity");
// When the media element is playing with a real-time stream, we
// constantly switch between having data to play vs. queuing up data,
// so we can only check that the ready state is one of those two values
ok(this.mediaElement.readyState === HTMLMediaElement.HAVE_ENOUGH_DATA ||
this.mediaElement.readyState === HTMLMediaElement.HAVE_CURRENT_DATA,
"Ready state shall be HAVE_ENOUGH_DATA or HAVE_CURRENT_DATA");
is(this.mediaElement.seekable.length, 0,
"Seekable length shall be zero");
is(this.mediaElement.buffered.length, 0,
"Buffered length shall be zero");
is(this.mediaElement.seeking, false,
"MediaElement is not seekable with MediaStream");
ok(isNaN(this.mediaElement.startOffsetTime),
"Start offset time shall not be a number");
is(this.mediaElement.loop, false, "Loop shall be false");
is(this.mediaElement.preload, "", "Preload should not exist");
is(this.mediaElement.src, "", "No src should be defined");
is(this.mediaElement.currentSrc, "",
"Current src should still be an empty string");
var timeUpdateCallback = () => {
if (this.mediaStream.currentTime > 0 &&
this.mediaElement.currentTime > 0) {
this.mediaElement.removeEventListener('timeupdate',
timeUpdateCallback, false);
resolve();
}
};
// When timeupdate fires, we validate time has passed and move
// onto the success condition
this.mediaElement.addEventListener('timeupdate', timeUpdateCallback,
false);
// If timeupdate doesn't fire in enough time, we fail the test
setTimeout(() => {
this.mediaElement.removeEventListener('timeupdate',
timeUpdateCallback, false);
reject(new Error("timeUpdate event never fired"));
}, TIMEUPDATE_TIMEOUT_LENGTH);
};
// Adds a listener intended to be fired when playback is available
// without further buffering.
this.mediaElement.addEventListener('canplaythrough', canPlayThroughCallback,
false);
// Hooks up the media stream to the media element and starts playing it
this.mediaElement.mozSrcObject = this.mediaStream;
this.mediaElement.play();
// If canplaythrough doesn't fire in enough time, we fail the test
setTimeout(() => {
this.mediaElement.removeEventListener('canplaythrough',
canPlayThroughCallback, false);
reject(new Error("canplaythrough event never fired"));
}, CANPLAYTHROUGH_TIMEOUT_LENGTH);
});
},
/**
* Stops the media with the associated stream.
*
* Precondition: The media stream and element should both be actively
* being played.
*/
stopMediaElement : function() {
this.mediaElement.pause();
this.mediaElement.mozSrcObject = null;
}
}
/**
* This class is basically the same as MediaStreamPlayback except
* ensures that the instance provided startMedia is a MediaStream.
*
* @param {HTMLMediaElement} mediaElement the media element for playback
* @param {LocalMediaStream} mediaStream the media stream used in
* the mediaElement for playback
*/
function LocalMediaStreamPlayback(mediaElement, mediaStream) {
ok(mediaStream instanceof LocalMediaStream,
"Stream should be a LocalMediaStream");
MediaStreamPlayback.call(this, mediaElement, mediaStream);
}
LocalMediaStreamPlayback.prototype = Object.create(MediaStreamPlayback.prototype, {
/**
* Starts media with a media stream, runs it until a canplaythrough and
* timeupdate event fires, and calls stop() on the stream.
*
* @param {Boolean} isResume specifies if this media element is being resumed
* from a previous run
*/
playMediaWithStreamStop : {
value: function(isResume) {
return this.startMedia(isResume)
.then(() => this.stopStreamInMediaPlayback())
.then(() => this.stopMediaElement());
}
},
/**
* Stops the local media stream while it's currently in playback in
* a media element.
*
* Precondition: The media stream and element should both be actively
* being played.
*
*/
stopStreamInMediaPlayback : {
value: function () {
return new Promise((resolve, reject) => {
/**
* Callback fired when the ended event fires when stop() is called on the
* stream.
*/
var endedCallback = () => {
this.mediaElement.removeEventListener('ended', endedCallback, false);
ok(true, "ended event successfully fired");
resolve();
};
this.mediaElement.addEventListener('ended', endedCallback, false);
this.mediaStream.stop();
// If ended doesn't fire in enough time, then we fail the test
setTimeout(() => {
reject(new Error("ended event never fired"));
}, ENDED_TIMEOUT_LENGTH);
});
}
}
});
// haxx to prevent SimpleTest from failing at window.onload
function addLoadEvent() {}
var scriptsReady = Promise.all([
"/tests/SimpleTest/SimpleTest.js",
"head.js"
].map(script => {
var el = document.createElement("script");
el.src = script;
document.head.appendChild(el);
return new Promise(r => el.onload = r);
}));
function createHTML(options) {
return scriptsReady.then(() => realCreateHTML(options));
}
var runTest = testFunction => scriptsReady
.then(() => runTestWhenReady(testFunction))
.then(() => finish());