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7c34e38876
Previously we snapped the results of nsDisplayItem::GetBounds and nsDisplayItem::GetOpaqueRegion internally. By tracking which display items were inside transforms, we disabled snapping quite conservatively whenever an ancestor had a transform, which is undesirable. With this patch, we don't snap inside GetBounds or GetOpaqueRegion, but just return a boolean flag indicating whether the item will draw with snapping or not. This flag is conservative so that "true" means we will snap (if the graphics context has a transform that allows snapping), but "false" means we might or might not snap (so it's always safe to return false). FrameLayerBuilder takes over responsibility for snapping item bounds. When it converts display item bounds to layer pixel coordinates, it checks the snap flag returned from the display item and checks whether the transform when we draw into the layer will be a known scale (the ContainerParameters scale factors) plus integer translation. If both are true, we snap the item bounds when converting to layer pixel coordinates. With this approach, we can snap item bounds even when the items have ancestors with active transforms.
220 lines
7.6 KiB
C++
220 lines
7.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/* rendering object that goes directly inside the document's scrollbars */
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#ifndef nsCanvasFrame_h___
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#define nsCanvasFrame_h___
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#include "nsContainerFrame.h"
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#include "nsIScrollPositionListener.h"
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#include "nsDisplayList.h"
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#include "nsGkAtoms.h"
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class nsPresContext;
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class nsRenderingContext;
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class nsEvent;
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/**
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* Root frame class.
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*
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* The root frame is the parent frame for the document element's frame.
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* It only supports having a single child frame which must be an area
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* frame
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*/
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class nsCanvasFrame : public nsContainerFrame,
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public nsIScrollPositionListener
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{
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public:
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nsCanvasFrame(nsStyleContext* aContext)
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: nsContainerFrame(aContext),
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mDoPaintFocus(false),
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mAddedScrollPositionListener(false) {}
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NS_DECL_QUERYFRAME_TARGET(nsCanvasFrame)
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NS_DECL_QUERYFRAME
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NS_DECL_FRAMEARENA_HELPERS
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virtual void DestroyFrom(nsIFrame* aDestructRoot);
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NS_IMETHOD SetInitialChildList(ChildListID aListID,
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nsFrameList& aChildList);
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NS_IMETHOD AppendFrames(ChildListID aListID,
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nsFrameList& aFrameList);
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NS_IMETHOD InsertFrames(ChildListID aListID,
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nsIFrame* aPrevFrame,
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nsFrameList& aFrameList);
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NS_IMETHOD RemoveFrame(ChildListID aListID,
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nsIFrame* aOldFrame);
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virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext);
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virtual nscoord GetPrefWidth(nsRenderingContext *aRenderingContext);
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NS_IMETHOD Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aDesiredSize,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus);
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virtual bool IsFrameOfType(PRUint32 aFlags) const
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{
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return nsContainerFrame::IsFrameOfType(aFlags &
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~(nsIFrame::eCanContainOverflowContainers));
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}
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/** SetHasFocus tells the CanvasFrame to draw with focus ring
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* @param aHasFocus true to show focus ring, false to hide it
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*/
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NS_IMETHOD SetHasFocus(bool aHasFocus);
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NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists);
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void PaintFocus(nsRenderingContext& aRenderingContext, nsPoint aPt);
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// nsIScrollPositionListener
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virtual void ScrollPositionWillChange(nscoord aX, nscoord aY);
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virtual void ScrollPositionDidChange(nscoord aX, nscoord aY) {}
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/**
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* Get the "type" of the frame
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*
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* @see nsGkAtoms::canvasFrame
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*/
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virtual nsIAtom* GetType() const;
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virtual nsresult StealFrame(nsPresContext* aPresContext,
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nsIFrame* aChild,
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bool aForceNormal)
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{
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NS_ASSERTION(!aForceNormal, "No-one should be passing this in here");
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// nsCanvasFrame keeps overflow container continuations of its child
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// frame in main child list
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nsresult rv = nsContainerFrame::StealFrame(aPresContext, aChild, true);
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if (NS_FAILED(rv)) {
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rv = nsContainerFrame::StealFrame(aPresContext, aChild);
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}
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return rv;
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}
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#ifdef DEBUG
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NS_IMETHOD GetFrameName(nsAString& aResult) const;
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#endif
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NS_IMETHOD GetContentForEvent(nsEvent* aEvent,
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nsIContent** aContent);
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nsRect CanvasArea() const;
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protected:
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virtual PRIntn GetSkipSides() const;
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// Data members
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bool mDoPaintFocus;
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bool mAddedScrollPositionListener;
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};
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/**
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* Override nsDisplayBackground methods so that we pass aBGClipRect to
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* PaintBackground, covering the whole overflow area.
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* We can also paint an "extra background color" behind the normal
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* background.
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*/
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class nsDisplayCanvasBackground : public nsDisplayBackground {
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public:
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nsDisplayCanvasBackground(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame)
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: nsDisplayBackground(aBuilder, aFrame)
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{
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mExtraBackgroundColor = NS_RGBA(0,0,0,0);
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}
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virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion,
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const nsRect& aAllowVisibleRegionExpansion)
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{
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return NS_GET_A(mExtraBackgroundColor) > 0 ||
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nsDisplayBackground::ComputeVisibility(aBuilder, aVisibleRegion,
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aAllowVisibleRegionExpansion);
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}
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virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
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bool* aSnap)
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{
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if (NS_GET_A(mExtraBackgroundColor) == 255) {
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return nsRegion(GetBounds(aBuilder, aSnap));
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}
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return nsDisplayBackground::GetOpaqueRegion(aBuilder, aSnap);
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}
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virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor)
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{
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nscolor background;
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if (!nsDisplayBackground::IsUniform(aBuilder, &background))
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return false;
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NS_ASSERTION(background == NS_RGBA(0,0,0,0),
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"The nsDisplayBackground for a canvas frame doesn't paint "
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"its background color normally");
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*aColor = mExtraBackgroundColor;
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return true;
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}
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap)
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{
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nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
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*aSnap = true;
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return frame->CanvasArea() + ToReferenceFrame();
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}
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
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{
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// We need to override so we don't consider border-radius.
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aOutFrames->AppendElement(mFrame);
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}
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx);
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void SetExtraBackgroundColor(nscolor aColor)
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{
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mExtraBackgroundColor = aColor;
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}
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NS_DISPLAY_DECL_NAME("CanvasBackground", TYPE_CANVAS_BACKGROUND)
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private:
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nscolor mExtraBackgroundColor;
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};
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#endif /* nsCanvasFrame_h___ */
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