gecko-dev/gfx/layers/D3D11ShareHandleImage.h
Chris Pearce ext:(%2C%20Matt%20Woodrow%20%3Cmwoodrow%40mozilla.com%3E) 3916a66ac9 Bug 875247 - Add support for DXVA2 via D3D11. r=cpearce,gps,padenot
2015-03-31 18:21:15 +13:00

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2.1 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_D311_SHARE_HANDLE_IMAGE_H
#define GFX_D311_SHARE_HANDLE_IMAGE_H
#include "mozilla/RefPtr.h"
#include "ImageContainer.h"
#include "nsAutoPtr.h"
#include "d3d11.h"
#include "mozilla/layers/TextureClient.h"
namespace mozilla {
namespace layers {
// Image class that wraps a ID3D11Texture2D. This class copies the image
// passed into SetData(), so that it can be accessed from other D3D devices.
// This class also manages the synchronization of the copy, to ensure the
// resource is ready to use.
class D3D11ShareHandleImage : public Image {
public:
struct Data {
Data(ID3D11Texture2D* aTexture,
ID3D11Device* aDevice,
ID3D11DeviceContext* aContext,
const nsIntRect& aRegion)
: mTexture(aTexture),
mDevice(aDevice),
mContext(aContext),
mRegion(aRegion) {}
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<ID3D11Device> mDevice;
RefPtr<ID3D11DeviceContext> mContext;
nsIntRect mRegion;
};
D3D11ShareHandleImage() : Image(NULL, ImageFormat::D3D11_SHARE_HANDLE_TEXTURE), mSize(0, 0) {}
virtual ~D3D11ShareHandleImage() {}
// Copies the surface into a sharable texture's surface, and initializes
// the image.
HRESULT SetData(const Data& aData);
gfx::IntSize GetSize() override;
virtual TemporaryRef<gfx::SourceSurface> GetAsSourceSurface() override;
virtual TextureClient* GetTextureClient(CompositableClient* aClient) override;
ID3D11Texture2D* GetTexture() const;
virtual nsIntRect GetPictureRect() override { return mPictureRect; }
private:
gfx::IntSize mSize;
nsIntRect mPictureRect;
RefPtr<ID3D11Texture2D> mTexture;
RefPtr<TextureClient> mTextureClient;
HANDLE mShareHandle;
gfx::SurfaceFormat mFormat;
};
} // namepace layers
} // namespace mozilla
#endif // GFX_D3DSURFACEIMAGE_H