mirror of
https://github.com/mozilla/gecko-dev.git
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15b8b4ff6e
When there's trailing garbage after an @import rule we throw, but we still trigger the load (that's not great but not trivial to change). Deal with that case before calling ImportRuleLoaded(). Differential Revision: https://phabricator.services.mozilla.com/D219783
307 lines
10 KiB
C++
307 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_shadowroot_h__
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#define mozilla_dom_shadowroot_h__
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#include "mozilla/DOMEventTargetHelper.h"
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#include "mozilla/dom/DocumentBinding.h"
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#include "mozilla/dom/DocumentFragment.h"
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#include "mozilla/dom/DocumentOrShadowRoot.h"
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#include "mozilla/dom/NameSpaceConstants.h"
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#include "mozilla/dom/ShadowRootBinding.h"
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#include "mozilla/ServoBindings.h"
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsStubMutationObserver.h"
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#include "nsTHashtable.h"
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class nsAtom;
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class nsIContent;
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namespace mozilla {
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class EventChainPreVisitor;
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class ServoStyleRuleMap;
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enum class StyleRuleChangeKind : uint32_t;
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namespace css {
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class Rule;
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}
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namespace dom {
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class CSSImportRule;
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class Element;
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class HTMLInputElement;
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class ShadowRoot final : public DocumentFragment, public DocumentOrShadowRoot {
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friend class DocumentOrShadowRoot;
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using Declarative = Element::ShadowRootDeclarative;
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using IsClonable = Element::ShadowRootClonable;
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using IsSerializable = Element::ShadowRootSerializable;
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public:
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NS_IMPL_FROMNODE_HELPER(ShadowRoot, IsShadowRoot());
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(ShadowRoot, DocumentFragment)
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NS_DECL_ISUPPORTS_INHERITED
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ShadowRoot(Element* aElement, ShadowRootMode aMode,
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Element::DelegatesFocus aDelegatesFocus,
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SlotAssignmentMode aSlotAssignment, IsClonable aClonable,
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IsSerializable aIsSerializable, Declarative aDeclarative,
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already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo);
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void AddSizeOfExcludingThis(nsWindowSizes&, size_t* aNodeSize) const final;
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// Try to reassign an element or text to a slot.
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void MaybeReassignContent(nsIContent& aElementOrText);
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// Called when an element is inserted as a direct child of our host. Tries to
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// slot the child in one of our slots.
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void MaybeSlotHostChild(nsIContent&);
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// Called when a direct child of our host is removed. Tries to un-slot the
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// child from the currently-assigned slot, if any.
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void MaybeUnslotHostChild(nsIContent&);
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// Shadow DOM v1
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Element* Host() const {
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MOZ_ASSERT(GetHost(),
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"ShadowRoot always has a host, how did we create "
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"this ShadowRoot?");
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return GetHost();
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}
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ShadowRootMode Mode() const { return mMode; }
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bool DelegatesFocus() const {
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return mDelegatesFocus == Element::DelegatesFocus::Yes;
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}
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SlotAssignmentMode SlotAssignment() const { return mSlotAssignment; }
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bool Clonable() const { return mIsClonable == IsClonable::Yes; }
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bool IsClosed() const { return mMode == ShadowRootMode::Closed; }
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bool Serializable() const { return mIsSerializable == IsSerializable::Yes; }
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void RemoveSheetFromStyles(StyleSheet&);
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void RuleAdded(StyleSheet&, css::Rule&);
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void RuleRemoved(StyleSheet&, css::Rule&);
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void RuleChanged(StyleSheet&, css::Rule*, StyleRuleChangeKind);
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void ImportRuleLoaded(StyleSheet&);
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void SheetCloned(StyleSheet&);
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void StyleSheetApplicableStateChanged(StyleSheet&);
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/**
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* Clones internal state, for example stylesheets, of aOther to 'this'.
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*/
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void CloneInternalDataFrom(ShadowRoot* aOther);
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void InsertSheetAt(size_t aIndex, StyleSheet&);
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// Calls UnbindFromTree for each of our kids, and also flags us as no longer
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// being connected.
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void Unbind();
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// Only intended for UA widgets / special shadow roots, or for handling
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// failure cases when adopting (see BlastSubtreeToPieces).
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//
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// Forgets our shadow host and unbinds all our kids.
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void Unattach();
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// Calls BindToTree on each of our kids, and also maybe flags us as being
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// connected.
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nsresult Bind();
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/**
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* Explicitly invalidates the style and layout of the flattened-tree subtree
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* rooted at the element.
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*
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* You need to use this whenever the flat tree is going to be shuffled in a
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* way that layout doesn't understand via the usual ContentInserted /
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* ContentAppended / ContentRemoved notifications. For example, if removing an
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* element will cause a change in the flat tree such that other element will
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* start showing up (like fallback content), this method needs to be called on
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* an ancestor of that element.
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*
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* It is important that this runs _before_ actually shuffling the flat tree
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* around, so that layout knows the actual tree that it needs to invalidate.
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*/
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void InvalidateStyleAndLayoutOnSubtree(Element*);
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private:
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void InsertSheetIntoAuthorData(size_t aIndex, StyleSheet&,
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const nsTArray<RefPtr<StyleSheet>>&);
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void AppendStyleSheet(StyleSheet& aSheet) {
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InsertSheetAt(SheetCount(), aSheet);
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}
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/**
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* Represents the insertion point in a slot for a given node.
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*/
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struct SlotInsertionPoint {
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HTMLSlotElement* mSlot = nullptr;
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Maybe<uint32_t> mIndex;
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SlotInsertionPoint() = default;
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SlotInsertionPoint(HTMLSlotElement* aSlot, const Maybe<uint32_t>& aIndex)
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: mSlot(aSlot), mIndex(aIndex) {}
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};
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/**
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* Return the assignment corresponding to the content node at this particular
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* point in time.
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*
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* It's the caller's responsibility to actually call InsertAssignedNode /
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* AppendAssignedNode in the slot as needed.
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*/
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SlotInsertionPoint SlotInsertionPointFor(nsIContent&);
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/**
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* Returns the effective slot name for a given slottable. In most cases, this
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* is just the value of the slot attribute, if any, or the empty string, but
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* this also deals with the <details> shadow tree specially.
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*/
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void GetSlotNameFor(const nsIContent&, nsAString&) const;
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/**
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* Re-assign the current main summary if it has changed.
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*
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* Must be called only if mIsDetailsShadowTree is true.
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*/
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enum class SummaryChangeReason { Deletion, Insertion };
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void MaybeReassignMainSummary(SummaryChangeReason);
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public:
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void AddSlot(HTMLSlotElement* aSlot);
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void RemoveSlot(HTMLSlotElement* aSlot);
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bool HasSlots() const { return !mSlotMap.IsEmpty(); };
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HTMLSlotElement* GetDefaultSlot() const {
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SlotArray* list = mSlotMap.Get(u""_ns);
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return list ? (*list)->ElementAt(0) : nullptr;
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}
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void PartAdded(const Element&);
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void PartRemoved(const Element&);
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IMPL_EVENT_HANDLER(slotchange);
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const nsTArray<const Element*>& Parts() const { return mParts; }
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const StyleAuthorStyles* GetServoStyles() const { return mServoStyles.get(); }
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StyleAuthorStyles* GetServoStyles() { return mServoStyles.get(); }
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mozilla::ServoStyleRuleMap& ServoStyleRuleMap();
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JSObject* WrapNode(JSContext*, JS::Handle<JSObject*> aGivenProto) final;
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void NodeInfoChanged(Document* aOldDoc) override;
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void AddToIdTable(Element* aElement, nsAtom* aId);
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void RemoveFromIdTable(Element* aElement, nsAtom* aId);
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// WebIDL methods.
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using mozilla::dom::DocumentOrShadowRoot::GetElementById;
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Element* GetActiveElement();
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/**
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* These methods allow UA Widget to insert DOM elements into the Shadow ROM
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* without putting their DOM reflectors to content scope first.
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* The inserted DOM will have their reflectors in the UA Widget scope.
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*/
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nsINode* ImportNodeAndAppendChildAt(nsINode& aParentNode, nsINode& aNode,
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bool aDeep, mozilla::ErrorResult& rv);
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nsINode* CreateElementAndAppendChildAt(nsINode& aParentNode,
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const nsAString& aTagName,
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mozilla::ErrorResult& rv);
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bool IsUAWidget() const { return HasBeenInUAWidget(); }
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void SetIsUAWidget() {
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MOZ_ASSERT(!HasChildren());
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SetIsNativeAnonymousRoot();
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SetFlags(NODE_HAS_BEEN_IN_UA_WIDGET);
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}
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bool IsAvailableToElementInternals() const {
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return mIsAvailableToElementInternals;
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}
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void SetAvailableToElementInternals() {
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mIsAvailableToElementInternals = true;
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}
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void GetEventTargetParent(EventChainPreVisitor& aVisitor) override;
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bool IsDeclarative() const { return mIsDeclarative == Declarative::Yes; }
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void SetIsDeclarative(Declarative aIsDeclarative) {
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mIsDeclarative = aIsDeclarative;
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}
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void SetIsDeclarative(bool aIsDeclarative) {
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mIsDeclarative = aIsDeclarative ? Declarative::Yes : Declarative::No;
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}
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MOZ_CAN_RUN_SCRIPT
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void SetHTMLUnsafe(const nsAString& aHTML);
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void GetHTML(const GetHTMLOptions& aOptions, nsAString& aResult);
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protected:
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// FIXME(emilio): This will need to become more fine-grained.
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void ApplicableRulesChanged();
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virtual ~ShadowRoot();
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// Make sure that the first field is pointer-aligned so it doesn't get packed
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// in the base class' padding, since otherwise rust-bindgen can't generate
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// correct bindings for it, see
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// https://github.com/rust-lang/rust-bindgen/issues/380
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// The computed data from the style sheets.
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UniquePtr<StyleAuthorStyles> mServoStyles;
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UniquePtr<mozilla::ServoStyleRuleMap> mStyleRuleMap;
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using SlotArray = TreeOrderedArray<HTMLSlotElement*>;
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// Map from name of slot to an array of all slots in the shadow DOM with with
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// the given name. The slots are stored as a weak pointer because the elements
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// are in the shadow tree and should be kept alive by its parent.
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nsClassHashtable<nsStringHashKey, SlotArray> mSlotMap;
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// Unordered array of all elements that have a part attribute in this shadow
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// tree.
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nsTArray<const Element*> mParts;
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const ShadowRootMode mMode;
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Element::DelegatesFocus mDelegatesFocus;
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const SlotAssignmentMode mSlotAssignment;
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// Whether this is the <details> internal shadow tree.
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bool mIsDetailsShadowTree : 1;
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// https://dom.spec.whatwg.org/#shadowroot-available-to-element-internals
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bool mIsAvailableToElementInternals : 1;
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// https://dom.spec.whatwg.org/#shadowroot-declarative
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Declarative mIsDeclarative;
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// https://dom.spec.whatwg.org/#shadowroot-clonable
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const IsClonable mIsClonable;
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// https://dom.spec.whatwg.org/#shadowroot-serializable
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const IsSerializable mIsSerializable;
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nsresult Clone(dom::NodeInfo*, nsINode** aResult) const override;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_shadowroot_h__
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