gecko-dev/layout/reftests/transform-3d/reftest.list
Jeff Muizelaar 79f4605242 Bug 754364. Add bilinear non-repeat and repeat fast paths. r=joe
This gives significantly faster bilinear sampling when we
don't have NEON.

--HG--
extra : rebase_source : 4473dd220020e65e4bc22b84fa780c7828b357a7
2012-05-15 18:26:16 -04:00

52 lines
2.7 KiB
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== rotatey-1a.html rotatey-1-ref.html
== rotatex-1a.html rotatex-1-ref.html
# Check that scaleZ(-1) rotateX(180deg) is the same as rotateY(180deg)
== scalezrotatex-1.html scalezrotatex-1-ref.html
# Check that the perspectve() transform function results in some visual changes
!= rotatex-perspective-1a.html rotatex-1-ref.html
# Check that -moz-perspective results in visual changes to child transformed elements
!= rotatex-perspective-1b.html rotatex-1-ref.html
# -moz-perspective should only apply to child elements
== rotatex-perspective-1c.html rotatex-1-ref.html
fails-if(Android) == rotatex-perspective-3a.html rotatex-perspective-3-ref.html # bug 755543
== scalez-1a.html scalez-1-ref.html
fails-if(cocoaWidget) random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == preserve3d-1a.html preserve3d-1-ref.html
== preserve3d-1b.html about:blank
== preserve3d-clipped.html about:blank
== preserve3d-2a.html preserve3d-2-ref.html
== preserve3d-2b.html preserve3d-2-ref.html
== preserve3d-2c.html preserve3d-2-ref.html
== preserve3d-2d.html preserve3d-2-ref.html
== preserve3d-3a.html preserve3d-3-ref.html
== preserve3d-4a.html green-rect.html
== preserve3d-5a.html preserve3d-5-ref.html
== scale3d-z.html scalez-1-ref.html
fuzzy-if(d2d&&layersGPUAccelerated,52,680) fails-if(Android) == scale3d-all.html scale3d-1-ref.html # subpixel AA
fuzzy-if(d2d&&layersGPUAccelerated,52,680) fails-if(Android) == scale3d-all-separate.html scale3d-1-ref.html # subpixel AA
== scale3d-xz.html scale3d-1-ref.html
== translatez-1a.html translatez-1-ref.html
!= translatez-1b.html translatez-1-ref.html
== translate3d-1a.html translate3d-1-ref.html
== matrix3d-1a.html matrix3d-1-ref.html
== matrix3d-2a.html matrix3d-2-ref.html
== rotate3d-1a.html rotatex-1-ref.html
== rotate3d-2a.html rotatey-1-ref.html
!= backface-visibility-1a.html about:blank
== backface-visibility-1b.html about:blank
== backface-visibility-1c.html about:blank
== backface-visibility-2.html backface-visibility-2-ref.html
!= perspective-origin-1a.html rotatex-perspective-1a.html
== perspective-origin-1b.html perspective-origin-1a.html
== perspective-origin-2a.html perspective-origin-2-ref.html
== perspective-origin-3a.html perspective-origin-3-ref.html
!= sorting-1a.html sorting-1-ref.html
# Parallel planes, different z depth
== sorting-2a.html sorting-2-ref.html
# Parallel planes, same z depth (shouldn't be sorted!)
== sorting-2b.html sorting-2-ref.html
== sorting-3a.html green-rect.html
# Different, but equivalent (for the given transform) transform origins
== rotatex-transformorigin-1a.html rotatex-transformorigin-1-ref.html
== overflow-hidden-1a.html overflow-hidden-1-ref.html
== transform-style-flat-1a.html transform-style-flat-1-ref.html