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79f4605242
This gives significantly faster bilinear sampling when we don't have NEON. --HG-- extra : rebase_source : 4473dd220020e65e4bc22b84fa780c7828b357a7
52 lines
2.7 KiB
Plaintext
52 lines
2.7 KiB
Plaintext
== rotatey-1a.html rotatey-1-ref.html
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== rotatex-1a.html rotatex-1-ref.html
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# Check that scaleZ(-1) rotateX(180deg) is the same as rotateY(180deg)
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== scalezrotatex-1.html scalezrotatex-1-ref.html
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# Check that the perspectve() transform function results in some visual changes
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!= rotatex-perspective-1a.html rotatex-1-ref.html
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# Check that -moz-perspective results in visual changes to child transformed elements
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!= rotatex-perspective-1b.html rotatex-1-ref.html
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# -moz-perspective should only apply to child elements
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== rotatex-perspective-1c.html rotatex-1-ref.html
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fails-if(Android) == rotatex-perspective-3a.html rotatex-perspective-3-ref.html # bug 755543
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== scalez-1a.html scalez-1-ref.html
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fails-if(cocoaWidget) random-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)) == preserve3d-1a.html preserve3d-1-ref.html
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== preserve3d-1b.html about:blank
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== preserve3d-clipped.html about:blank
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== preserve3d-2a.html preserve3d-2-ref.html
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== preserve3d-2b.html preserve3d-2-ref.html
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== preserve3d-2c.html preserve3d-2-ref.html
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== preserve3d-2d.html preserve3d-2-ref.html
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== preserve3d-3a.html preserve3d-3-ref.html
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== preserve3d-4a.html green-rect.html
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== preserve3d-5a.html preserve3d-5-ref.html
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== scale3d-z.html scalez-1-ref.html
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fuzzy-if(d2d&&layersGPUAccelerated,52,680) fails-if(Android) == scale3d-all.html scale3d-1-ref.html # subpixel AA
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fuzzy-if(d2d&&layersGPUAccelerated,52,680) fails-if(Android) == scale3d-all-separate.html scale3d-1-ref.html # subpixel AA
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== scale3d-xz.html scale3d-1-ref.html
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== translatez-1a.html translatez-1-ref.html
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!= translatez-1b.html translatez-1-ref.html
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== translate3d-1a.html translate3d-1-ref.html
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== matrix3d-1a.html matrix3d-1-ref.html
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== matrix3d-2a.html matrix3d-2-ref.html
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== rotate3d-1a.html rotatex-1-ref.html
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== rotate3d-2a.html rotatey-1-ref.html
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!= backface-visibility-1a.html about:blank
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== backface-visibility-1b.html about:blank
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== backface-visibility-1c.html about:blank
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== backface-visibility-2.html backface-visibility-2-ref.html
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!= perspective-origin-1a.html rotatex-perspective-1a.html
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== perspective-origin-1b.html perspective-origin-1a.html
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== perspective-origin-2a.html perspective-origin-2-ref.html
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== perspective-origin-3a.html perspective-origin-3-ref.html
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!= sorting-1a.html sorting-1-ref.html
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# Parallel planes, different z depth
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== sorting-2a.html sorting-2-ref.html
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# Parallel planes, same z depth (shouldn't be sorted!)
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== sorting-2b.html sorting-2-ref.html
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== sorting-3a.html green-rect.html
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# Different, but equivalent (for the given transform) transform origins
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== rotatex-transformorigin-1a.html rotatex-transformorigin-1-ref.html
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== overflow-hidden-1a.html overflow-hidden-1-ref.html
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== transform-style-flat-1a.html transform-style-flat-1-ref.html
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