gecko-dev/gfx/vr/openvr
Tom Ritter 0a440eba9b Bug 1380114 Update OpenVR to build with MinGW r=kip
This involved four commits:
- Windows.h -> windows.h and similar https://github.com/ValveSoftware/openvr/pull/508
- Add a void* cast for a farproc auto-conversion https://github.com/ValveSoftware/openvr/pull/509
- Add share.h https://github.com/ValveSoftware/openvr/pull/510
- Use GCC Variadic Macros https://github.com/ValveSoftware/openvr/pull/511

This is a reapply of Bug 1363173. Hopefully Valve will actually include the patches in the next release.

MozReview-Commit-ID: KC7Z3r8qSUY

--HG--
extra : rebase_source : 7c712bf64cfedd9d895083f8f3111b41850c30ff
2017-05-08 15:29:43 -05:00
..
headers Bug 1371845 - Update OpenVR SDK to 1.0.8 r=daoshengmu 2017-06-19 15:41:27 -07:00
src Bug 1380114 Update OpenVR to build with MinGW r=kip 2017-05-08 15:29:43 -05:00
LICENSE
moz.build Bug 1374393 - Build OpenVR on macOS and Linux r=daoshengmu 2017-05-31 11:14:55 -07:00
README.md Bug 1341423 - Integrate OpenVR binding library r=daoshengmu 2017-02-27 16:59:30 -08:00
README.mozilla Bug 1371845 - Update OpenVR SDK to 1.0.8 r=daoshengmu 2017-06-19 15:41:27 -07:00

OpenVR SDK

OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam.

Documentation

Documentation for the API is available on the Github Wiki

More information on OpenVR and SteamVR can be found on http://steamvr.com