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d82a3cbcee
This also fixes the leak reported in bug 723261, and makes us avoid generating the shader translator output when we don't use it (on Android).
110 lines
1.9 KiB
Modula-2
110 lines
1.9 KiB
Modula-2
LIBRARY gkmedias.dll
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EXPORTS
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#ifdef MOZ_WEBM
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nestegg_destroy
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nestegg_duration
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nestegg_free_packet
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nestegg_init
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nestegg_packet_count
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nestegg_packet_data
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nestegg_packet_track
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nestegg_packet_tstamp
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nestegg_read_packet
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nestegg_track_audio_params
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nestegg_track_codec_data
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nestegg_track_codec_data_count
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nestegg_track_codec_id
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nestegg_track_count
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nestegg_track_seek
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nestegg_track_type
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nestegg_track_video_params
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nestegg_tstamp_scale
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#ifndef MOZ_NATIVE_LIBVPX
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vpx_codec_control_
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vpx_codec_dec_init_ver
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vpx_codec_decode
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vpx_codec_destroy
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vpx_codec_get_frame
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vpx_codec_peek_stream_info
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vpx_codec_vp8_dx
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#endif
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#endif
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#ifdef MOZ_VORBIS
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ogg_page_bos
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ogg_page_granulepos
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ogg_page_serialno
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ogg_stream_check
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ogg_stream_clear
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ogg_stream_init
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ogg_stream_packetout
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ogg_stream_pagein
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ogg_stream_reset
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ogg_sync_buffer
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ogg_sync_clear
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ogg_sync_init
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ogg_sync_pageseek
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ogg_sync_reset
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ogg_sync_wrote
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vorbis_block_clear
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vorbis_block_init
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vorbis_comment_clear
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vorbis_comment_init
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vorbis_dsp_clear
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vorbis_info_clear
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vorbis_info_init
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vorbis_packet_blocksize
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vorbis_synthesis
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vorbis_synthesis_blockin
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vorbis_synthesis_headerin
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vorbis_synthesis_init
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vorbis_synthesis_pcmout
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vorbis_synthesis_read
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vorbis_synthesis_restart
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#endif
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#ifdef MOZ_SYDNEYAUDIO
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sa_stream_create_pcm
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sa_stream_destroy
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sa_stream_drain
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sa_stream_get_min_write
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sa_stream_get_position
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sa_stream_get_write_size
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sa_stream_open
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sa_stream_pause
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sa_stream_resume
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sa_stream_write
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#endif
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#ifdef MOZ_CUBEB
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cubeb_destroy
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cubeb_init
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cubeb_stream_destroy
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cubeb_stream_get_position
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cubeb_stream_init
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cubeb_stream_start
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cubeb_stream_stop
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#endif
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#ifdef MOZ_OGG
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th_comment_clear
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th_comment_init
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th_decode_alloc
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th_decode_free
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th_decode_headerin
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th_decode_packetin
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th_decode_ycbcr_out
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th_granule_frame
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th_info_clear
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th_info_init
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th_packet_isheader
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th_packet_iskeyframe
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th_setup_free
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#endif
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ShInitialize
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ShFinalize
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ShGetObjectCode
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ShDestruct
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ShGetInfoLog
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ShCompile
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ShGetInfo
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ShConstructCompiler
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ShGetActiveAttrib
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ShGetActiveUniform
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