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https://github.com/mozilla/gecko-dev.git
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77 lines
2.7 KiB
Java
77 lines
2.7 KiB
Java
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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package org.mozilla.gecko;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.graphics.PorterDuff.Mode;
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import android.graphics.PorterDuffXfermode;
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import android.graphics.Shader;
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import android.os.Build;
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public class CanvasDelegate {
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Paint mPaint;
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PorterDuffXfermode mMode;
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DrawManager mDrawManager;
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// DrawManager would do a default draw of the background.
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public static interface DrawManager {
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public void defaultDraw(Canvas cavas);
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}
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public CanvasDelegate(DrawManager drawManager, Mode mode) {
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mDrawManager = drawManager;
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// DST_IN masks, DST_OUT clips.
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mMode = new PorterDuffXfermode(mode);
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mPaint = new Paint();
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mPaint.setAntiAlias(true);
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mPaint.setColor(0xFFFF0000);
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mPaint.setStrokeWidth(0.0f);
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}
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public void draw(Canvas canvas, Path path, int width, int height) {
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// Save the canvas. All PorterDuff operations should be done in a offscreen bitmap.
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int count = canvas.saveLayer(0, 0, width, height, null,
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Canvas.MATRIX_SAVE_FLAG |
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Canvas.CLIP_SAVE_FLAG |
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Canvas.HAS_ALPHA_LAYER_SAVE_FLAG |
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Canvas.FULL_COLOR_LAYER_SAVE_FLAG |
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Canvas.CLIP_TO_LAYER_SAVE_FLAG);
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// Do a default draw.
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mDrawManager.defaultDraw(canvas);
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if (path != null && !path.isEmpty()) {
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// ICS added double-buffering, which made it easier for drawing the Path directly over the DST.
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// In pre-ICS, drawPath() doesn't seem to use ARGB_8888 mode for performance, hence transparency is not preserved.
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if (Build.VERSION.SDK_INT >= 14) {
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mPaint.setXfermode(mMode);
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canvas.drawPath(path, mPaint);
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} else {
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// Allocate a bitmap and draw the masking/clipping path.
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Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
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(new Canvas(bitmap)).drawPath(path, mPaint);
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mPaint.setXfermode(mMode);
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canvas.drawBitmap(bitmap, 0, 0, mPaint);
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bitmap.recycle();
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mPaint.setXfermode(null);
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}
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}
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// Restore the canvas.
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canvas.restoreToCount(count);
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}
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public void setShader(Shader shader) {
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mPaint.setShader(shader);
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}
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}
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