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e9f06a158c
Compression is used by the profiler, but we need uncompressed textures for the browser to be able to render them when we include them in the HTML paint dump. --HG-- extra : rebase_source : 0929ccdc87e9f6643777360571422d904a9e327c extra : source : ff03d3963ff87cfeac5ebaac1a004d3ebed047e3
226 lines
8.0 KiB
C++
226 lines
8.0 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_TILEDLAYERBUFFER_H
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#define GFX_TILEDLAYERBUFFER_H
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// Debug defines
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//#define GFX_TILEDLAYER_DEBUG_OVERLAY
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//#define GFX_TILEDLAYER_PREF_WARNINGS
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//#define GFX_TILEDLAYER_RETAINING_LOG
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#include <stdint.h> // for uint16_t, uint32_t
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#include <sys/types.h> // for int32_t
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#include "gfxPlatform.h" // for GetTileWidth/GetTileHeight
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#include "LayersLogging.h" // for print_stderr
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#include "mozilla/gfx/Logging.h" // for gfxCriticalError
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#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArray.h" // for nsTArray
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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#include <ui/Fence.h>
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#endif
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namespace mozilla {
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struct TileUnit {};
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template<> struct IsPixel<TileUnit> : mozilla::TrueType {};
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namespace layers {
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// You can enable all the TILING_LOG print statements by
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// changing the 0 to a 1 in the following #define.
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#define ENABLE_TILING_LOG 0
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#if ENABLE_TILING_LOG
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# define TILING_LOG(...) printf_stderr(__VA_ARGS__);
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#else
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# define TILING_LOG(...)
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#endif
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// Normal integer division truncates towards zero,
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// we instead want to floor to hangle negative numbers.
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static inline int floor_div(int a, int b)
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{
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int rem = a % b;
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int div = a/b;
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if (rem == 0) {
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return div;
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} else {
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// If the signs are different substract 1.
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int sub;
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sub = a ^ b;
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// The results of this shift is either 0 or -1.
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sub >>= 8*sizeof(int)-1;
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return div+sub;
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}
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}
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// Tiles are aligned to a grid with one of the grid points at (0,0) and other
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// grid points spaced evenly in the x- and y-directions by GetTileSize()
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// multiplied by mResolution. GetScaledTileSize() provides convenience for
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// accessing these values.
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//
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// This tile buffer stores a valid region, which defines the areas that have
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// up-to-date content. The contents of tiles within this region will be reused
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// from paint to paint. It also stores the region that was modified in the last
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// paint operation; this is useful when one tiled layer buffer shadows another
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// (as in an off-main-thread-compositing scenario), so that the shadow tiled
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// layer buffer can correctly reflect the updates of the master layer buffer.
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//
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// The associated Tile may be of any type as long as the derived class can
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// validate and return tiles of that type. Tiles will be frequently copied, so
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// the tile type should be a reference or some other type with an efficient
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// copy constructor.
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//
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// The contents of the tile buffer will be rendered at the resolution specified
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// in mResolution, which can be altered with SetResolution. The resolution
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// should always be a factor of the tile length, to avoid tiles covering
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// non-integer amounts of pixels.
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// Size and Point in number of tiles rather than in pixels
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typedef gfx::IntSizeTyped<TileUnit> TileIntSize;
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typedef gfx::IntPointTyped<TileUnit> TileIntPoint;
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/**
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* Stores the origin and size of a tile buffer and handles switching between
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* tile indices and tile positions.
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*
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* Tile positions in TileIntPoint take the first tile offset into account which
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* means that two TilesPlacement of the same layer and resolution give tile
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* positions in the same coordinate space (useful when changing the offset and/or
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* size of a tile buffer).
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*/
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struct TilesPlacement {
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// in tiles
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TileIntPoint mFirst;
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TileIntSize mSize;
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TilesPlacement(int aFirstX, int aFirstY,
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int aRetainedWidth, int aRetainedHeight)
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: mFirst(aFirstX, aFirstY)
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, mSize(aRetainedWidth, aRetainedHeight)
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{}
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int TileIndex(TileIntPoint aPosition) const {
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return (aPosition.x - mFirst.x) * mSize.height + aPosition.y - mFirst.y;
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}
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TileIntPoint TilePosition(size_t aIndex) const {
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return TileIntPoint(
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mFirst.x + aIndex / mSize.height,
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mFirst.y + aIndex % mSize.height
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);
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}
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bool HasTile(TileIntPoint aPosition) const {
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return aPosition.x >= mFirst.x && aPosition.x < mFirst.x + mSize.width &&
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aPosition.y >= mFirst.y && aPosition.y < mFirst.y + mSize.height;
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}
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};
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// Given a position i, this function returns the position inside the current tile.
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inline int GetTileStart(int i, int aTileLength) {
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return (i >= 0) ? (i % aTileLength)
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: ((aTileLength - (-i % aTileLength)) %
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aTileLength);
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}
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// Rounds the given coordinate down to the nearest tile boundary.
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inline int RoundDownToTileEdge(int aX, int aTileLength) { return aX - GetTileStart(aX, aTileLength); }
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template<typename Derived, typename Tile>
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class TiledLayerBuffer
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{
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public:
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TiledLayerBuffer()
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: mTiles(0, 0, 0, 0)
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, mResolution(1)
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, mTileSize(gfxPlatform::GetPlatform()->GetTileWidth(),
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gfxPlatform::GetPlatform()->GetTileHeight())
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{}
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~TiledLayerBuffer() {}
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gfx::IntPoint GetTileOffset(TileIntPoint aPosition) const {
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gfx::IntSize scaledTileSize = GetScaledTileSize();
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return gfx::IntPoint(aPosition.x * scaledTileSize.width,
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aPosition.y * scaledTileSize.height) + mTileOrigin;
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}
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const TilesPlacement& GetPlacement() const { return mTiles; }
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const gfx::IntSize& GetTileSize() const { return mTileSize; }
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gfx::IntSize GetScaledTileSize() const { return RoundedToInt(gfx::Size(mTileSize) / mResolution); }
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unsigned int GetTileCount() const { return mRetainedTiles.Length(); }
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Tile& GetTile(size_t i) { return mRetainedTiles[i]; }
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const nsIntRegion& GetValidRegion() const { return mValidRegion; }
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const nsIntRegion& GetPaintedRegion() const { return mPaintedRegion; }
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void ClearPaintedRegion() { mPaintedRegion.SetEmpty(); }
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// Get and set draw scaling. mResolution affects the resolution at which the
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// contents of the buffer are drawn. mResolution has no effect on the
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// coordinate space of the valid region, but does affect the size of an
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// individual tile's rect in relation to the valid region.
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// Setting the resolution will invalidate the buffer.
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float GetResolution() const { return mResolution; }
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bool IsLowPrecision() const { return mResolution < 1; }
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void Dump(std::stringstream& aStream, const char* aPrefix, bool aDumpHtml,
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TextureDumpMode aCompress);
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protected:
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nsIntRegion mValidRegion;
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nsIntRegion mPaintedRegion;
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/**
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* mRetainedTiles is a rectangular buffer of mTiles.mSize.width x mTiles.mSize.height
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* stored as column major with the same origin as mValidRegion.GetBounds().
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* Any tile that does not intersect mValidRegion is a PlaceholderTile.
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* Only the region intersecting with mValidRegion should be read from a tile,
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* another other region is assumed to be uninitialized. The contents of the
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* tiles is scaled by mResolution.
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*/
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nsTArray<Tile> mRetainedTiles;
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TilesPlacement mTiles;
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float mResolution;
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gfx::IntSize mTileSize;
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gfx::IntPoint mTileOrigin;
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};
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template<typename Derived, typename Tile> void
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TiledLayerBuffer<Derived, Tile>::Dump(std::stringstream& aStream,
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const char* aPrefix,
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bool aDumpHtml,
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TextureDumpMode aCompress)
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{
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for (size_t i = 0; i < mRetainedTiles.Length(); ++i) {
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const TileIntPoint tilePosition = mTiles.TilePosition(i);
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gfx::IntPoint tileOffset = GetTileOffset(tilePosition);
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aStream << "\n" << aPrefix << "Tile (x=" <<
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tileOffset.x << ", y=" << tileOffset.y << "): ";
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if (!mRetainedTiles[i].IsPlaceholderTile()) {
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mRetainedTiles[i].DumpTexture(aStream, aCompress);
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} else {
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aStream << "empty tile";
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}
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}
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}
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} // namespace layers
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} // namespace mozilla
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#endif // GFX_TILEDLAYERBUFFER_H
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