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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
410 lines
15 KiB
C++
410 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_CONTENTCLIENT_H
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#define MOZILLA_GFX_CONTENTCLIENT_H
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#include <stdint.h> // for uint32_t
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#include "RotatedBuffer.h" // for RotatedContentBuffer, etc
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#include "gfxTypes.h"
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#include "gfxPlatform.h" // for gfxPlatform
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#include "mozilla/Assertions.h" // for MOZ_CRASH
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/layers/CompositableClient.h" // for CompositableClient
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
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#include "mozilla/layers/TextureClient.h" // for TextureClient
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#include "mozilla/mozalloc.h" // for operator delete
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#include "ReadbackProcessor.h" // For ReadbackProcessor::Update
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArray.h" // for nsTArray
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namespace mozilla {
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namespace gfx {
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class DrawTarget;
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} // namespace gfx
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namespace layers {
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class PaintedLayer;
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/**
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* A compositable client for PaintedLayers. These are different to Image/Canvas
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* clients due to sending a valid region across IPC and because we do a lot more
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* optimisation work, encapsualted in RotatedContentBuffers.
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*
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* We use content clients for OMTC and non-OMTC, basic rendering so that
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* BasicPaintedLayer has only one interface to deal with. We support single and
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* double buffered flavours. For tiled layers, we do not use a ContentClient
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* although we do have a ContentHost, and we do use texture clients and texture
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* hosts.
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*
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* The interface presented by ContentClient is used by the BasicPaintedLayer
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* methods - PaintThebes, which is the same for MT and OMTC, and PaintBuffer
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* which is different (the OMTC one does a little more). The 'buffer' in the
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* names of a lot of these method is actually the TextureClient. But, 'buffer'
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* for the RotatedContentBuffer (as in SetBuffer) means a gfxSurface. See the
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* comments for SetBuffer and SetBufferProvider in RotatedContentBuffer. To keep
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* these mapped buffers alive, we store a pointer in mOldTextures if the
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* RotatedContentBuffer's surface is not the one from our texture client, once we
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* are done painting we unmap the surface/texture client and don't need to keep
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* it alive anymore, so we clear mOldTextures.
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*
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* The sequence for painting is: call BeginPaint on the content client;
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* call BeginPaintBuffer on the content client. That will initialise the buffer
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* for painting, by calling RotatedContentBuffer::BeginPaint (usually) which
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* will call back to ContentClient::FinalizeFrame to finalize update of the
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* buffers before drawing (i.e., it finalizes the previous frame). Then call
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* BorrowDrawTargetForPainting to get a DrawTarget to paint into. Then paint.
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* Then return that DrawTarget using ReturnDrawTarget.
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* Call EndPaint on the content client;
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*
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* SwapBuffers is called in response to the transaction reply from the compositor.
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*/
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class ContentClient : public CompositableClient
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{
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public:
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/**
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* Creates, configures, and returns a new content client. If necessary, a
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* message will be sent to the compositor to create a corresponding content
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* host.
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*/
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static already_AddRefed<ContentClient> CreateContentClient(CompositableForwarder* aFwd);
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explicit ContentClient(CompositableForwarder* aForwarder)
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: CompositableClient(aForwarder)
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{}
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virtual ~ContentClient()
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{}
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virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
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virtual void Clear() = 0;
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virtual RotatedContentBuffer::PaintState BeginPaintBuffer(PaintedLayer* aLayer,
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uint32_t aFlags) = 0;
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virtual gfx::DrawTarget* BorrowDrawTargetForPainting(RotatedContentBuffer::PaintState& aPaintState,
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RotatedContentBuffer::DrawIterator* aIter = nullptr) = 0;
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virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) = 0;
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// Called as part of the layers transation reply. Conveys data about our
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// buffer(s) from the compositor. If appropriate we should swap references
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// to our buffers.
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virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) {}
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// call before and after painting into this content client
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virtual void BeginPaint() {}
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virtual void EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates = nullptr);
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};
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/**
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* A ContentClient for use with OMTC.
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*/
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class ContentClientRemote : public ContentClient
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{
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public:
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explicit ContentClientRemote(CompositableForwarder* aForwarder)
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: ContentClient(aForwarder)
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{}
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virtual void Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy) = 0;
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};
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// thin wrapper around RotatedContentBuffer, for on-mtc
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class ContentClientBasic final : public ContentClient
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, protected RotatedContentBuffer
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{
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public:
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ContentClientBasic();
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typedef RotatedContentBuffer::PaintState PaintState;
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typedef RotatedContentBuffer::ContentType ContentType;
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virtual void Clear() override { RotatedContentBuffer::Clear(); }
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virtual PaintState BeginPaintBuffer(PaintedLayer* aLayer,
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uint32_t aFlags) override
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{
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return RotatedContentBuffer::BeginPaint(aLayer, aFlags);
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}
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virtual gfx::DrawTarget* BorrowDrawTargetForPainting(PaintState& aPaintState,
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RotatedContentBuffer::DrawIterator* aIter = nullptr) override
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{
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return RotatedContentBuffer::BorrowDrawTargetForPainting(aPaintState, aIter);
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}
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virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) override
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{
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BorrowDrawTarget::ReturnDrawTarget(aReturned);
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}
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void DrawTo(PaintedLayer* aLayer,
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gfx::DrawTarget* aTarget,
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float aOpacity,
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gfx::CompositionOp aOp,
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gfx::SourceSurface* aMask,
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const gfx::Matrix* aMaskTransform)
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{
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RotatedContentBuffer::DrawTo(aLayer, aTarget, aOpacity, aOp,
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aMask, aMaskTransform);
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}
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virtual void CreateBuffer(ContentType aType, const gfx::IntRect& aRect, uint32_t aFlags,
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RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) override;
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virtual TextureInfo GetTextureInfo() const override
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{
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MOZ_CRASH("Should not be called on non-remote ContentClient");
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}
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};
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/**
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* A ContentClientRemote backed by a RotatedContentBuffer.
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*
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* When using a ContentClientRemote, SurfaceDescriptors are created on
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* the rendering side and destroyed on the compositing side. They are only
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* passed from one side to the other when the TextureClient/Hosts are created.
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* *Ownership* of the SurfaceDescriptor moves from the rendering side to the
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* compositing side with the create message (send from CreateBuffer) which
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* tells the compositor that TextureClients have been created and that the
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* compositor should assign the corresponding TextureHosts to our corresponding
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* ContentHost.
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*
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* If the size or type of our buffer(s) change(s), then we simply destroy and
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* create them.
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*/
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// Version using new texture clients
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class ContentClientRemoteBuffer : public ContentClientRemote
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, protected RotatedContentBuffer
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{
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using RotatedContentBuffer::BufferRect;
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using RotatedContentBuffer::BufferRotation;
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public:
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explicit ContentClientRemoteBuffer(CompositableForwarder* aForwarder)
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: ContentClientRemote(aForwarder)
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, RotatedContentBuffer(ContainsVisibleBounds)
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, mIsNewBuffer(false)
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, mFrontAndBackBufferDiffer(false)
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, mSurfaceFormat(gfx::SurfaceFormat::B8G8R8A8)
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{}
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typedef RotatedContentBuffer::PaintState PaintState;
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typedef RotatedContentBuffer::ContentType ContentType;
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virtual void Clear() override
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{
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RotatedContentBuffer::Clear();
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mTextureClient = nullptr;
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mTextureClientOnWhite = nullptr;
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}
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virtual void Dump(std::stringstream& aStream,
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const char* aPrefix="",
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bool aDumpHtml=false,
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TextureDumpMode aCompress=TextureDumpMode::Compress) override;
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virtual PaintState BeginPaintBuffer(PaintedLayer* aLayer,
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uint32_t aFlags) override
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{
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return RotatedContentBuffer::BeginPaint(aLayer, aFlags);
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}
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virtual gfx::DrawTarget* BorrowDrawTargetForPainting(PaintState& aPaintState,
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RotatedContentBuffer::DrawIterator* aIter = nullptr) override
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{
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return RotatedContentBuffer::BorrowDrawTargetForPainting(aPaintState, aIter);
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}
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virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) override
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{
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BorrowDrawTarget::ReturnDrawTarget(aReturned);
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}
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/**
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* Begin/End Paint map a gfxASurface from the texture client
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* into the buffer of RotatedBuffer. The surface is only
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* valid when the texture client is locked, so is mapped out
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* of RotatedContentBuffer when we are done painting.
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* None of the underlying buffer attributes (rect, rotation)
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* are affected by mapping/unmapping.
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*/
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virtual void BeginPaint() override;
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virtual void EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates = nullptr) override;
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virtual void Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy) override;
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virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) override;
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// Expose these protected methods from the superclass.
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virtual const gfx::IntRect& BufferRect() const
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{
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return RotatedContentBuffer::BufferRect();
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}
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virtual const nsIntPoint& BufferRotation() const
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{
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return RotatedContentBuffer::BufferRotation();
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}
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virtual void CreateBuffer(ContentType aType, const gfx::IntRect& aRect, uint32_t aFlags,
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RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) override;
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virtual TextureFlags ExtraTextureFlags() const
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{
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return TextureFlags::NO_FLAGS;
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}
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protected:
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void DestroyBuffers();
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virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy);
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void BuildTextureClients(gfx::SurfaceFormat aFormat,
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const gfx::IntRect& aRect,
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uint32_t aFlags);
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void CreateBackBuffer(const gfx::IntRect& aBufferRect);
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// Ensure we have a valid back buffer if we have a valid front buffer (i.e.
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// if a backbuffer has been created.)
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virtual void EnsureBackBufferIfFrontBuffer() {}
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// Create the front buffer for the ContentClient/Host pair if necessary
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// and notify the compositor that we have created the buffer(s).
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virtual void DestroyFrontBuffer() {}
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virtual void AbortTextureClientCreation()
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{
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mTextureClient = nullptr;
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mTextureClientOnWhite = nullptr;
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mIsNewBuffer = false;
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}
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RefPtr<TextureClient> mTextureClient;
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RefPtr<TextureClient> mTextureClientOnWhite;
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// keep a record of texture clients we have created and need to keep around
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// (for RotatedBuffer to access), then unlock and remove them when we are done
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// painting.
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nsTArray<RefPtr<TextureClient> > mOldTextures;
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bool mIsNewBuffer;
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bool mFrontAndBackBufferDiffer;
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gfx::IntSize mSize;
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gfx::SurfaceFormat mSurfaceFormat;
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};
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/**
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* A double buffered ContentClient. mTextureClient is the back buffer, which
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* we draw into. mFrontClient is the front buffer which we may read from, but
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* not write to, when the compositor does not have the 'soft' lock. We can write
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* into mTextureClient at any time.
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*
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* The ContentHost keeps a reference to both corresponding texture hosts, in
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* response to our UpdateTextureRegion message, the compositor swaps its
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* references. In response to the compositor's reply we swap our references
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* (in SwapBuffers).
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*/
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class ContentClientDoubleBuffered : public ContentClientRemoteBuffer
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{
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public:
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explicit ContentClientDoubleBuffered(CompositableForwarder* aFwd)
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: ContentClientRemoteBuffer(aFwd)
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{}
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virtual ~ContentClientDoubleBuffered() {}
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virtual void Clear() override
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{
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ContentClientRemoteBuffer::Clear();
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mFrontClient = nullptr;
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mFrontClientOnWhite = nullptr;
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}
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virtual void Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy) override;
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virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) override;
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virtual void BeginPaint() override;
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virtual void FinalizeFrame(const nsIntRegion& aRegionToDraw) override;
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virtual void EnsureBackBufferIfFrontBuffer() override;
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virtual TextureInfo GetTextureInfo() const override
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{
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return TextureInfo(CompositableType::CONTENT_DOUBLE, mTextureFlags);
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}
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virtual void Dump(std::stringstream& aStream,
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const char* aPrefix="",
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bool aDumpHtml=false,
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TextureDumpMode aCompress=TextureDumpMode::Compress) override;
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protected:
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virtual void DestroyFrontBuffer() override;
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private:
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void UpdateDestinationFrom(const RotatedBuffer& aSource,
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const nsIntRegion& aUpdateRegion);
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virtual void AbortTextureClientCreation() override
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{
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mTextureClient = nullptr;
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mTextureClientOnWhite = nullptr;
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mFrontClient = nullptr;
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mFrontClientOnWhite = nullptr;
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}
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RefPtr<TextureClient> mFrontClient;
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RefPtr<TextureClient> mFrontClientOnWhite;
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nsIntRegion mFrontUpdatedRegion;
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gfx::IntRect mFrontBufferRect;
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nsIntPoint mFrontBufferRotation;
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};
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/**
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* A single buffered ContentClient. We have a single TextureClient/Host
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* which we update and then send a message to the compositor that we are
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* done updating. It is not safe for the compositor to use the corresponding
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* TextureHost's memory directly, it must upload it to video memory of some
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* kind. We are free to modify the TextureClient once we receive reply from
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* the compositor.
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*/
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class ContentClientSingleBuffered : public ContentClientRemoteBuffer
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{
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public:
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explicit ContentClientSingleBuffered(CompositableForwarder* aFwd)
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: ContentClientRemoteBuffer(aFwd)
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{
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}
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virtual ~ContentClientSingleBuffered() {}
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virtual void FinalizeFrame(const nsIntRegion& aRegionToDraw) override;
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virtual TextureInfo GetTextureInfo() const override
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{
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return TextureInfo(CompositableType::CONTENT_SINGLE, mTextureFlags | ExtraTextureFlags());
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}
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virtual TextureFlags ExtraTextureFlags() const override
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{
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return TextureFlags::IMMEDIATE_UPLOAD;
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}
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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